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author | truelight <truelight@openttd.org> | 2005-12-10 18:43:49 +0000 |
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committer | truelight <truelight@openttd.org> | 2005-12-10 18:43:49 +0000 |
commit | d8721d33e6d34150485f50ac19414364552b0b16 (patch) | |
tree | 62cd32e62eefe703896f9bff1ea8d2c16313251a | |
parent | 80986fcd3289879cf88a7978f5c1d305b0a48158 (diff) | |
download | openttd-d8721d33e6d34150485f50ac19414364552b0b16.tar.xz |
(svn r3283) -Fix: decode_parameters was still used, while _cmd_text is the way
-Fix: _cmd_text is cleared after a command, so we need to store it
temporaray in order to first test the command, before executing
-rw-r--r-- | ai/ai.c | 35 | ||||
-rw-r--r-- | ai/ai.h | 3 |
2 files changed, 31 insertions, 7 deletions
@@ -45,11 +45,14 @@ void AI_DequeueCommands(byte player) _current_player = player; /* Copy the DP back in place */ - memcpy(_decode_parameters, com->dp, sizeof(com->dp)); + _cmd_text = com->text; DoCommandP(com->tile, com->p1, com->p2, NULL, com->procc); + _cmd_text = NULL; /* Free item */ entry_com = com->next; + if (com->text != NULL) + free(com->text); free(com); } } @@ -81,9 +84,13 @@ void AI_PutCommandInQueue(byte player, uint tile, uint32 p1, uint32 p2, uint pro com->p2 = p2; com->procc = procc; com->next = NULL; + com->text = NULL; - /* Copy the decode_parameters */ - memcpy(com->dp, _decode_parameters, sizeof(com->dp)); + /* Copy the cmd_text, if needed */ + if (_cmd_text != NULL) { + com->text = strdup(_cmd_text); + _cmd_text = NULL; + } } /** @@ -93,16 +100,28 @@ int32 AI_DoCommand(uint tile, uint32 p1, uint32 p2, uint32 flags, uint procc) { PlayerID old_lp; int32 res = 0; + char *cmdtext = NULL; /* If you enable DC_EXEC with DC_QUERY_COST you are a really strange * person.. should we check for those funny jokes? */ + /* The test already free _cmd_text in most cases, so let's backup the string, else we have a problem ;) */ + if (_cmd_text != NULL) + cmdtext = strdup(_cmd_text); + /* First, do a test-run to see if we can do this */ res = DoCommandByTile(tile, p1, p2, flags & ~DC_EXEC, procc); /* The command failed, or you didn't want to execute, or you are quering, return */ - if ((CmdFailed(res)) || !(flags & DC_EXEC) || (flags & DC_QUERY_COST)) + if ((CmdFailed(res)) || !(flags & DC_EXEC) || (flags & DC_QUERY_COST)) { + if (cmdtext != NULL) + free(cmdtext); return res; + } + + /* Recover _cmd_text */ + if (cmdtext != NULL) + _cmd_text = cmdtext; /* If we did a DC_EXEC, and the command did not return an error, execute it over the network */ @@ -128,6 +147,10 @@ int32 AI_DoCommand(uint tile, uint32 p1, uint32 p2, uint32 flags, uint procc) /* Set _local_player back */ _local_player = old_lp; + /* Free the temp _cmd_text var */ + if (cmdtext != NULL) + free(cmdtext); + return res; } @@ -152,7 +175,7 @@ int32 AI_DoCommandChecked(uint tile, uint32 p1, uint32 p2, uint32 flags, uint pr new->p2 = p2; new->procc = procc; new->next = NULL; - new->dp[0] = unique_id; + new->uid = unique_id; /* Add it to the back of the list */ if (command_uid_tail[_current_player] == NULL) @@ -199,7 +222,7 @@ void AI_CommandResult(uint32 cmd, uint32 p1, uint32 p2, TileIndex tile, bool suc if (command_uid[_current_player] == NULL) command_uid_tail[_current_player] = NULL; - ai_event(_current_player, succeeded ? ottd_Event_CommandSucceeded : ottd_Event_CommandFailed, tile, command->dp[0]); + ai_event(_current_player, succeeded ? ottd_Event_CommandSucceeded : ottd_Event_CommandFailed, tile, command->uid); free(command); } @@ -15,7 +15,8 @@ typedef struct AICommand { uint32 p2; uint32 procc; - uint32 dp[20]; + char *text; + uint uid; struct AICommand *next; } AICommand; |