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author | rubidium <rubidium@openttd.org> | 2009-01-09 23:30:02 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-01-09 23:30:02 +0000 |
commit | dc1f1664fd157e4e6d98159f2dee66d63e34e2a0 (patch) | |
tree | c6f973a8af7de1d7c8bfc36865e1abb6114099b9 | |
parent | 61f19b6e3ece888a9994938cd38c11a861566920 (diff) | |
download | openttd-dc1f1664fd157e4e6d98159f2dee66d63e34e2a0.tar.xz |
(svn r14947) -Fix [FS#2519]: vehicle following did not update the location from where to smooth scroll, thus any new viewport center would smooth scroll from the location where you were just before you started following the vehicle
-rw-r--r-- | src/viewport.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/viewport.cpp b/src/viewport.cpp index a20d55386..20404c61d 100644 --- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -1594,6 +1594,8 @@ void UpdateViewportPosition(Window *w) const Vehicle* veh = GetVehicle(w->viewport->follow_vehicle); Point pt = MapXYZToViewport(vp, veh->x_pos, veh->y_pos, veh->z_pos); + w->viewport->scrollpos_x = pt.x; + w->viewport->scrollpos_y = pt.y; SetViewportPosition(w, pt.x, pt.y); } else { /* Ensure the destination location is within the map */ |