diff options
author | darkvater <darkvater@openttd.org> | 2004-11-14 16:42:08 +0000 |
---|---|---|
committer | darkvater <darkvater@openttd.org> | 2004-11-14 16:42:08 +0000 |
commit | e656a91736a02badd26b6674081c0adac64dd83c (patch) | |
tree | e6059ce764e14f6e5dc3014688a574c4f499e9d4 | |
parent | a415b8ecced3e8939d858d5b49acf337b26ef17e (diff) | |
download | openttd-e656a91736a02badd26b6674081c0adac64dd83c.tar.xz |
(svn r602) -newgrf: Move DrawTileSeqStruct & co and struct SpriteGroup to sprite.h (pasky)
-rw-r--r-- | engine.c | 1 | ||||
-rw-r--r-- | engine.h | 21 | ||||
-rw-r--r-- | grfspecial.c | 1 | ||||
-rw-r--r-- | rail_cmd.c | 1 | ||||
-rw-r--r-- | sprite.h | 46 | ||||
-rw-r--r-- | station.h | 19 | ||||
-rw-r--r-- | station_cmd.c | 1 | ||||
-rw-r--r-- | ttd.vcproj | 3 | ||||
-rw-r--r-- | unmovable_cmd.c | 1 |
9 files changed, 58 insertions, 36 deletions
@@ -7,6 +7,7 @@ #include "vehicle.h" #include "news.h" #include "saveload.h" +#include "sprite.h" #define UPDATE_PLAYER_RAILTYPE(e,p) if ((byte)(e->railtype + 1) > p->max_railtype) p->max_railtype = e->railtype + 1; @@ -1,6 +1,8 @@ #ifndef ENGINE_H #define ENGINE_H +#include "sprite.h" + typedef struct RailVehicleInfo { byte image_index; byte flags; /* 1=multihead engine, 2=wagon */ @@ -80,24 +82,6 @@ enum { void StartupEngines(); -struct SpriteGroup { - // XXX: Would anyone ever need more than 16 spritesets? Maybe we should - // use even less, now we take whole 8kb for custom sprites table, oh my! - byte sprites_per_set; // means number of directions - 4 or 8 - - // Loaded = in motion, loading = not moving - // Each group contains several spritesets, for various loading stages - - // XXX: For stations the meaning is different - loaded is for stations - // with small amount of cargo whilst loading is for stations with a lot - // of da stuff. - - byte loaded_count; - uint16 loaded[16]; // sprite ids - byte loading_count; - uint16 loading[16]; // sprite ids -}; - extern byte _global_cargo_id[NUM_LANDSCAPE][NUM_CARGO]; enum { CID_DEFAULT = 29, @@ -173,4 +157,5 @@ extern RoadVehicleInfo _road_vehicle_info[NUM_ROAD_ENGINES]; #define ship_vehicle_info(e) _ship_vehicle_info[e - SHIP_ENGINES_INDEX] #define aircraft_vehinfo(e) _aircraft_vehicle_info[e - AIRCRAFT_ENGINES_INDEX] #define road_vehicle_info(e) (&_road_vehicle_info[e - ROAD_ENGINES_INDEX]) + #endif diff --git a/grfspecial.c b/grfspecial.c index 0106f44b2..dcf55a53e 100644 --- a/grfspecial.c +++ b/grfspecial.c @@ -7,6 +7,7 @@ #include "fileio.h" #include "engine.h" #include "station.h" +#include "sprite.h" /* TTDPatch extended GRF format codec * (c) Petr Baudis 2004 (GPL'd) diff --git a/rail_cmd.c b/rail_cmd.c index 87f6aead2..2406c800c 100644 --- a/rail_cmd.c +++ b/rail_cmd.c @@ -7,6 +7,7 @@ #include "town.h" #include "sound.h" #include "station.h" +#include "sprite.h" void ShowTrainDepotWindow(uint tile); diff --git a/sprite.h b/sprite.h new file mode 100644 index 000000000..cfc51265d --- /dev/null +++ b/sprite.h @@ -0,0 +1,46 @@ +#ifndef SPRITE_H
