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authorDarkvater <darkvater@openttd.org>2005-09-14 18:03:38 +0000
committerDarkvater <darkvater@openttd.org>2005-09-14 18:03:38 +0000
commit2131f68ae2c65799f2ce82ee84c7022264efa469 (patch)
tree1c4620d5f83933db927ef94bd8a085442eaca0c1 /ai/default
parent1bf06d7da4043d007d8a174b2187153bc818bf83 (diff)
downloadopenttd-2131f68ae2c65799f2ce82ee84c7022264efa469.tar.xz
(svn r2951) - Fix: [ 1259345 ] Changing engine in netgame opens train window for everyone
- Add IsLocalPlayer() which substitutes _local_player == _current_player
Diffstat (limited to 'ai/default')
-rw-r--r--ai/default/default.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/ai/default/default.c b/ai/default/default.c
index 44fb1572d..0fb4a3817 100644
--- a/ai/default/default.c
+++ b/ai/default/default.c
@@ -3831,7 +3831,7 @@ static void AiHandleTakeover(Player *p)
return;
p->bankrupt_timeout = 0;
DeleteWindowById(WC_BUY_COMPANY, _current_player);
- if (_current_player == _local_player) {
+ if (IsLocalPlayer()) {
AskExitToGameMenu();
return;
}