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authorbelugas <belugas@openttd.org>2006-07-28 21:51:00 +0000
committerbelugas <belugas@openttd.org>2006-07-28 21:51:00 +0000
commitecc89d596597d7e450b69370233d6f23fa5728cf (patch)
tree4a45bd28895269309999ea98b29f0c87389e361c
parente1654fa0171ea37be93e72ec7ef51d6b2543a6d7 (diff)
downloadopenttd-ecc89d596597d7e450b69370233d6f23fa5728cf.tar.xz
(svn r5626) CodeChange : Remove the global _make_screenshot and implement a more flexible mechanism
Simplification of the handling of the main_gui menus, Removal of repetitions and Hiding the internals of screenshots. Thanks to glx, Rubidium and Truelight for pointers
-rw-r--r--console_cmds.c5
-rw-r--r--main_gui.c29
-rw-r--r--openttd.c14
-rw-r--r--screenshot.c45
-rw-r--r--screenshot.h9
-rw-r--r--variables.h1
6 files changed, 68 insertions, 35 deletions
diff --git a/console_cmds.c b/console_cmds.c
index c3725d312..5d76687bc 100644
--- a/console_cmds.c
+++ b/console_cmds.c
@@ -19,6 +19,7 @@
#include "vehicle.h"
#include "station.h"
#include "strings.h"
+#include "screenshot.h"
#ifdef ENABLE_NETWORK
#include "table/strings.h"
@@ -914,10 +915,10 @@ DEF_CONSOLE_CMD(ConScreenShot)
if (argc > 3) return false;
- _make_screenshot = 1;
+ SetScreenshotType(SC_VIEWPORT);
if (argc > 1) {
if (strcmp(argv[1], "big") == 0 || (argc == 3 && strcmp(argv[2], "big") == 0))
- _make_screenshot = 2;
+ SetScreenshotType(SC_WORLD);
if (strcmp(argv[1], "no_con") == 0 || (argc == 3 && strcmp(argv[2], "no_con") == 0))
IConsoleClose();
diff --git a/main_gui.c b/main_gui.c
index 8a23a7203..581bfe8e8 100644
--- a/main_gui.c
+++ b/main_gui.c
@@ -28,6 +28,7 @@
#include "variables.h"
#include "train.h"
#include "unmovable_map.h"
+#include "screenshot.h"
#include "network_data.h"
#include "network_client.h"
@@ -403,14 +404,24 @@ static void MenuClickNewspaper(int index)
}
}
+static void MenuClickSmallScreenshot(void)
+{
+ SetScreenshotType(SC_VIEWPORT);
+}
+
+static void MenuClickWorldScreenshot(void)
+{
+ SetScreenshotType(SC_WORLD);
+}
+
static void MenuClickHelp(int index)
{
switch (index) {
- case 0: PlaceLandBlockInfo(); break;
- case 2: IConsoleSwitch(); break;
- case 3: _make_screenshot = 1; break;
- case 4: _make_screenshot = 2; break;
- case 5: ShowAboutWindow(); break;
+ case 0: PlaceLandBlockInfo(); break;
+ case 2: IConsoleSwitch(); break;
+ case 3: MenuClickSmallScreenshot(); break;
+ case 4: MenuClickWorldScreenshot(); break;
+ case 5: ShowAboutWindow(); break;
}
}
@@ -1894,8 +1905,8 @@ static void MainToolbarWndProc(Window *w, WindowEvent *e)
case WKC_SHIFT | WKC_F10:ShowBuildAirToolbar(); break;
case WKC_SHIFT | WKC_F11: ShowBuildTreesToolbar(); break;
case WKC_SHIFT | WKC_F12: ShowMusicWindow(); break;
- case WKC_CTRL | 'S': _make_screenshot = 1; break;
- case WKC_CTRL | 'G': _make_screenshot = 2; break;
+ case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
+ case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break;
case WKC_CTRL | WKC_ALT | 'C': if (!_networking) ShowCheatWindow(); break;
case 'A': ShowBuildRailToolbar(_last_built_railtype, 4); break; /* Invoke Autorail */
case 'L': ShowTerraformToolbar(); break;
@@ -2095,8 +2106,8 @@ static void ScenEditToolbarWndProc(Window *w, WindowEvent *e)
case WKC_F9: ToolbarScenPlaceSign(w); break;
case WKC_F10: ShowMusicWindow(); break;
case WKC_F11: PlaceLandBlockInfo(); break;
- case WKC_CTRL | 'S': _make_screenshot = 1; break;
- case WKC_CTRL | 'G': _make_screenshot = 2; break;
+ case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
+ case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break;
case 'L': ShowEditorTerraformToolBar(); break;
}
break;
diff --git a/openttd.c b/openttd.c
index f1352ae19..a711a29fa 100644
--- a/openttd.c
+++ b/openttd.c
@@ -936,19 +936,7 @@ void GameLoop(void)
if (_dirkeys) HandleKeyScrolling();
// make a screenshot?
