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author | pasky <pasky@openttd.org> | 2005-03-27 00:28:14 +0000 |
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committer | pasky <pasky@openttd.org> | 2005-03-27 00:28:14 +0000 |
commit | 0c5d61bd56cb8ec4c2caa8aadb9c397c6931b544 (patch) | |
tree | fa4b74ffb1e7fe3ea3fcd1105aa17c0490f7a41c /ai.c | |
parent | e416fe8066a4f959212391333ca4dbec1595e007 (diff) | |
download | openttd-0c5d61bd56cb8ec4c2caa8aadb9c397c6931b544.tar.xz |
(svn r2080) - Fix: [OldAI] p->ai.state_counter was uint16 but could hold a tile index, therefore overflowing - changed that to uint32 and bumped the savegame revision to 32. It *MIGHT* close bug 1151374 - it certainly caused AI to stop building anything sometimes.
- While at it, use TileIndex as the tile index type in AiRemovePlayerRailOrRoad() and AiStateRemoveTrack().
- Make the number of tiles scanned 4*MapSizeX() instead of 1000. It *MIGHT* close bug 1116614.
Diffstat (limited to 'ai.c')
-rw-r--r-- | ai.c | 7 |
1 files changed, 4 insertions, 3 deletions
@@ -3640,7 +3640,7 @@ static void AiStateRemoveStation(Player *p) } -static void AiRemovePlayerRailOrRoad(Player *p, uint tile) +static void AiRemovePlayerRailOrRoad(Player *p, TileIndex tile) { byte m5; @@ -3758,10 +3758,11 @@ pos_3: static void AiStateRemoveTrack(Player *p) { - int num = 1000; + /* Was 1000 for standard 8x8 maps. */ + int num = MapSizeX() * 4; do { - uint tile = ++p->ai.state_counter; + TileIndex tile = ++p->ai.state_counter; // Iterated all tiles? if (tile >= MapSize()) { |