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authordarkvater <darkvater@openttd.org>2005-05-11 18:09:12 +0000
committerdarkvater <darkvater@openttd.org>2005-05-11 18:09:12 +0000
commitf3b217db9dd377d2e8e5d28434cc01ffe5c23b3b (patch)
tree0bdf9703d0122b09634ada7e63132f874e7b3dc5
parenta72c06d84506c0288f4c53c0ab09d4291c00c25b (diff)
downloadopenttd-f3b217db9dd377d2e8e5d28434cc01ffe5c23b3b.tar.xz
(svn r2296) - Fix (regression): oops, forgot the MS code-decleration rules :p
-rw-r--r--unmovable_cmd.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/unmovable_cmd.c b/unmovable_cmd.c
index 3d4d33129..b492febd6 100644
--- a/unmovable_cmd.c
+++ b/unmovable_cmd.c
@@ -373,8 +373,9 @@ int32 CmdDestroyCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2)
/* Find player that has HQ flooded, and reset their location_of_house */
if (_current_player == OWNER_WATER) {
- tile = TILE_FROM_XY(x,y);
bool dodelete = false;
+ tile = TILE_FROM_XY(x,y);
+
FOR_ALL_PLAYERS(p) {
if (p->location_of_house == tile) {
dodelete = true;