diff options
author | bjarni <bjarni@openttd.org> | 2006-10-07 13:58:08 +0000 |
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committer | bjarni <bjarni@openttd.org> | 2006-10-07 13:58:08 +0000 |
commit | e1ad1102f2692ff4d03986f25f6880b69b6b82ec (patch) | |
tree | 5e4d6627949e8613053f58dc7da4125549098620 | |
parent | 1aa41be3e2c4dce31769ddfc1266384b7fec5ee7 (diff) | |
download | openttd-e1ad1102f2692ff4d03986f25f6880b69b6b82ec.tar.xz |
(svn r6679) -Feature: [train build window] added filter for wagons, engines or both in the display
-Codechange: [train build window] to get rid of a really ugly hack, the train build list is now generated in one loop and stored in an array
-rw-r--r-- | lang/english.txt | 6 | ||||
-rw-r--r-- | train_gui.c | 231 | ||||
-rw-r--r-- | window.h | 5 |
3 files changed, 165 insertions, 77 deletions
diff --git a/lang/english.txt b/lang/english.txt index 4a9f6bd8c..9e3fff998 100644 --- a/lang/english.txt +++ b/lang/english.txt @@ -2557,6 +2557,12 @@ STR_8840_BUILD_NEW_TRAIN_VEHICLE :{BLACK}Build ne STR_8841_DRAG_TRAIN_VEHICLE_TO_HERE :{BLACK}Drag train vehicle to here to sell it STR_8842_CENTER_MAIN_VIEW_ON_TRAIN :{BLACK}Centre main view on train depot location STR_8843_TRAIN_VEHICLE_SELECTION :{BLACK}Train vehicle selection list - click on vehicle for information +STR_BLACK_ENGINES :{BLACK}Engines +STR_BLACK_WAGONS :{BLACK}Wagons +STR_BLACK_BOTH :{BLACK}Both +STR_BUILD_TRAIN_ENGINES_TIP :{BLACK}Click to see engines only +STR_BUILD_TRAIN_WAGONS_TIP :{BLACK}Click to see wagons only +STR_BUILD_TRAIN_BOTH_TIP :{BLACK}Click to see both engines and wagons STR_8844_BUILD_THE_HIGHLIGHTED_TRAIN :{BLACK}Build the highlighted train vehicle STR_8845_RENAME_TRAIN_VEHICLE_TYPE :{BLACK}Rename train vehicle type STR_8846_CURRENT_TRAIN_ACTION_CLICK :{BLACK}Current train action - click here to stop/start train diff --git a/train_gui.c b/train_gui.c index ae967b00c..f290df9ed 100644 --- a/train_gui.c +++ b/train_gui.c @@ -29,11 +29,29 @@ typedef enum BuildTrainWidgets { BUILD_TRAIN_WIDGET_LIST, BUILD_TRAIN_WIDGET_SCROLLBAR, BUILD_TRAIN_WIDGET_PANEL, + BUILD_TRAIN_WIDGET_ENGINES, + BUILD_TRAIN_WIDGET_WAGONS, + BUILD_TRAIN_WIDGET_BOTH, BUILD_TRAIN_WIDGET_BUILD, BUILD_TRAIN_WIDGET_RENAME, BUILD_TRAIN_WIDGET_RESIZE, } BuildTrainWidget; +static const Widget _new_rail_vehicle_widgets[] = { + { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, + { WWT_CAPTION, RESIZE_NONE, 14, 11, 227, 0, 13, STR_JUST_STRING, STR_018C_WINDOW_TITLE_DRAG_THIS}, + { WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 215, 14, 125, 0x801, STR_8843_TRAIN_VEHICLE_SELECTION}, + { WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 216, 227, 14, 125, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, + { WWT_PANEL, RESIZE_TB, 14, 0, 227, 126, 197, 0x0, STR_NULL}, + { WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 76, 198, 209, STR_BLACK_ENGINES, STR_BUILD_TRAIN_ENGINES_TIP}, + { WWT_PUSHTXTBTN, RESIZE_TB, 14, 77, 151, 198, 209, STR_BLACK_WAGONS, STR_BUILD_TRAIN_WAGONS_TIP}, + { WWT_PUSHTXTBTN, RESIZE_TB, 14, 152, 227, 198, 209, STR_BLACK_BOTH, STR_BUILD_TRAIN_BOTH_TIP}, + { WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 107, 210, 221, STR_881F_BUILD_VEHICLE, STR_8844_BUILD_THE_HIGHLIGHTED_TRAIN}, + { WWT_PUSHTXTBTN, RESIZE_TB, 14, 108, 215, 210, 221, STR_8820_RENAME, STR_8845_RENAME_TRAIN_VEHICLE_TYPE}, + { WWT_RESIZEBOX, RESIZE_TB, 14, 216, 227, 210, 221, 0x0, STR_RESIZE_BUTTON}, + { WIDGETS_END}, +}; + /** * Draw the purchase info details of train engine at a given location. @@ -187,99 +205,170 @@ void CcCloneTrain(bool success, TileIndex tile, uint32 p1, uint32 p2) { if (success) ShowTrainViewWindow(GetVehicle(_new_vehicle_id)); } +static void engine_drawing_loop(const EngineID *engines, const uint16 engine_count, + const int x, int *y, const EngineID sel, EngineID *position, const int16 show_max) +{ + for (; (*position) < min(engine_count, show_max); (*position)++) { + EngineID i = engines[*position]; + + DrawString(x + 59, *y + 2, GetCustomEngineName(i), sel == i ? 