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authortron <tron@openttd.org>2005-01-31 07:23:15 +0000
committertron <tron@openttd.org>2005-01-31 07:23:15 +0000
commit7bbcf5875c2fc6a8fa80e417d65e1094947d78b8 (patch)
treec97da17a330889a788b8654dddbc7507d01b3b38 /ai.c
parente1c19367f0cebbe90596319e9f82d959fa54621c (diff)
downloadopenttd-7bbcf5875c2fc6a8fa80e417d65e1094947d78b8.tar.xz
(svn r1749) Move the functions which calculate distances to map.[ch] and give the more meaningful names
Diffstat (limited to 'ai.c')
-rw-r--r--ai.c30
1 files changed, 15 insertions, 15 deletions
diff --git a/ai.c b/ai.c
index ed5df3334..b04c692d4 100644
--- a/ai.c
+++ b/ai.c
@@ -462,7 +462,7 @@ static void AiFindSubsidyIndustryRoute(FoundRoute *fr)
to_xy = to_ind->xy;
}
- fr->distance = GetTileDist(from->xy, to_xy);
+ fr->distance = DistanceManhattan(from->xy, to_xy);
}
static void AiFindSubsidyPassengerRoute(FoundRoute *fr)
@@ -493,7 +493,7 @@ static void AiFindSubsidyPassengerRoute(FoundRoute *fr)
if (from->population < 400 || to->population < 400)
return;
- fr->distance = GetTileDist(from->xy, to->xy);
+ fr->distance = DistanceManhattan(from->xy, to->xy);
}
static void AiFindRandomIndustryRoute(FoundRoute *fr)
@@ -531,7 +531,7 @@ static void AiFindRandomIndustryRoute(FoundRoute *fr)
return;
fr->to = i2;
- fr->distance = GetTileDist(i->xy, i2->xy);
+ fr->distance = DistanceManhattan(i->xy, i2->xy);
} else {
// pick a dest town, and see if it's big enough
t = AiFindRandomTown();
@@ -539,7 +539,7 @@ static void AiFindRandomIndustryRoute(FoundRoute *fr)
return;
fr->to = t;
- fr->distance = GetTileDist(i->xy, t->xy);
+ fr->distance = DistanceManhattan(i->xy, t->xy);
}
}
@@ -561,7 +561,7 @@ static void AiFindRandomPassengerRoute(FoundRoute *fr)
if (dest == NULL || source == dest || dest->population < 400)
return;
- fr->distance = GetTileDist(source->xy, dest->xy);
+ fr->distance = DistanceManhattan(source->xy, dest->xy);
}
// Warn: depends on 'xy' being the first element in both Town and Industry
@@ -580,9 +580,9 @@ static bool AiCheckIfRouteIsGood(Player *p, FoundRoute *fr, byte bitmask)
dist = 0xFFFF;
FOR_ALL_STATIONS(st) if (st->xy != 0 && st->owner == _current_player) {
- cur = GetTileDist1D(from_tile, st->xy);
+ cur = DistanceMax(from_tile, st->xy);
if (cur < dist) dist = cur;
- cur = GetTileDist1D(to_tile, st->xy);
+ cur = DistanceMax(to_tile, st->xy);
if (cur < dist) dist = cur;
if (to_tile == from_tile && st->xy == to_tile)
same_station++;
@@ -1419,7 +1419,7 @@ static void AiWantOilRigAircraftRoute(Player *p)
// Find a random oil rig industry
in = GetIndustry(RandomRange(_total_industries));
if (in != NULL && in->type == IT_OIL_RIG) {
- if (GetTileDist(t->xy, in->xy) < 60)
+ if (DistanceManhattan(t->xy, in->xy) < 60)
break;
}
}
@@ -1843,7 +1843,7 @@ static bool AiEnumFollowTrack(uint tile, AiRailPathFindData *a, int track, uint
return true;
}
- if (GetTileDist1D(tile, a->tile2) < 4)
+ if (DistanceMax(tile, a->tile2) < 4)
a->count++;
return false;
@@ -2028,7 +2028,7 @@ static void AiBuildRailRecursive(AiRailFinder *arf, TileIndex tile, int dir)
// Depth too deep?
if (arf->depth >= 4) {
- uint dist = GetTileDist1Db(tile, arf->final_tile);
+ uint dist = DistanceMaxPlusManhattan(tile, arf->final_tile);
if (dist < arf->cur_best_dist) {
// Store the tile that is closest to the final position.
arf->cur_best_depth = arf->depth;
@@ -2620,7 +2620,7 @@ static bool AiCheckBlockDistances(Player *p, TileIndex tile)
do {
if (aib->cur_building_rule != 255) {
- if (GetTileDist(aib->use_tile, tile) < 9)
+ if (DistanceManhattan(aib->use_tile, tile) < 9)
return false;
}
} while (++aib, --num);
@@ -2768,7 +2768,7 @@ static bool AiCheckRoadPathBetter(AiRoadFinder *arf, const byte *p)
static bool AiEnumFollowRoad(uint tile, AiRoadEnum *a, int track, uint length, byte *state)
{
- uint dist = GetTileDist(tile, a->dest);
+ uint dist = DistanceManhattan(tile, a->dest);
uint tile2;
if (dist <= a->best_dist) {
@@ -2813,7 +2813,7 @@ static bool AiCheckRoadFinished(Player *p)
FollowTrack(tile, 0x3000 | TRANSPORT_ROAD, _dir_by_track[i], (TPFEnumProc*)AiEnumFollowRoad, NULL, &are);
}
- if (GetTileDist(tile, are.dest) <= are.best_dist)
+ if (DistanceManhattan(tile, are.dest) <= are.best_dist)
return false;
if (are.best_dist == 0)
@@ -2913,7 +2913,7 @@ static void AiBuildRoadRecursive(AiRoadFinder *arf, TileIndex tile, int dir)
// Depth too deep?
if (arf->depth >= 4) {
- uint dist = GetTileDist1Db(tile, arf->final_tile);
+ uint dist = DistanceMaxPlusManhattan(tile, arf->final_tile);
if (dist < arf->cur_best_dist) {
// Store the tile that is closest to the final position.
arf->cur_best_dist = dist;
@@ -3292,7 +3292,7 @@ static void AiStateAirportStuff(Player *p)
continue;
// Dismiss airports too far away.
- if (GetTileDist1D(st->airport_tile, aib->spec_tile) > aib->rand_rng)
+ if (DistanceMax(st->airport_tile, aib->spec_tile) > aib->rand_rng)
continue;
// It's ideal airport, let's take it!