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authortron <tron@openttd.org>2005-01-25 21:43:57 +0000
committertron <tron@openttd.org>2005-01-25 21:43:57 +0000
commit993a106679e4e682d9028fe44d1e5f9f1f178506 (patch)
treec41ff658c058ac5448d20ea2b75c1855bd443d93 /ai.c
parent8e5e2e52fd67b0593c866e4777f9738d9fb6f368 (diff)
downloadopenttd-993a106679e4e682d9028fe44d1e5f9f1f178506.tar.xz
(svn r1676) Increase the size of TileIndex and TileIndexDiff to 32bits and adapt the save/load data and some other parts of the code to that change
WARNING: If i made any mistake here it WILL lead to corrupted savegames!
Diffstat (limited to 'ai.c')
-rw-r--r--ai.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/ai.c b/ai.c
index 74164a0e8..8abe5f655 100644
--- a/ai.c
+++ b/ai.c
@@ -3762,7 +3762,7 @@ static void AiStateRemoveTrack(Player *p)
uint tile = ++p->ai.state_counter;
// Iterated all tiles?
- if (tile == 0) {
+ if (tile >= MapSize()) {
p->ai.state = AIS_REMOVE_STATION;
return;
}