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authorPatric Stout <truebrain@openttd.org>2020-12-15 21:39:29 +0100
committerGitHub <noreply@github.com>2020-12-15 21:39:29 +0100
commite07afaeffb1da098dd8d623b5b66b339ee57530c (patch)
tree1664cb4e9309c6badc1525d8f319e6da0c5268ff
parentf7b8e7e46c4864f518d7455c80946938e29077ba (diff)
downloadopenttd-e07afaeffb1da098dd8d623b5b66b339ee57530c.tar.xz
Fix: a cargos sneaked in; should be cargoes for consistency (#8383)
-rw-r--r--src/lang/english.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt
index d3cf0de96..d829b4436 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -1315,7 +1315,7 @@ STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Show the NewGRF
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Add a line to the build vehicle window, showing which NewGRF the selected vehicle comes from.
STR_CONFIG_SETTING_LANDSCAPE :Landscape: {STRING2}
-STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landscapes define basic gameplay scenarios with different cargos and town growth requirements. NewGRF and Game Scripts allow finer control though
+STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landscapes define basic gameplay scenarios with different cargoes and town growth requirements. NewGRF and Game Scripts allow finer control though
STR_CONFIG_SETTING_LAND_GENERATOR :Land generator: {STRING2}
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :The original generator depends on the base graphics set, and composes fixed landscape shapes. TerraGenesis is a Perlin noise based generator with finer control settings
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original