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authorcelestar <celestar@openttd.org>2006-12-27 13:48:57 +0000
committercelestar <celestar@openttd.org>2006-12-27 13:48:57 +0000
commitde7d74d57abb9b727893c569562921c7b94b4c74 (patch)
tree41202d0871caa8b8f6e602a54505c631990438f2
parenta2b54b367ab241bfe1ea6c67e2a027342274e8c0 (diff)
downloadopenttd-de7d74d57abb9b727893c569562921c7b94b4c74.tar.xz
(svn r7575) -Codechange: Allow the AI to build signals under bridges (revert r4911)
-rw-r--r--BUGS3
-rw-r--r--ai/default/default.c5
2 files changed, 2 insertions, 6 deletions
diff --git a/BUGS b/BUGS
index d031e8b3e..42f3d759b 100644
--- a/BUGS
+++ b/BUGS
@@ -10,6 +10,3 @@ Normal and elrail depots look the same. Use 'X' (transparent buildings)
to distinguish between them
Missing curors / icons for construction (currently using the conventional ones)
-TODO:
-- Reallow the AI to build signals under bridges (about ai/default/default.c:1600) as
- r4911 manually disallows it (not via the command)
diff --git a/ai/default/default.c b/ai/default/default.c
index 0f69322b0..143e724b9 100644
--- a/ai/default/default.c
+++ b/ai/default/default.c
@@ -1615,9 +1615,8 @@ clear_town_stuff:;
/* signals too? */
if (j & 3) {
- /* XXX - we need to check manually whether we can build a signal if DC_EXEC is
- not set because the rail has not actually been built */
- if (!IsTileType(c, MP_RAILWAY)) return CMD_ERROR;
+ // Can't build signals on a road.
+ if (IsTileType(c, MP_STREET)) return CMD_ERROR;
if (flag & DC_EXEC) {
j = 4 - j;