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authorbjarni <bjarni@openttd.org>2006-09-29 11:30:48 +0000
committerbjarni <bjarni@openttd.org>2006-09-29 11:30:48 +0000
commitd4be0eb4c9bbee0a77df2485e98f885859570e21 (patch)
tree303b41ba76cc12f8f97be259eccf0c887c78222c
parenta7e16f7203e66e95dce311cdd478220d9af84dab (diff)
downloadopenttd-d4be0eb4c9bbee0a77df2485e98f885859570e21.tar.xz
(svn r6570) -Feature: added "start all" and "stop all" buttons to the vehicle lists
-rw-r--r--lang/english.txt2
-rw-r--r--vehicle.c34
-rw-r--r--vehicle_gui.c21
3 files changed, 45 insertions, 12 deletions
diff --git a/lang/english.txt b/lang/english.txt
index 203fb6519..2fd2055b2 100644
--- a/lang/english.txt
+++ b/lang/english.txt
@@ -2939,6 +2939,8 @@ STR_MASS_STOP_DEPOT_TOOLTIP :{BLACK}Click to
STR_MASS_START_DEPOT_TOOLTIP :{BLACK}Click to start all the vehicles inside the depot
STR_MASS_STOP_HANGAR_TOOLTIP :{BLACK}Click to stop all the aircraft inside the hangar
STR_MASS_START_HANGAR_TOOLTIP :{BLACK}Click to start all the aircraft inside the hangar
+STR_MASS_STOP_LIST_TIP :{BLACK}Click to stop all the vehicles in the list
+STR_MASS_START_LIST_TIP :{BLACK}Click to start all the vehicles in the list
STR_SHORT_DATE :{WHITE}{DATE_TINY}
STR_SIGN_LIST_CAPTION :{WHITE}Sign List - {COMMA} Sign{P "" s}
diff --git a/vehicle.c b/vehicle.c
index b67e6cf7b..15afae923 100644
--- a/vehicle.c
+++ b/vehicle.c
@@ -1576,9 +1576,12 @@ void AgeVehicle(Vehicle *v)
}
/** Starts or stops a lot of vehicles
- * @param tile Tile of the depot where the vehicles are started/stopped
+ * @param tile Tile of the depot where the vehicles are started/stopped (only used for depots)
* @param p1 Vehicle type
- * @param p2 0 = start vehicles, 1 = stop vehicles
+ * @param p2 bitmask
+ * - bit 0 false = start vehicles, true = stop vehicles
+ * - bit 1 if set, then it's a vehicle list window, not a depot and Tile is ignored in this case
+ * - bit 8-11 Vehicle List Window type (ignored unless bit 1 is set)
*/
int32 CmdMassStartStopVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
@@ -1590,6 +1593,7 @@ int32 CmdMassStartStopVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
uint stop_command;
byte vehicle_type = GB(p1, 0, 8);
bool start_stop = HASBIT(p2, 0);
+ bool vehicle_list_window = HASBIT(p2, 1);
switch (vehicle_type) {
case VEH_Train: stop_command = CMD_START_STOP_TRAIN; break;
@@ -1599,18 +1603,32 @@ int32 CmdMassStartStopVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
default: return CMD_ERROR;
}
- /* Get the list of vehicles in the depot */
- BuildDepotVehicleList(vehicle_type, tile, &vl, &engine_list_length, &engine_count, NULL, NULL, NULL);
+ if (vehicle_list_window) {
+ uint16 window_type = p2 & VLW_MASK;
+
+ vl = malloc(GetVehicleArraySize() * sizeof(vl[0]));
+ if (vl == NULL) {
+ error("Could not allocate memory for the vehicle-goto-depot-list");
+ }
+
+ engine_count = GenerateVehicleSortList((const Vehicle**)vl, vehicle_type, _current_player, INVALID_STATION, INVALID_ORDER, window_type);
+ } else {
+ /* Get the list of vehicles in the depot */
