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authoralberth <alberth@openttd.org>2011-05-27 21:20:07 +0000
committeralberth <alberth@openttd.org>2011-05-27 21:20:07 +0000
commitf5637b797540120201d98a23f7bb607550fda21b (patch)
tree12ec584b81b72d682d803a8cdaa9971b4ae55b09
parentffdfa5a213719a1167ae4a9953a1026ba02848e1 (diff)
downloadopenttd-f5637b797540120201d98a23f7bb607550fda21b.tar.xz
(svn r22500) -Doc: Fix and add fios doxygen documentation.
-rw-r--r--src/fios.cpp25
-rw-r--r--src/fios.h31
-rw-r--r--src/fios_gui.cpp6
3 files changed, 35 insertions, 27 deletions
diff --git a/src/fios.cpp b/src/fios.cpp
index 8dbb1fae8..37b530cbd 100644
--- a/src/fios.cpp
+++ b/src/fios.cpp
@@ -63,7 +63,7 @@ int CDECL CompareFiosItems(const FiosItem *da, const FiosItem *db)
return r;
}
-/** Clear the list */
+/** Free the list of savegames. */
void FiosFreeSavegameList()
{
_fios_items.Clear();
@@ -84,9 +84,9 @@ StringID FiosGetDescText(const char **path, uint64 *total_free)
}
/**
- * Browse to a new path based on the passed \a item.
- * @param *item #FiosItem object telling us what to do.
- * @return A string if we have given a file as a target, otherwise \c NULL.
+ * Browse to a new path based on the passed \a item, starting at #_fios_path.
+ * @param *item Item telling us what to do.
+ * @return A filename w/path if we reached a file, otherwise \c NULL.
*/
const char *FiosBrowseTo(const FiosItem *item)
{
@@ -142,6 +142,12 @@ const char *FiosBrowseTo(const FiosItem *item)
return NULL;
}
+/**
+ * Make a save game or scenario filename from a name.
+ * @param buf Destination buffer for saving the filename.
+ * @param name Name of the file.
+ * @param size Length of buffer \a buf.
+ */
void FiosMakeSavegameName(char *buf, const char *name, size_t size)
{
const char *extension, *period;
@@ -168,6 +174,10 @@ void FiosMakeSavegameName(char *buf, const char *name, size_t size)
#endif
}
+/**
+ * Delete a file.
+ * @param name Filename to delete.
+ */
bool FiosDelete(const char *name)
{
char filename[512];
@@ -394,7 +404,6 @@ FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char *file,
/**
* Get a list of savegames.
* @param mode Save/load mode.
- * @return A pointer to an array of FiosItem representing all the files to be shown in the save/load dialog.
* @see FiosGetFileList
*/
void FiosGetSavegameList(SaveLoadDialogMode mode)
@@ -446,7 +455,6 @@ static FiosType FiosGetScenarioListCallback(SaveLoadDialogMode mode, const char
/**
* Get a list of scenarios.
* @param mode Save/load mode.
- * @return A pointer to an array of FiosItem representing all the files to be shown in the save/load dialog.
* @see FiosGetFileList
*/
void FiosGetScenarioList(SaveLoadDialogMode mode)
@@ -511,7 +519,10 @@ static FiosType FiosGetHeightmapListCallback(SaveLoadDialogMode mode, const char
return type;
}
-/* Get a list of Heightmaps */
+/**
+ * Get a list of heightmaps.
+ * @param mode Save/load mode.
+ */
void FiosGetHeightmapList(SaveLoadDialogMode mode)
{
static char *fios_hmap_path = NULL;
diff --git a/src/fios.h b/src/fios.h
index 6abef9bb3..f666eb5bf 100644
--- a/src/fios.h
+++ b/src/fios.h
@@ -92,15 +92,16 @@ enum FileSlots {
MAX_FILE_SLOTS = 64
};
+/** Mode of the file dialogue window. */
enum SaveLoadDialogMode {
- SLD_LOAD_GAME,
- SLD_LOAD_SCENARIO,
- SLD_SAVE_GAME,
- SLD_SAVE_SCENARIO,
- SLD_LOAD_HEIGHTMAP,
+ SLD_LOAD_GAME, ///< Load a game.
