diff options
author | celestar <celestar@openttd.org> | 2006-03-29 16:30:26 +0000 |
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committer | celestar <celestar@openttd.org> | 2006-03-29 16:30:26 +0000 |
commit | a7d8ad0004e00e1d917d636f4d69fd58f5edbfa3 (patch) | |
tree | c1903bfd394f761768fa9d907c58a76229e1b2f8 /ai/default | |
parent | 9c96bcb9975c4f9e197cebf0562f81de5be99b5b (diff) | |
download | openttd-a7d8ad0004e00e1d917d636f4d69fd58f5edbfa3.tar.xz |
(svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas.
Diffstat (limited to 'ai/default')
-rw-r--r-- | ai/default/default.c | 45 |
1 files changed, 42 insertions, 3 deletions
diff --git a/ai/default/default.c b/ai/default/default.c index 2a638e3e9..8c4d2569e 100644 --- a/ai/default/default.c +++ b/ai/default/default.c @@ -126,7 +126,7 @@ static void AiStateVehLoop(Player *p) p->ai.state_counter = 0; } -static EngineID AiChooseTrainToBuild(byte railtype, int32 money, byte flag, TileIndex tile) +static EngineID AiChooseTrainToBuild(RailType railtype, int32 money, byte flag, TileIndex tile) { EngineID best_veh_index = INVALID_ENGINE; byte best_veh_score = 0; @@ -137,7 +137,7 @@ static EngineID AiChooseTrainToBuild(byte railtype, int32 money, byte flag, Tile const RailVehicleInfo *rvi = RailVehInfo(i); const Engine* e = GetEngine(i); - if (e->railtype != railtype || + if (!IsCompatibleRail(e->railtype, railtype) || rvi->flags & RVI_WAGON || (rvi->flags & RVI_MULTIHEAD && flag & 1) || !HASBIT(e->player_avail, _current_player) || @@ -2321,6 +2321,41 @@ static StationID AiGetStationIdByDef(TileIndex tile, int id) return GetStationIndex(TILE_ADD(tile, ToTileIndexDiff(p->tileoffs))); } +static EngineID AiFindBestWagon(CargoID cargo, RailType railtype) +{ + EngineID best_veh_index = INVALID_ENGINE; + EngineID i; + uint16 best_capacity = 0; + uint16 best_speed = 0; + uint speed; + + for (i = 0; i < NUM_TRAIN_ENGINES; i++) { + const RailVehicleInfo *rvi = RailVehInfo(i); + const Engine* e = GetEngine(i); + + if (!IsCompatibleRail(e->railtype, railtype) || + !(rvi->flags & RVI_WAGON) || + !HASBIT(e->player_avail, _current_player)) { + continue; + } + + if (rvi->cargo_type != cargo) { + continue; + } + + /* max_speed of 0 indicates no speed limit */ + speed = rvi->max_speed == 0 ? 0xFFFF : rvi->max_speed; + + if (rvi->capacity >= best_capacity && speed >= best_speed) { + best_capacity = rvi->capacity; + best_speed = best_speed; + best_veh_index = i; + } + } + + return best_veh_index; +} + static void AiStateBuildRailVeh(Player *p) { const AiDefaultBlockData *ptr; @@ -2337,10 +2372,14 @@ static void AiStateBuildRailVeh(Player *p) tile = TILE_ADD(p->ai.src.use_tile, ToTileIndexDiff(ptr->tileoffs)); + cargo = p->ai.cargo_type; for (i = 0;;) { if (p->ai.wagon_list[i] == INVALID_VEHICLE) { - veh = _cargoc.ai_railwagon[p->ai.railtype_to_use][cargo]; + veh = AiFindBestWagon(cargo, p->ai.railtype_to_use); + /* veh will return INVALID_ENGINE if no suitable wagon is available. + * We shall treat this in the same way as having no money */ + if (veh == INVALID_ENGINE) goto handle_nocash; cost = DoCommandByTile(tile, veh, 0, DC_EXEC, CMD_BUILD_RAIL_VEHICLE); if (CmdFailed(cost)) goto handle_nocash; p->ai.wagon_list[i] = _new_wagon_id; |