- if (_make_screenshot != 0) {
- switch (_make_screenshot) {
- case 1: // make small screenshot
- UndrawMouseCursor();
- ShowScreenshotResult(MakeScreenshot());
- break;
-
- case 2: // make large screenshot
- ShowScreenshotResult(MakeWorldScreenshot(-(int)MapMaxX() * TILE_PIXELS, 0, (MapMaxX() + MapMaxY()) * TILE_PIXELS, (MapMaxX() + MapMaxY()) * TILE_PIXELS >> 1, 0));
- break;
- }
- _make_screenshot = 0;
- }
+ if (IsScreenshotRequested()) ShowScreenshotResult(MakeScreenshot());
// switch game mode?
if (_switch_mode != SM_NONE) {
diff --git a/screenshot.c b/screenshot.c
index 5cbe2012d..791957bc7 100644
--- a/screenshot.c
+++ b/screenshot.c
@@ -16,6 +16,7 @@
char _screenshot_format_name[8];
uint _num_screenshot_formats;
uint _cur_screenshot_format;
+ScreenshotType current_screenshot_type;
// called by the ScreenShot proc to generate screenshot lines.
typedef void ScreenshotCallback(void *userdata, Pixel *buf, uint y, uint pitch, uint n);
@@ -431,6 +432,7 @@ void InitializeScreenshotFormats(void)
}
_cur_screenshot_format = j;
_num_screenshot_formats = lengthof(_screenshot_formats);
+ make_screenshot = SC_NONE;
}
const char *GetScreenshotFormatDesc(int i)
@@ -518,27 +520,52 @@ static char *MakeScreenshotName(const char *ext)
return filename;
}
-bool MakeScreenshot(void)
+void SetScreenshotType(ScreenshotType t)
+{
+ current_screenshot_type = t;
+}
+
+bool IsScreenshotRequested(void)
+{
+ return (current_screenshot_type != SC_NONE);
+}
+
+static bool MakeSmallScreenshot(void)
{
const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
return sf->proc(MakeScreenshotName(sf->extension), CurrentScreenCallback, NULL, _screen.width, _screen.height, 8, _cur_palette);
}
-bool MakeWorldScreenshot(int left, int top, int width, int height, int zoom)
+static bool MakeWorldScreenshot(void)
{
ViewPort vp;
const ScreenshotFormat *sf;
- vp.zoom = zoom;
+ vp.zoom = 0;
vp.left = 0;
vp.top = 0;
- vp.virtual_width = width;
- vp.width = width >> zoom;
- vp.virtual_height = height;
- vp.height = height >> zoom;
- vp.virtual_left = left;
- vp.virtual_top = top;
+ vp.virtual_left = -(int)MapMaxX() * TILE_PIXELS;
+ vp.virtual_top = 0;
+ vp.virtual_width = (MapMaxX() + MapMaxY()) * TILE_PIXELS;
+ vp.width = vp.virtual_width;
+ vp.virtual_height = (MapMaxX() + MapMaxY()) * TILE_PIXELS >> 1;
+ vp.height = vp.virtual_height;
sf = _screenshot_formats + _cur_screenshot_format;
return sf->proc(MakeScreenshotName(sf->extension), LargeWorldCallback, &vp, vp.width, vp.height, 8, _cur_palette);
}
+
+bool MakeScreenshot(void)
+{
+ switch (current_screenshot_type) {
+ case SC_VIEWPORT:
+ UndrawMouseCursor();
+ current_screenshot_type = SC_NONE;
+ return MakeSmallScreenshot();
+ case SC_WORLD:
+ current_screenshot_type = SC_NONE;
+ return MakeWorldScreenshot();
+ default: return false;
+ }
+}
+
diff --git a/screenshot.h b/screenshot.h
index 97f5e73ba..b8cc7df89 100644
--- a/screenshot.h
+++ b/screenshot.h
@@ -8,8 +8,15 @@ void InitializeScreenshotFormats(void);
const char *GetScreenshotFormatDesc(int i);
void SetScreenshotFormat(int i);
+typedef enum ScreenshotType {
+ SC_NONE,
+ SC_VIEWPORT,
+ SC_WORLD
+} ScreenshotType;
+
bool MakeScreenshot(void);
-bool MakeWorldScreenshot(int left, int top, int width, int height, int zoom);
+void SetScreenshotType(ScreenshotType t);
+bool IsScreenshotRequested(void);
extern char _screenshot_format_name[8];
extern uint _num_screenshot_formats;
diff --git a/variables.h b/variables.h
index bb59575f5..4cb875beb 100644
--- a/variables.h
+++ b/variables.h
@@ -307,7 +307,6 @@ VARDEF byte _switch_mode;
VARDEF StringID _switch_mode_errorstr;
VARDEF bool _exit_game;
VARDEF SmallFiosItem _file_to_saveload;
-VARDEF byte _make_screenshot;
VARDEF byte _get_z_hint; // used as a hint to getslopez to return the right height at a bridge.