0xC : 0x10); + DrawTrainEngine(x + 29, *y + 6, i, GetEnginePalette(i, _local_player)); + *y += 14; + } +} -static void engine_drawing_loop(int *x, int *y, int *pos, int *sel, - EngineID *selected_id, RailType railtype, byte show_max, bool is_engine) +static inline void ExtendEngineListSize(const EngineID **engine_list, uint16 *engine_list_length, uint16 step_size) { + *engine_list_length = min(*engine_list_length + step_size, NUM_TRAIN_ENGINES); + *engine_list = realloc((void*)*engine_list, (*engine_list_length) * sizeof((*engine_list)[0])); +} + +static void GenerateBuildList(EngineID **engines, uint16 *num_engines, EngineID **wagons, uint16 *num_wagons, RailType railtype) +{ + uint16 engine_length = *num_engines; + uint16 wagon_length = *num_wagons; EngineID j; + (*num_engines) = 0; + (*num_wagons) = 0; + + if (engines == NULL) ExtendEngineListSize((const EngineID**)engines, &engine_length, 25); + if (wagons == NULL) ExtendEngineListSize((const EngineID**)wagons, &wagon_length, 25); + for (j = 0; j < NUM_TRAIN_ENGINES; j++) { EngineID i = GetRailVehAtPosition(j); const Engine *e = GetEngine(i); const RailVehicleInfo *rvi = RailVehInfo(i); - if (!HasPowerOnRail(e->railtype, railtype) || !(rvi->flags & RVI_WAGON) != is_engine || - !HASBIT(e->player_avail, _local_player)) - continue; + if (!HasPowerOnRail(e->railtype, railtype)) continue; + if (!IsEngineBuildable(i, VEH_Train)) continue; + + if (rvi->flags & RVI_WAGON) { + if (*num_wagons == wagon_length) ExtendEngineListSize((const EngineID**)wagons, &wagon_length, 5); + (*wagons)[(*num_wagons)++] = i; + } else { + if (*num_engines == engine_length) ExtendEngineListSize((const EngineID**)engines, &engine_length, 5); + (*engines)[(*num_engines)++] = i; + } + } + + /* Reduce array sizes if they are too big */ + if (*num_engines == engine_length) *engines = realloc((void*)*engines, (*num_engines) * sizeof((*engines)[0])); + if (*num_wagons == wagon_length) *wagons = realloc((void*)*wagons, (*num_wagons) * sizeof((*wagons)[0])); +} + +static void DrawTrainBuildWindow(Window *w) +{ + int x = 1; + int y = 15; + EngineID position = w->vscroll.pos; + EngineID selected_id = WP(w,buildtrain_d).sel_engine; + int max = w->vscroll.pos + w->vscroll.cap; + uint16 scrollcount = 0; + + SetWindowWidgetDisabledState(w, BUILD_TRAIN_WIDGET_BUILD, w->window_number == 0); // Disable unless we got a depot to build in + + /* Draw the clicked engine/wagon/both button pressed and unpress the other two */ + SetWindowWidgetLoweredState(w, BUILD_TRAIN_WIDGET_ENGINES, WP(w,buildtrain_d).show_engine_wagon == 1); + SetWindowWidgetLoweredState(w, BUILD_TRAIN_WIDGET_WAGONS, WP(w,buildtrain_d).show_engine_wagon == 2); + SetWindowWidgetLoweredState(w, BUILD_TRAIN_WIDGET_BOTH, WP(w,buildtrain_d).show_engine_wagon == 3); + + GenerateBuildList(&WP(w,buildtrain_d).engines, &WP(w,buildtrain_d).num_engines, &WP(w,buildtrain_d).wagons, &WP(w,buildtrain_d).num_wagons, WP(w,buildtrain_d).railtype); + + if (HASBIT(WP(w,buildtrain_d).show_engine_wagon, 