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authoralberth <alberth@openttd.org>2009-12-21 16:16:40 +0000
committeralberth <alberth@openttd.org>2009-12-21 16:16:40 +0000
commitf55c3312b3a343362548234a7bcf712ec7f15285 (patch)
tree26e349e112d9d77e79b7e7a27b4ceafe60c5c794
parentcc40883ad8dbaf03b68cb332ff1b50a6732939fe (diff)
downloadopenttd-f55c3312b3a343362548234a7bcf712ec7f15285.tar.xz
(svn r18587) -Codechange: Insert a shade selection widget in the widget tree when the window starts with a title bar with a shade box.
-rw-r--r--src/widget.cpp52
-rw-r--r--src/widget_type.h3
-rw-r--r--src/window.cpp3
3 files changed, 55 insertions, 3 deletions
diff --git a/src/widget.cpp b/src/widget.cpp
index b9749acc4..3202959a7 100644
--- a/src/widget.cpp
+++ b/src/widget.cpp
@@ -2339,3 +2339,55 @@ NWidgetContainer *MakeNWidgets(const NWidgetPart *parts, int count, int *biggest
MakeWidgetTree(parts, count, &cont_ptr, biggest_index);
return container;
}
+
+/** Make a nested widget tree for a window from a parts array. Besides loading, it inserts a shading selection widget
+ * between the title bar and the window body if the first widget in the parts array looks like a title bar (it is a horizontal
+ * container with a caption widget) and has a shade box widget.
+ * @param parts Array with parts of the widgets.
+ * @param count Length of the \a parts array.
+ * @param biggest_index Pointer to biggest nested widget index collected in the tree.
+ * @param [out] shade_select Pointer to the inserted shade selection widget (\c NULL if not unserted).
+ * @return Root of the nested widget tree, a vertical container containing the entire GUI.
+ * @ingroup NestedWidgetParts
+ * @pre \c biggest_index != NULL
+ * @post \c *biggest_index contains the largest widget index of the tree and \c -1 if no index is used.
+ */
+NWidgetContainer *MakeWindowNWidgetTree(const NWidgetPart *parts, int count, int *biggest_index, NWidgetStacked **shade_select)
+{
+ *biggest_index = -1;
+
+ /* Read the first widget recursively from the array. */
+ NWidgetBase *nwid = NULL;
+ int num_used = MakeWidgetTree(parts, count, &nwid, biggest_index);
+ assert(nwid != NULL);
+ parts += num_used;
+ count -= num_used;
+
+ NWidgetContainer *root = new NWidgetVertical;
+ root->Add(nwid);
+ if (count == 0) { // There is no body at all.
+ *shade_select = NULL;
+ return root;
+ }
+
+ /* If the first widget looks like a titlebar, treat it as such.
+ * If it has a shading box, silently add a shade selection widget in the tree. */
+ NWidgetHorizontal *hor_cont = dynamic_cast<NWidgetHorizontal *>(nwid);
+ NWidgetContainer *body;
+ if (hor_cont != NULL && hor_cont->GetWidgetOfType(WWT_CAPTION) != NULL && hor_cont->GetWidgetOfType(WWT_SHADEBOX) != NULL) {
+ *shade_select = new NWidgetStacked;
+ root->Add(*shade_select);
+ body = new NWidgetVertical;
+ (*shade_select)->Add(body);
+ } else {
+ *shade_select = NULL;
+ body = root;
+ }
+
+ /* Load the remaining parts into 'body'. */
+ int biggest2 = -1;
+ MakeNWidgets(parts, count, &biggest2, body);
+
+ *biggest_index = max(*biggest_index, biggest2);
+ return root;
+}
diff --git a/src/widget_type.h b/src/widget_type.h
index b6bbbbabb..f54381e61 100644
--- a/src/widget_type.h
+++ b/src/widget_type.h
@@ -781,6 +781,7 @@ static inline NWidgetPart NWidgetFunction(NWidgetFunctionType *func_ptr)
return part;
}
-NWidgetContainer *MakeNWidgets(const NWidgetPart *parts, int count, int *biggest_index, NWidgetContainer *container = NULL);
+NWidgetContainer *MakeNWidgets(const NWidgetPart *parts, int count, int *biggest_index, NWidgetContainer *container);
+NWidgetContainer *MakeWindowNWidgetTree(const NWidgetPart *parts, int count, int *biggest_index, NWidgetStacked **shade_select);
#endif /* WIDGET_TYPE_H */
diff --git a/src/window.cpp b/src/window.cpp
index 1b3028526..f0d3ce931 100644
--- a/src/window.cpp
+++ b/src/window.cpp
@@ -1206,8 +1206,7 @@ static Point LocalGetWindowPlacement(const WindowDesc *desc, int16 sm_width, int
void Window::CreateNestedTree(const WindowDesc *desc, bool fill_nested)
{
int biggest_index = -1;
- NWidgetBase *nested_root = MakeNWidgets(desc->nwid_parts, desc->nwid_length, &biggest_index);
- this->nested_root = nested_root;
+ this->nested_root = MakeWindowNWidgetTree(desc->nwid_parts, desc->nwid_length, &biggest_index, &this->shade_select);
this->nested_array_size = (uint)(biggest_index + 1);
if (fill_nested) {