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author | smatz <smatz@openttd.org> | 2008-09-29 18:34:05 +0000 |
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committer | smatz <smatz@openttd.org> | 2008-09-29 18:34:05 +0000 |
commit | e65771f25c678bc2bc9b465411b0dd70154bcd6a (patch) | |
tree | b90892bc1f51a299de3154bd0ea9fb7298f161d7 | |
parent | c631c26a9f9d8b21c6dcf447f59e96f17363a2a5 (diff) | |
download | openttd-e65771f25c678bc2bc9b465411b0dd70154bcd6a.tar.xz |
(svn r14416) -Fix (r10074)(r10517): substraction was done the other way in the 'nearest land/water' check (~25% performance penalty)
-rw-r--r-- | src/newgrf_industries.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/newgrf_industries.cpp b/src/newgrf_industries.cpp index b01f9e738..62be8444b 100644 --- a/src/newgrf_industries.cpp +++ b/src/newgrf_industries.cpp @@ -73,7 +73,7 @@ static uint GetClosestWaterDistance(TileIndex tile, bool water) } else if (TileX(tile) < TileX(t)) { /* We can safely skip this many tiles; up to here all tiles have a * higher or equal distance than the best distance */ - t += max(best_dist - dist, 0); + t += dist - best_dist; continue; } } |