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authorrubidium <rubidium@openttd.org>2009-11-16 20:58:38 +0000
committerrubidium <rubidium@openttd.org>2009-11-16 20:58:38 +0000
commitef11ce84ee8fc81def8bcdef6e2307869f9637f1 (patch)
treedf8a5446047757f0958a0df69c244d963fa4c4ff
parent2e54ff1aa2ed01737a6b1a2a9c77f99f03e4d446 (diff)
downloadopenttd-ef11ce84ee8fc81def8bcdef6e2307869f9637f1.tar.xz
(svn r18128) -Codechange: rename GetVehicleListHeight to GetVehicleHeight as it has nothing to do with the height of the vehicle lists.
-rw-r--r--src/build_vehicle_gui.cpp2
-rw-r--r--src/depot_gui.cpp8
-rw-r--r--src/vehicle_gui.h8
3 files changed, 11 insertions, 7 deletions
diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp
index f6a0e4676..89dabbb15 100644
--- a/src/build_vehicle_gui.cpp
+++ b/src/build_vehicle_gui.cpp
@@ -42,7 +42,7 @@
*/
uint GetEngineListHeight(VehicleType type)
{
- return max<uint>(FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM, GetVehicleListHeight(type));
+ return max<uint>(FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM, GetVehicleHeight(type));
}
enum BuildVehicleWidgets {
diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp
index a55f4c8a3..93c2b7c64 100644
--- a/src/depot_gui.cpp
+++ b/src/depot_gui.cpp
@@ -196,7 +196,7 @@ static void InitBlocksizeForShipAircraft(VehicleType type)
_block_sizes[VEH_AIRCRAFT].width = max(74U, max_width);
break;
}
- _block_sizes[type].height = max(GetVehicleListHeight(type), max_height);
+ _block_sizes[type].height = max(GetVehicleHeight(type), max_height);
}
/** Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game.
@@ -204,10 +204,10 @@ static void InitBlocksizeForShipAircraft(VehicleType type)
void InitDepotWindowBlockSizes()
{
_block_sizes[VEH_TRAIN].width = 1;
- _block_sizes[VEH_TRAIN].height = GetVehicleListHeight(VEH_TRAIN);
+ _block_sizes[VEH_TRAIN].height = GetVehicleHeight(VEH_TRAIN);
_block_sizes[VEH_ROAD].width = 56;
- _block_sizes[VEH_ROAD].height = GetVehicleListHeight(VEH_ROAD);
+ _block_sizes[VEH_ROAD].height = GetVehicleHeight(VEH_ROAD);
InitBlocksizeForShipAircraft(VEH_SHIP);
InitBlocksizeForShipAircraft(VEH_AIRCRAFT);
@@ -255,7 +255,7 @@ struct DepotWindow : Window {
void DrawVehicleInDepot(const Vehicle *v, int x, int y, int left, int right) const
{
bool free_wagon = false;
- int sprite_y = y + this->resize.step_height - GetVehicleListHeight(v->type);
+ int sprite_y = y + this->resize.step_height - GetVehicleHeight(v->type);
switch (v->type) {
case VEH_TRAIN: {
diff --git a/src/vehicle_gui.h b/src/vehicle_gui.h
index 649025ba3..57dc98783 100644
--- a/src/vehicle_gui.h
+++ b/src/vehicle_gui.h
@@ -86,8 +86,12 @@ void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type);
void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type, StationID station);
void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type, TileIndex depot_tile);
-
-static inline uint GetVehicleListHeight(VehicleType type)
+/**
+ * Get the height of a single vehicle in the GUIs.
+ * @param type the vehicle type to look at
+ * @return the height
+ */
+static inline uint GetVehicleHeight(VehicleType type)
{
return (type == VEH_TRAIN || type == VEH_ROAD) ? 14 : 24;
}