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authortron <tron@openttd.org>2006-06-05 15:29:47 +0000
committertron <tron@openttd.org>2006-06-05 15:29:47 +0000
commit32bf3c7c1ce81c787cbcb987f43cb704f2d51505 (patch)
tree38de986114802bf1665bbcb8bd40eaba3fba0742 /ai/default
parent6b37bda99734b21a495f9fc0c7bc49e24075ea87 (diff)
downloadopenttd-32bf3c7c1ce81c787cbcb987f43cb704f2d51505.tar.xz
(svn r5128) Remove the global variable _cur_ai_player
Diffstat (limited to 'ai/default')
-rw-r--r--ai/default/default.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/ai/default/default.c b/ai/default/default.c
index 3287bf442..50b2b7fc7 100644
--- a/ai/default/default.c
+++ b/ai/default/default.c
@@ -28,7 +28,6 @@
#include "default.h"
// remove some day perhaps?
-static Player *_cur_ai_player;
static uint _ai_service_interval;
typedef void AiStateAction(Player *p);
@@ -1537,7 +1536,7 @@ static bool AiCheckTrackResources(TileIndex tile, const AiDefaultBlockData *p, b
return true;
}
-static int32 AiDoBuildDefaultRailTrack(TileIndex tile, const AiDefaultBlockData *p, byte flag)
+static int32 AiDoBuildDefaultRailTrack(TileIndex tile, const AiDefaultBlockData* p, RailType railtype, byte flag)
{
int32 ret;
int32 total_cost = 0;
@@ -1554,10 +1553,10 @@ static int32 AiDoBuildDefaultRailTrack(TileIndex tile, const AiDefaultBlockData
if (p->mode < 2) {
if (p->mode == 0) {
// Depot
- ret = DoCommand(c, _cur_ai_player->ai.railtype_to_use, p->attr, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_TRAIN_DEPOT);
+ ret = DoCommand(c, railtype, p->attr, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_TRAIN_DEPOT);
} else {
// Station
- ret = DoCommand(c, (p->attr&1) | (p->attr>>4)<<8 | (p->attr>>1&7)<<16, _cur_ai_player->ai.railtype_to_use, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_RAILROAD_STATION);
+ ret = DoCommand(c, (p->attr&1) | (p->attr>>4)<<8 | (p->attr>>1&7)<<16, railtype, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_RAILROAD_STATION);
}
if (CmdFailed(ret)) return CMD_ERROR;
@@ -1581,7 +1580,7 @@ clear_town_stuff:;
for (i = 0; i != 6; i++, j >>= 1) {
if (j&1) {
k = i;
- ret = DoCommand(c, _cur_ai_player->ai.railtype_to_use, i, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_SINGLE_RAIL);
+ ret = DoCommand(c, railtype, i, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_SINGLE_RAIL);
if (CmdFailed(ret)) return CMD_ERROR;
total_cost += ret;
}
@@ -1613,7 +1612,7 @@ clear_town_stuff:;
total_cost += ret + _price.build_rail;
if (flag & DC_EXEC) {
- DoCommand(c, _cur_ai_player->ai.railtype_to_use, p->attr&1, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_SINGLE_RAIL);
+ DoCommand(c, railtype, p->attr&1, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_SINGLE_RAIL);
}
goto clear_town_stuff;
@@ -1635,7 +1634,7 @@ clear_town_stuff:;
}
// Returns rule and cost
-static int AiBuildDefaultRailTrack(TileIndex tile, byte p0, byte p1, byte p2, byte p3, byte dir, byte cargo, int32 *cost)
+static int AiBuildDefaultRailTrack(TileIndex tile, byte p0, byte p1, byte p2, byte p3, byte dir, byte cargo, RailType railtype, int32* cost)
{
int i;
const AiDefaultRailBlock *p;
@@ -1643,7 +1642,7 @@ static int AiBuildDefaultRailTrack(TileIndex tile, byte p0, byte p1, byte p2, by
for (i = 0; (p = _default_rail_track_data[i]) != NULL; i++) {
if (p->p0 == p0 && p->p1 == p1 && p->p2 == p2 && p->p3 == p3 &&
(p->dir == 0xFF || p->dir == dir || ((p->dir - 1) & 3) == dir)) {
- *cost = AiDoBuildDefaultRailTrack(tile, p->data, DC_NO_TOWN_RATING);
+ *cost = AiDoBuildDefaultRailTrack(tile, p->data, railtype, DC_NO_TOWN_RATING);
if (!CmdFailed(*cost) && AiCheckTrackResources(tile, p->data, cargo))
return i;
}
@@ -1747,7 +1746,9 @@ static void AiStateBuildDefaultRailBlocks(Player *p)
rule = AiBuildDefaultRailTrack(aib->use_tile,
p->ai.build_kind, p->ai.num_wagons,
aib->unk6, aib->unk7,
- aib->direction, aib->cargo, &cost
+ aib->direction, aib->cargo,
+ p->ai.railtype_to_use,
+ &cost
);
if (rule == -1) {
@@ -1768,6 +1769,7 @@ static void AiStateBuildDefaultRailBlocks(Player *p)
r = AiDoBuildDefaultRailTrack(
aib->use_tile,
_default_rail_track_data[rule]->data,
+ p->ai.railtype_to_use,
DC_EXEC | DC_NO_TOWN_RATING
);
assert(!CmdFailed(r));
@@ -3862,8 +3864,6 @@ static void AiBuildCompanyHQ(Player *p)
void AiDoGameLoop(Player *p)
{
- _cur_ai_player = p;
-
if (p->bankrupt_asked != 0) {
AiHandleTakeover(p);
return;