+#define SPRITE_H
+
+
+/* The following describes bunch of sprites to be drawn together in a single 3D
+ * bounding box. Used especially for various multi-sprite buildings (like
+ * depots or stations): */
+
+typedef struct DrawTileSeqStruct {
+ int8 delta_x;
+ int8 delta_y;
+ int8 delta_z;
+ byte width,height;
+ byte unk; // 'depth', just z-size; TODO: rename
+ uint32 image;
+} DrawTileSeqStruct;
+
+typedef struct DrawTileSprites {
+ SpriteID ground_sprite;
+ DrawTileSeqStruct const *seq;
+} DrawTileSprites;
+
+#define foreach_draw_tile_seq(idx, list) for (idx = list; ((byte) idx->delta_x) != 0x80; idx++)
+
+
+/* This is for custom sprites: */
+
+struct SpriteGroup {
+ // XXX: Would anyone ever need more than 16 spritesets? Maybe we should
+ // use even less, now we take whole 8kb for custom sprites table, oh my!
+ byte sprites_per_set; // means number of directions - 4 or 8
+
+ // Loaded = in motion, loading = not moving
+ // Each group contains several spritesets, for various loading stages
+
+ // XXX: For stations the meaning is different - loaded is for stations
+ // with small amount of cargo whilst loading is for stations with a lot
+ // of da stuff.
+
+ byte loaded_count;
+ uint16 loaded[16]; // sprite ids
+ byte loading_count;
+ uint16 loading[16]; // sprite ids
+};
+
+#endif
@@ -1,7 +1,7 @@ #ifndef STATION_H #define STATION_H -#include "engine.h" +#include "sprite.h" #include "vehicle.h" typedef struct GoodsEntry { @@ -93,23 +93,6 @@ void GetAcceptanceAroundTiles(uint *accepts, uint tile, int w, int h); uint GetStationPlatforms(Station *st, uint tile); -typedef struct DrawTileSeqStruct { - int8 delta_x; - int8 delta_y; - int8 delta_z; - byte width,height; - byte unk; // 'depth', just z-size; TODO: rename - uint32 image; -} DrawTileSeqStruct; - -typedef struct DrawTileSprites { - SpriteID ground_sprite; - DrawTileSeqStruct const *seq; -} DrawTileSprites; - -#define foreach_draw_tile_seq(idx, list) for (idx = list; ((byte) idx->delta_x) != 0x80; idx++) - - struct StationSpec { uint32 grfid; int localidx; // per-GRFFile station index + 1; SetCustomStation() takes care of this diff --git a/station_cmd.c b/station_cmd.c index a0f1460d4..40a4137df 100644 --- a/station_cmd.c +++ b/station_cmd.c @@ -12,6 +12,7 @@ #include "economy.h" #include "player.h" #include "airport.h" +#include "sprite.h" #include "table/directions.h" // FIXME -- need to be embedded into Airport variable. Is dynamically diff --git a/ttd.vcproj b/ttd.vcproj index 5b191325f..a6639e1bb 100644 --- a/ttd.vcproj +++ b/ttd.vcproj @@ -1160,6 +1160,9 @@ RelativePath="sound.h">
</File>
<File
+ RelativePath=".\sprite.h">
+ </File>
+ <File
RelativePath="station.h">
</File>
<File
diff --git a/unmovable_cmd.c b/unmovable_cmd.c index ec40f2663..f346f51df 100644 --- a/unmovable_cmd.c +++ b/unmovable_cmd.c @@ -7,6 +7,7 @@ #include "station.h" #include "economy.h" #include "town.h" +#include "sprite.h" typedef struct DrawTileUnmovableStruct { uint16 image; |