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authortron <tron@openttd.org>2006-04-23 19:08:33 +0000
committertron <tron@openttd.org>2006-04-23 19:08:33 +0000
commitaac74778c5020c2f101d9012ab988418a870d7c0 (patch)
treecd4c186a9c07742ae1c885398e52e5cc5ad5bab3 /ai/default
parentaf556831a9d959a153af57b604c9ededb4ed2854 (diff)
downloadopenttd-aac74778c5020c2f101d9012ab988418a870d7c0.tar.xz
(svn r4553) int and magic numbers -> Slope and DiagDirection
Diffstat (limited to 'ai/default')
-rw-r--r--ai/default/default.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/ai/default/default.c b/ai/default/default.c
index e187b360e..0a88db97a 100644
--- a/ai/default/default.c
+++ b/ai/default/default.c
@@ -1603,7 +1603,7 @@ clear_town_stuff:;
}
} else if (p->mode == 3) {
//Clear stuff and then build single rail.
- if (GetTileSlope(c,NULL) != 0)
+ if (GetTileSlope(c, NULL) != SLOPE_FLAT)
return CMD_ERROR;
ret = DoCommand(c, 0, 0, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return CMD_ERROR;
@@ -1675,7 +1675,7 @@ static void AiDoTerraformLand(TileIndex tile, int dir, int unk, int mode)
{
PlayerID old_player;
uint32 r;
- uint slope;
+ Slope slope;
uint h;
old_player = _current_player;
@@ -1698,7 +1698,7 @@ static void AiDoTerraformLand(TileIndex tile, int dir, int unk, int mode)
slope = GetTileSlope(tile, &h);
- if (slope != 0) {
+ if (slope != SLOPE_FLAT) {
if (mode > 0 || (mode == 0 && !(r & 0xC))) {
// Terraform up
DoCommand(tile, _terraform_up_flags[slope - 1], 1,
@@ -1920,14 +1920,14 @@ static bool AiCheckRailPathBetter(AiRailFinder *arf, const byte *p)
static inline void AiCheckBuildRailBridgeHere(AiRailFinder *arf, TileIndex tile, const byte *p)
{
TileIndex tile_new;
- uint tileh;
+ Slope tileh;
uint z;
bool flag;
int dir2 = p[0] & 3;
tileh = GetTileSlope(tile, &z);
- if (tileh == _dir_table_1[dir2] || (tileh == 0 && z != 0)) {
+ if (tileh == _dir_table_1[dir2] || (tileh == SLOPE_FLAT && z != 0)) {
tile_new = tile;
// Allow bridges directly over bottom tiles
flag = z == 0;
@@ -1938,7 +1938,7 @@ static inline void AiCheckBuildRailBridgeHere(AiRailFinder *arf, TileIndex tile,
tile_new = TILE_MASK(tile_new + TileOffsByDir(dir2));
type = GetTileType(tile_new);
- if (type == MP_CLEAR || type == MP_TREES || GetTileSlope(tile_new, NULL) != 0) {
+ if (type == MP_CLEAR || type == MP_TREES || GetTileSlope(tile_new, NULL) != SLOPE_FLAT) {
if (!flag) return;
break;
}
@@ -2586,7 +2586,7 @@ clear_town_stuff:;
} else if (p->mode == 3) {
if (flag & DC_EXEC) continue;
- if (GetTileSlope(c, NULL) != 0) return CMD_ERROR;
+ if (GetTileSlope(c, NULL) != SLOPE_FLAT) return CMD_ERROR;
if (!IsTileType(c, MP_STREET) || GetRoadType(c) != ROAD_NORMAL) {
ret = DoCommand(c, 0, 0, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_LANDSCAPE_CLEAR);
@@ -2828,14 +2828,14 @@ static bool AiBuildRoadHelper(TileIndex tile, int flags, int type)
static inline void AiCheckBuildRoadBridgeHere(AiRoadFinder *arf, TileIndex tile, const byte *p)
{
TileIndex tile_new;
- uint tileh;
+ Slope tileh;
uint z;
bool flag;
int dir2 = p[0] & 3;
tileh = GetTileSlope(tile, &z);
- if (tileh == _dir_table_1[dir2] || (tileh == 0 && z != 0)) {
+ if (tileh == _dir_table_1[dir2] || (tileh == SLOPE_FLAT && z != 0)) {
tile_new = tile;
// Allow bridges directly over bottom tiles
flag = z == 0;
@@ -2846,7 +2846,7 @@ static inline void AiCheckBuildRoadBridgeHere(AiRoadFinder *arf, TileIndex tile,
tile_new = TILE_MASK(tile_new + TileOffsByDir(dir2));
type = GetTileType(tile_new);
- if (type == MP_CLEAR || type == MP_TREES || GetTileSlope(tile, NULL) != 0) {
+ if (type == MP_CLEAR || type == MP_TREES || GetTileSlope(tile, NULL) != SLOPE_FLAT) {
// Allow a bridge if either we have a tile that's water, rail or street,
// or if we found an up tile.
if (!flag) return;