+ SLD_LOAD_SCENARIO, ///< Load a scenario.
+ SLD_SAVE_GAME, ///< Save a game.
+ SLD_SAVE_SCENARIO, ///< Save a scenario.
+ SLD_LOAD_HEIGHTMAP, ///< Load a heightmap.
};
-/* The different types of files been handled by the system */
+/** The different types of files that the system knows about. */
enum FileType {
FT_NONE, ///< nothing to do
FT_SAVEGAME, ///< old or new savegame
@@ -122,7 +123,7 @@ enum FiosType {
FIOS_TYPE_INVALID = 255,
};
-/* Deals with finding savegames */
+/** Deals with finding savegames */
struct FiosItem {
FiosType type;
uint64 mtime;
@@ -130,7 +131,7 @@ struct FiosItem {
char name[MAX_PATH];
};
-/* Deals with the type of the savegame, independent of extension */
+/** Deals with the type of the savegame, independent of extension */
struct SmallFiosItem {
int mode; ///< savegame/scenario type (old, new)
FileType filetype; ///< what type of file are we dealing with
@@ -152,31 +153,23 @@ extern SmallFiosItem _file_to_saveload;
extern SaveLoadDialogMode _saveload_mode;
extern SortingBits _savegame_sort_order;
-/* Launch save/load dialog */
void ShowSaveLoadDialog(SaveLoadDialogMode mode);
-/* Get a list of savegames */
void FiosGetSavegameList(SaveLoadDialogMode mode);
-/* Get a list of scenarios */
void FiosGetScenarioList(SaveLoadDialogMode mode);
-/* Get a list of Heightmaps */
void FiosGetHeightmapList(SaveLoadDialogMode mode);
-/* Free the list of savegames */
+
void FiosFreeSavegameList();
-/* Browse to. Returns a filename w/path if we reached a file. */
const char *FiosBrowseTo(const FiosItem *item);
-/* Return path, free space and stringID */
+
StringID FiosGetDescText(const char **path, uint64 *total_free);
-/* Delete a name */
bool FiosDelete(const char *name);
-/* Make a filename from a name */
void FiosMakeSavegameName(char *buf, const char *name, size_t size);
-/* Determines type of savegame (or tells it is not a savegame) */
+
FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title, const char *last);
int CDECL CompareFiosItems(const FiosItem *a, const FiosItem *b);
-/* FIOS_TYPE_FILE, FIOS_TYPE_OLDFILE etc. different colours */
extern const TextColour _fios_colours[];
void BuildFileList();
diff --git a/src/fios_gui.cpp b/src/fios_gui.cpp
index 8d1fb1b80..84d41755c 100644
--- a/src/fios_gui.cpp
+++ b/src/fios_gui.cpp
@@ -191,7 +191,7 @@ static const NWidgetPart _nested_save_dialog_widgets[] = {
EndContainer(),
};
-/* Colours for fios types */
+/** Colours for fios types, indexed by #FiosType. */
const TextColour _fios_colours[] = {
TC_LIGHT_BLUE, TC_DARK_GREEN, TC_DARK_GREEN, TC_ORANGE, TC_LIGHT_BROWN,
TC_ORANGE, TC_LIGHT_BROWN, TC_ORANGE, TC_ORANGE, TC_YELLOW
@@ -733,6 +733,10 @@ static const FileType _file_modetotype[] = {
FT_HEIGHTMAP, ///< used for SLD_LOAD_HEIGHTMAP
};
+/**
+ * Launch save/load dialog in the given mode.
+ * @param mode Save/load mode.
+ */
void ShowSaveLoadDialog(SaveLoadDialogMode mode)
{
DeleteWindowById(WC_SAVELOAD, 0);