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author | yexo <yexo@openttd.org> | 2009-03-19 22:37:41 +0000 |
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committer | yexo <yexo@openttd.org> | 2009-03-19 22:37:41 +0000 |
commit | e59a6b31237d932c250d05275065f7e3da615b8a (patch) | |
tree | c22ef40f3c83b36e76809588643f8e0db09c187c | |
parent | 47aecaee643174d208638d2a1577fa69b0d7f1a1 (diff) | |
download | openttd-e59a6b31237d932c250d05275065f7e3da615b8a.tar.xz |
(svn r15771) -Fix (r13256): Settings from the [gameopt] section (from 0.6 config files) were overwritten with default values.
-rw-r--r-- | src/settings.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/settings.cpp b/src/settings.cpp index 2711ea330..629e3901c 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -1280,7 +1280,7 @@ static const SettingDesc _gameopt_settings[] = { * 'SLE_FILE_I16 | SLE_VAR_U16' in "diff_custom" is needed to get around SlArray() hack * for savegames version 0 - though it is an array, it has to go through the byteswap process */ SDTG_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, SLE_FILE_I16 | SLE_VAR_U16, C, 0, _old_diff_custom, 17, 0, 0, 0, 0, NULL, STR_NULL, NULL, 0, 3), - SDTG_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, SLE_UINT16, C, 0, _old_diff_custom, 18, 0, 0, 0, 0, NULL, STR_NULL, NULL, 4, 96), + SDTG_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, SLE_UINT16, C, 0, _old_diff_custom, 18, 0, 0, 0, 0, NULL, STR_NULL, NULL, 4, SL_MAX_VERSION), SDT_VAR(GameSettings, difficulty.diff_level, SLE_UINT8, 0, 0, 0, 0, 3, 0, STR_NULL, NULL), SDT_OMANY(GameSettings, locale.currency, SLE_UINT8, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|YTL|SKK|BRL|EEK|custom", STR_NULL, NULL, NULL), @@ -1908,15 +1908,16 @@ void LoadFromConfig() IniFile *ini = IniLoadConfig(); ResetCurrencies(false); // Initialize the array of curencies, without preserving the custom one - PrepareOldDiffCustom(); - ini_load_settings(ini, _gameopt_settings, "gameopt", &_settings_newgame); - HandleOldDiffCustom(false); - HandleSettingDescs(ini, ini_load_settings, ini_load_setting_list); _grfconfig_newgame = GRFLoadConfig(ini, "newgrf", false); _grfconfig_static = GRFLoadConfig(ini, "newgrf-static", true); NewsDisplayLoadConfig(ini, "news_display"); AILoadConfig(ini, "ai_players"); + + PrepareOldDiffCustom(); + ini_load_settings(ini, _gameopt_settings, "gameopt", &_settings_newgame); + HandleOldDiffCustom(false); + CheckDifficultyLevels(); delete ini; } |