0)) scrollcount += WP(w,buildtrain_d).num_engines; + if (HASBIT(WP(w,buildtrain_d).show_engine_wagon, 1)) scrollcount += WP(w,buildtrain_d).num_wagons; + + SetVScrollCount(w, scrollcount); + SetDParam(0, WP(w,buildtrain_d).railtype + STR_881C_NEW_RAIL_VEHICLES); + DrawWindowWidgets(w); + + if (selected_id == INVALID_ENGINE && scrollcount != 0) { + if (HASBIT(WP(w,buildtrain_d).show_engine_wagon, 0) && WP(w,buildtrain_d).num_engines != 0) { + selected_id = WP(w,buildtrain_d).engines[0]; + } else { + selected_id = WP(w,buildtrain_d).wagons[0]; + } + WP(w,buildtrain_d).sel_engine = selected_id; + } + + /* Draw the engines */ + if (HASBIT(WP(w,buildtrain_d).show_engine_wagon, 0)) { + engine_drawing_loop(WP(w,buildtrain_d).engines, WP(w,buildtrain_d).num_engines, x, &y, selected_id, &position, max); + + /* Magically set the number 0 line to the one right after the last engine + * This way the line numbers fit the indexes in the wagon array */ + position -= WP(w,buildtrain_d).num_engines; + max -= WP(w,buildtrain_d).num_engines; + } + + /* Draw the wagons */ + if (HASBIT(WP(w,buildtrain_d).show_engine_wagon, 1)) { + engine_drawing_loop(WP(w,buildtrain_d).wagons, WP(w,buildtrain_d).num_wagons, x, &y, selected_id, &position, max); + } - if (*sel == 0) *selected_id = i; + if (selected_id != INVALID_ENGINE) { + const RailVehicleInfo *rvi = RailVehInfo(selected_id); - if (IS_INT_INSIDE(--*pos, -show_max, 0)) { - DrawString(*x + 59, *y + 2, GetCustomEngineName(i), *sel == 0 ? 0xC : 0x10); - DrawTrainEngine(*x + 29, *y + 6, i, GetEnginePalette(i, _local_player)); - *y += 14; + if (rvi->flags & RVI_WAGON) { + DrawTrainWagonPurchaseInfo(2, w->widget[BUILD_TRAIN_WIDGET_PANEL].top + 1, selected_id); + } else { + DrawTrainEnginePurchaseInfo(2, w->widget[BUILD_TRAIN_WIDGET_PANEL].top + 1, selected_id); } - --*sel; } } static void NewRailVehicleWndProc(Window *w, WindowEvent *e) { switch (e->event) { - case WE_PAINT: - - SetWindowWidgetDisabledState(w, BUILD_TRAIN_WIDGET_BUILD, w->window_number == 0); + case WE_CREATE: + WP(w,buildtrain_d).num_engines = 0; + WP(w,buildtrain_d).num_wagons = 0; + WP(w,buildtrain_d).engines = NULL; + WP(w,buildtrain_d).wagons = NULL; + WP(w,buildtrain_d).show_engine_wagon = 3; + break; - { - int count = 0; - RailType railtype = WP(w,buildtrain_d).railtype; - EngineID i; + case WE_DESTROY: + free((void*)WP(w,buildtrain_d).engines); + free((void*)WP(w,buildtrain_d).wagons); + break; - for (i = 0; i < NUM_TRAIN_ENGINES; i++) { - const Engine *e = GetEngine(i); - if (HasPowerOnRail(e->railtype, railtype) && - HASBIT(e->player_avail, _local_player)) { - count++; - } - } - SetVScrollCount(w, count); - } + case WE_PAINT: + DrawTrainBuildWindow(w); + break; - SetDParam(0, WP(w,buildtrain_d).railtype + STR_881C_NEW_RAIL_VEHICLES); - DrawWindowWidgets(w); - - { - RailType railtype = WP(w,buildtrain_d).railtype; - int sel = WP(w,buildtrain_d).sel_index; - int pos = w->vscroll.pos; - int x = 1; - int y = 15; - EngineID selected_id = INVALID_ENGINE; - - /* Ensure that custom engines which substituted wagons - * are sorted correctly. - * XXX - DO NOT EVER DO THIS EVER AGAIN! GRRR hacking in wagons as - * engines to get more types.. Stays here until we have our own format - * then it is exit!!! */ - engine_drawing_loop(&x, &y, &pos, &sel, &selected_id, railtype, w->vscroll.cap, true); // True engines - engine_drawing_loop(&x, &y, &pos, &sel, &selected_id, railtype, w->vscroll.cap, false); // Feeble wagons - - WP(w,buildtrain_d).sel_engine = selected_id; - - if (selected_id != INVALID_ENGINE) { - const RailVehicleInfo *rvi = RailVehInfo(selected_id); - - if (!