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authortruelight <truelight@openttd.org>2005-01-15 19:06:22 +0000
committertruelight <truelight@openttd.org>2005-01-15 19:06:22 +0000
commitd275109e79c191dde34b71f07e5a39cfeb11fba7 (patch)
tree86e7a6e69dee1414ae1e88cfceffd93f1b28ded2 /ai.c
parent732c362deaaa9b6a817a2e82c45d88e33f8f1e90 (diff)
downloadopenttd-d275109e79c191dde34b71f07e5a39cfeb11fba7.tar.xz
(svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
-Codechange: renamed all 'schedule' stuff to 'order(list)' -Codechange: moved all order-stuff to order_cmd.c / order.h -Codechange: vehicles that share orders are now linked to eachother with next_shared/prev_shared in Vehicle Developers: please use AssignOrder to assign data to an order. If not, you _WILL_ make the save-routine to assert!
Diffstat (limited to 'ai.c')
-rw-r--r--ai.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/ai.c b/ai.c
index 0bd26e46f..3560ad639 100644
--- a/ai.c
+++ b/ai.c
@@ -3618,7 +3618,7 @@ static void AiStateRemoveStation(Player *p)
// Get a list of all stations that are in use by a vehicle
memset(in_use, 0, sizeof(in_use));
- for (ord = _order_array; ord != _ptr_to_next_order; ++ord) {
+ FOR_ALL_ORDERS(ord) {
if (ord->type == OT_GOTO_STATION)
in_use[ord->station] = 1;
}