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author | tron <tron@openttd.org> | 2005-01-25 21:43:57 +0000 |
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committer | tron <tron@openttd.org> | 2005-01-25 21:43:57 +0000 |
commit | 993a106679e4e682d9028fe44d1e5f9f1f178506 (patch) | |
tree | c41ff658c058ac5448d20ea2b75c1855bd443d93 /ai.c | |
parent | 8e5e2e52fd67b0593c866e4777f9738d9fb6f368 (diff) | |
download | openttd-993a106679e4e682d9028fe44d1e5f9f1f178506.tar.xz |
(svn r1676) Increase the size of TileIndex and TileIndexDiff to 32bits and adapt the save/load data and some other parts of the code to that change
WARNING: If i made any mistake here it WILL lead to corrupted savegames!
Diffstat (limited to 'ai.c')
-rw-r--r-- | ai.c | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -3762,7 +3762,7 @@ static void AiStateRemoveTrack(Player *p) uint tile = ++p->ai.state_counter; // Iterated all tiles? - if (tile == 0) { + if (tile >= MapSize()) { p->ai.state = AIS_REMOVE_STATION; return; } |