(rvi->flags & RVI_WAGON)) { - /* it's an engine */ - DrawTrainEnginePurchaseInfo(2, w->widget[BUILD_TRAIN_WIDGET_PANEL].top + 1,selected_id); - } else { - /* it's a wagon */ - DrawTrainWagonPurchaseInfo(2, w->widget[BUILD_TRAIN_WIDGET_PANEL].top + 1, selected_id); - } - } - } - break; case WE_CLICK: { switch (e->we.click.widget) { case BUILD_TRAIN_WIDGET_LIST: { - uint i = (e->we.click.pt.y - 14) / 14; - if (i < w->vscroll.cap) { - WP(w,buildtrain_d).sel_index = i + w->vscroll.pos; + uint i = ((e->we.click.pt.y - 14) / 14) + w->vscroll.pos; + if (i < WP(w,buildtrain_d).num_engines + WP(w,buildtrain_d).num_wagons) { + if (i < WP(w,buildtrain_d).num_engines && HASBIT(WP(w,buildtrain_d).show_engine_wagon, 0)) { + WP(w,buildtrain_d).sel_engine = WP(w,buildtrain_d).engines[i]; + } else { + WP(w,buildtrain_d).sel_engine = WP(w,buildtrain_d).wagons[i - (HASBIT(WP(w,buildtrain_d).show_engine_wagon, 0) ? WP(w,buildtrain_d).num_engines : 0)]; + } SetWindowDirty(w); } } break; + case BUILD_TRAIN_WIDGET_ENGINES: + case BUILD_TRAIN_WIDGET_WAGONS: + case BUILD_TRAIN_WIDGET_BOTH: { + /* First we need to figure out the new show_engine_wagon setting + * Because the button widgets are ordered as they are (in a row), we can calculate as following: + * engines = bit 0 (1 for set), wagons bit 1 (2 for set), both (2 | 1 = 3) + * Those numbers are the same as the clicked button - BUILD_TRAIN_WIDGET_ENGINES + 1 */ + + byte click_state = e->we.click.widget - BUILD_TRAIN_WIDGET_ENGINES + 1; + if (WP(w,buildtrain_d).show_engine_wagon == click_state) break; // We clicked the pressed button + WP(w,buildtrain_d).sel_engine = INVALID_ENGINE; + WP(w,buildtrain_d).show_engine_wagon = click_state; + w->vscroll.pos = 0; + SetWindowDirty(w); + } + break; + case BUILD_TRAIN_WIDGET_BUILD: { EngineID sel_eng = WP(w,buildtrain_d).sel_engine; if (sel_eng != INVALID_ENGINE) @@ -314,20 +403,8 @@ static void NewRailVehicleWndProc(Window *w, WindowEvent *e) } } -static const Widget _new_rail_vehicle_widgets[] = { -{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, -{ WWT_CAPTION, RESIZE_NONE, 14, 11, 227, 0, 13, STR_JUST_STRING, STR_018C_WINDOW_TITLE_DRAG_THIS}, -{ WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 215, 14, 125, 0x801, STR_8843_TRAIN_VEHICLE_SELECTION}, -{ WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 216, 227, 14, 125, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, -{ WWT_PANEL, RESIZE_TB, 14, 0, 227, 126, 197, 0x0, STR_NULL}, -{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 107, 198, 209, STR_881F_BUILD_VEHICLE, STR_8844_BUILD_THE_HIGHLIGHTED_TRAIN}, -{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 108, 215, 198, 209, STR_8820_RENAME, STR_8845_RENAME_TRAIN_VEHICLE_TYPE}, -{ WWT_RESIZEBOX, RESIZE_TB, 14, 216, 227, 198, 209, 0x0, STR_RESIZE_BUTTON}, -{ WIDGETS_END}, -}; - static const WindowDesc _new_rail_vehicle_desc = { - -1, -1, 228, 210, + -1, -1, 228, 222, WC_BUILD_VEHICLE,0, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE, _new_rail_vehicle_widgets, @@ -393,8 +393,13 @@ assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(tooltips_d)); typedef struct { byte railtype; byte sel_index; + byte show_engine_wagon; EngineID sel_engine; EngineID rename_engine; + EngineID *engines; + EngineID *wagons; + uint16 num_engines; + uint16 num_wagons; } buildtrain_d; assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(buildtrain_d)); |