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author | bjarni <bjarni@openttd.org> | 2006-09-27 13:01:56 +0000 |
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committer | bjarni <bjarni@openttd.org> | 2006-09-27 13:01:56 +0000 |
commit | de6b8d8b30d704bf0c4be018afdab939b1667c0d (patch) | |
tree | 7943a5ac83ab6d841db9b7031ef624180b33d9b6 | |
parent | 97210faa75d3cf3f3bdd81dcf6a8494e120ab8b1 (diff) | |
download | openttd-de6b8d8b30d704bf0c4be018afdab939b1667c0d.tar.xz |
(svn r6525) -Codechange r6513: altered how to control how to move widgets around in the window. Hopefully it's a bit easier to understand now
-rw-r--r-- | depot_gui.c | 110 |
1 files changed, 51 insertions, 59 deletions
diff --git a/depot_gui.c b/depot_gui.c index 13cd2b17c..578bea336 100644 --- a/depot_gui.c +++ b/depot_gui.c @@ -17,6 +17,29 @@ #include "newgrf_engine.h" #include "train.h" +enum { + WIDGET_DEPOT_MOVE_NONE = 0 << 0, + WIDGET_DEPOT_MOVE_RIGHT = 1 << 0, + WIDGET_DEPOT_MOVE_LEFT = 1 << 1, + WIDGET_DEPOT_MOVE_TOP = 1 << 2, + WIDGET_DEPOT_MOVE_BOTTOM = 1 << 3, + + DEPOT_MOVE_NONE = WIDGET_DEPOT_MOVE_NONE, + DEPOT_STRETCH_RIGHT = WIDGET_DEPOT_MOVE_RIGHT, + DEPOT_MOVE_RIGHT = WIDGET_DEPOT_MOVE_RIGHT | WIDGET_DEPOT_MOVE_LEFT, + DEPOT_STRETCH_DOWN = WIDGET_DEPOT_MOVE_BOTTOM, + DEPOT_MOVE_DOWN = WIDGET_DEPOT_MOVE_BOTTOM | WIDGET_DEPOT_MOVE_TOP, + DEPOT_STRETCH_DOWN_RIGHT = DEPOT_STRETCH_DOWN | DEPOT_STRETCH_RIGHT, + DEPOT_MOVE_DOWN_RIGHT = DEPOT_MOVE_RIGHT | DEPOT_MOVE_DOWN, + DEPOT_MOVE_RIGHT_STRETCH_DOWN = DEPOT_MOVE_RIGHT | DEPOT_STRETCH_DOWN, +}; + +/* + * Since all depot window sizes aren't the same, we need to modify sizes a little. + * It's done with the following arrays of widget indexes. Each of them tells if a widget side should be moved and in what direction. + * How long they should be moved and for what window types are controlled in ShowDepotWindow() + */ + /* Names of the widgets. Keep them in the same order as in the widget array */ typedef enum DepotWindowWidgets { DEPOT_WIDGET_CLOSEBOX = 0, @@ -35,10 +58,31 @@ typedef enum DepotWindowWidgets { DEPOT_WIDGET_RESIZE, } DepotWindowWidget; +/* Define how to move each widget. The order is important */ +static const byte widget_moves[] = { + DEPOT_MOVE_NONE, // DEPOT_WIDGET_CLOSEBOX + DEPOT_STRETCH_RIGHT, // DEPOT_WIDGET_CAPTION + DEPOT_MOVE_RIGHT, // DEPOT_WIDGET_STICKY + DEPOT_MOVE_RIGHT, // DEPOT_WIDGET_STOP_ALL + DEPOT_MOVE_RIGHT, // DEPOT_WIDGET_START_ALL + DEPOT_MOVE_RIGHT, // DEPOT_WIDGET_SELL + DEPOT_MOVE_NONE, // DEPOT_WIDGET_SELL_ALL + DEPOT_STRETCH_DOWN_RIGHT, // DEPOT_WIDGET_MATRIX + DEPOT_MOVE_RIGHT_STRETCH_DOWN, // DEPOT_WIDGET_V_SCROLL + DEPOT_MOVE_NONE, // DEPOT_WIDGET_H_SCROLL + DEPOT_MOVE_DOWN, // DEPOT_WIDGET_BUILD + DEPOT_MOVE_DOWN, // DEPOT_WIDGET_CLONE + DEPOT_MOVE_DOWN, // DEPOT_WIDGET_LOCATION + DEPOT_MOVE_DOWN_RIGHT, // DEPOT_WIDGET_RESIZE +}; + /* Widget array for all depot windows. * If a widget is needed in some windows only (like train specific), add it for all windows * and use w->hidden_state in ShowDepotWindow() to remove it in the windows where it should not be * Keep the widget