diff options
author | tron <tron@openttd.org> | 2006-03-26 19:20:15 +0000 |
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committer | tron <tron@openttd.org> | 2006-03-26 19:20:15 +0000 |
commit | c40740e058983e02912d7844a64f0c2568df7b28 (patch) | |
tree | ab641b54ed908fa761cf34615a8966e70f7e78d1 /ai/default | |
parent | 3ecd8bd2eec6fdbaeb71b88b1b9a7e7cbcef6681 (diff) | |
download | openttd-c40740e058983e02912d7844a64f0c2568df7b28.tar.xz |
(svn r4120) Use the new station functions where appropriate
Diffstat (limited to 'ai/default')
-rw-r--r-- | ai/default/default.c | 17 |
1 files changed, 4 insertions, 13 deletions
diff --git a/ai/default/default.c b/ai/default/default.c index 847ef12e9..7b89d0b1f 100644 --- a/ai/default/default.c +++ b/ai/default/default.c @@ -359,7 +359,7 @@ static void AiHandleReplaceAircraft(Player *p) BackuppedOrders orderbak[1]; EngineID veh; - if (!IsAircraftHangarTile(v->tile) || !(v->vehstatus&VS_STOPPED)) { + if (!IsHangarTile(v->tile) || !(v->vehstatus & VS_STOPPED)) { AiHandleGotoDepot(p, CMD_SEND_AIRCRAFT_TO_HANGAR); return; } @@ -3176,15 +3176,6 @@ static void AiStateDeleteRoadBlocks(Player *p) p->ai.state = AIS_0; } -static bool AiCheckIfHangar(Station *st) -{ - TileIndex tile = st->airport_tile; - - // HANGAR of airports - // 0x20 - hangar large airport (32) - // 0x41 - hangar small airport (65) - return (_m[tile].m5 == 32 || _m[tile].m5 == 65); -} static void AiStateAirportStuff(Player *p) { @@ -3245,7 +3236,7 @@ static void AiStateAirportStuff(Player *p) * here for now (some of the new airport types would be * broken because they will probably need different * tileoff values etc), no matter that - * AiCheckIfHangar() makes no sense. --pasky */ + * IsHangarTile() makes no sense. --pasky */ if (acc_planes == HELICOPTERS_ONLY) { /* Heliports should have maybe own rulesets but * OTOH we don't want AI to pick them up when @@ -3255,7 +3246,7 @@ static void AiStateAirportStuff(Player *p) * because we have no such rule. */ rule = 1; } else { - rule = AiCheckIfHangar(st); + rule = IsHangarTile(st->airport_tile); } aib->cur_building_rule = rule; @@ -3504,7 +3495,7 @@ static void AiStateSellVeh(Player *p) DoCommandByTile(0, v->index, 0, DC_EXEC, CMD_SELL_ROAD_VEH); } else if (v->type == VEH_Aircraft) { - if (!IsAircraftHangarTile(v->tile) || !(v->vehstatus & VS_STOPPED)) { + if (!IsHangarTile(v->tile) || !(v->vehstatus & VS_STOPPED)) { if (v->current_order.type != OT_GOTO_DEPOT) DoCommandByTile(0, v->index, 0, DC_EXEC, CMD_SEND_AIRCRAFT_TO_HANGAR); goto going_to_depot; |