numbers in sync with the enum or really bad stuff will happen!!! */ + +/* When adding widgets, place them as you would place them for the ship depot and define how you want it to move in widget_moves[] + * If you want a widget for one window only, set it to be hidden in ShowDepotWindow() for the windows where you don't want it */ static const Widget _depot_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // DEPOT_WIDGET_CLOSEBOX { WWT_CAPTION, RESIZE_RIGHT, 14, 11, 292, 0, 13, 0x0, STR_018C_WINDOW_TITLE_DRAG_THIS}, // DEPOT_WIDGET_CAPTION @@ -63,54 +107,6 @@ static const Widget _depot_widgets[] = { { WIDGETS_END}, }; -/* - * Since all depot window sizes aren't the same, we need to modify sizes a little. - * It's done with the following arrays of widget indexes. Each of them tells if a widget side should be moved and in what direction. - * How long they should be moved and for what window types are controlled in ShowDepotWindow() - */ - -/* List of widgets where the left side should be moved to the right */ -static const byte left[] = { - DEPOT_WIDGET_STICKY, - DEPOT_WIDGET_STOP_ALL, - DEPOT_WIDGET_START_ALL, - DEPOT_WIDGET_SELL, - DEPOT_WIDGET_V_SCROLL, - DEPOT_WIDGET_RESIZE, -}; - -/* List of widgets where the right side should be moved to the right */ -static const byte right[] = { - DEPOT_WIDGET_CAPTION, - DEPOT_WIDGET_STICKY, - DEPOT_WIDGET_STOP_ALL, - DEPOT_WIDGET_START_ALL, - DEPOT_WIDGET_SELL, - DEPOT_WIDGET_MATRIX, - DEPOT_WIDGET_V_SCROLL, - DEPOT_WIDGET_LOCATION, - DEPOT_WIDGET_RESIZE, -}; - -/* List of widgets where the top side should be moved down */ -static const byte top[] = { - DEPOT_WIDGET_BUILD, - DEPOT_WIDGET_CLONE, - DEPOT_WIDGET_LOCATION, - DEPOT_WIDGET_RESIZE, -}; - -/* List of widgets where the bottom side should be moved down */ -static const byte bottom[] = { - DEPOT_WIDGET_SELL, - DEPOT_WIDGET_MATRIX, - DEPOT_WIDGET_V_SCROLL, - DEPOT_WIDGET_BUILD, - DEPOT_WIDGET_CLONE, - DEPOT_WIDGET_LOCATION, - DEPOT_WIDGET_RESIZE, -}; - static void DepotWndProc(Window *w, WindowEvent *e); static const WindowDesc _train_depot_desc = { @@ -806,20 +802,16 @@ void ShowDepotWindow(TileIndex tile, byte type) /* Move the widgets to their right locations * Note: it's signed values so negative will make the widget move left and not right, or up instead of down */ - if (horizontal != 0) { + { byte i; - for (i = 0; i < lengthof(left); i++) w->widget[left[i]].left += horizontal; - for (i = 0; i < lengthof(right); i++) w->widget[right[i]].right += horizontal; - } - - if (vertical != 0) { - byte i; - - for (i = 0; i < lengthof(top); i++) w->widget[top[i]].top += vertical; - for (i = 0; i < lengthof(bottom); i++) w->widget[bottom[i]].bottom += vertical; + for (i = 0; i < lengthof(widget_moves); i++) { + if (widget_moves[i] & WIDGET_DEPOT_MOVE_LEFT) w->widget[i].left += horizontal; + if (widget_moves[i] & WIDGET_DEPOT_MOVE_RIGHT) w->widget[i].right += horizontal; + if (widget_moves[i] & WIDGET_DEPOT_MOVE_TOP) w->widget[i].top += vertical; + if (widget_moves[i] & WIDGET_DEPOT_MOVE_BOTTOM) w->widget[i].bottom += vertical; + } } - ResizeDepotButtons(w); } } |