+ BuildDepotVehicleList(vehicle_type, tile, &vl, &engine_list_length, &engine_count, NULL, NULL, NULL);
+ }
for (i = 0; i < engine_count; i++) {
const Vehicle *v = vl[i];
int32 ret;
if (!!(v->vehstatus & VS_STOPPED) != start_stop) continue;
- if (vehicle_type == VEH_Train) {
- if (CheckTrainInDepot(v, false) == -1) continue;
- } else {
- if (!(v->vehstatus & VS_HIDDEN)) continue;
+
+ if (!vehicle_list_window) {
+ if (vehicle_type == VEH_Train) {
+ if (CheckTrainInDepot(v, false) == -1) continue;
+ } else {
+ if (!(v->vehstatus & VS_HIDDEN)) continue;
+ }
}
ret = DoCommand(tile, v->index, 0, flags, stop_command);
diff --git a/vehicle_gui.c b/vehicle_gui.c
index c7a5ca6e7..cd153df9d 100644
--- a/vehicle_gui.c
+++ b/vehicle_gui.c
@@ -1224,6 +1224,8 @@ typedef enum VehicleListWindowWidgets {
VLW_WIDGET_OTHER_PLAYER_FILLER,
VLW_WIDGET_SEND_TO_DEPOT,
VLW_WIDGET_AUTOREPLACE,
+ VLW_WIDGET_STOP_ALL,
+ VLW_WIDGET_START_ALL,
VLW_WIDGET_RESIZE,
} VehicleListWindowWidget;
@@ -1240,6 +1242,8 @@ static const byte vehicle_list_widget_moves[] = {
WIDGET_MOVE_DOWN_STRETCH_RIGHT, // VLW_WIDGET_OTHER_PLAYER_FILLER
WIDGET_MOVE_DOWN, // VLW_WIDGET_SEND_TO_DEPOT
WIDGET_MOVE_DOWN, // VLW_WIDGET_AUTOREPLACE
+ WIDGET_MOVE_DOWN_RIGHT, // VLW_WIDGET_STOP_ALL
+ WIDGET_MOVE_DOWN_RIGHT, // VLW_WIDGET_START_ALL
WIDGET_MOVE_DOWN_RIGHT, // VLW_WIDGET_RESIZE
};
@@ -1256,6 +1260,8 @@ static const Widget _vehicle_list_widgets[] = {
{ WWT_PANEL, RESIZE_RTB, 14, 0, 247, 170, 181, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 124, 170, 181, STR_SEND_TO_DEPOTS, STR_SEND_TO_DEPOTS_TIP},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 125, 247, 170, 181, STR_REPLACE_VEHICLES, STR_REPLACE_HELP},
+ { WWT_PUSHIMGBTN, RESIZE_LRTB, 14, 224, 235, 170, 181, SPR_FLAG_VEH_STOPPED, STR_MASS_STOP_LIST_TIP},
+ { WWT_PUSHIMGBTN, RESIZE_LRTB, 14, 236, 247, 170, 181, SPR_FLAG_VEH_RUNNING, STR_MASS_START_LIST_TIP},
{ WWT_RESIZEBOX, RESIZE_LRTB, 14, 248, 259, 170, 181, 0x0, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
@@ -1263,7 +1269,7 @@ static const Widget _vehicle_list_widgets[] = {
/* Resize the bottom row of buttons to make them equal in size when resizing */
static void ResizeVehicleListWidgets(Window *w)
{
- w->widget[VLW_WIDGET_AUTOREPLACE].right = w->widget[VLW_WIDGET_RESIZE].left - 1;
+ w->widget[VLW_WIDGET_AUTOREPLACE].right = w->widget[VLW_WIDGET_STOP_ALL].left - 1;
w->widget[VLW_WIDGET_SEND_TO_DEPOT].right = w->widget[VLW_WIDGET_AUTOREPLACE].right / 2;
w->widget[VLW_WIDGET_AUTOREPLACE].left = w->widget[VLW_WIDGET_SEND_TO_DEPOT].right;
}
@@ -1284,6 +1290,8 @@ static void CreateVehicleListWindow(Window *w)
} else {
SETBIT(w->hidden_state, VLW_WIDGET_SEND_TO_DEPOT);
SETBIT(w->hidden_state, VLW_WIDGET_AUTOREPLACE);
+ SETBIT(w->hidden_state, VLW_WIDGET_STOP_ALL);
+ SETBIT(w->hidden_state, VLW_WIDGET_START_ALL);
}
/* Set up the window widgets */
@@ -1376,8 +1384,8 @@ static void CreateVehicleListWindow(Window *w)
* Aircraft and ships already got the right size widgets */
if (w->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_SMALL) {
ResizeWindowWidgets(w, vehicle_list_widget_moves, lengthof(vehicle_list_widget_moves), vl->vehicle_type == VEH_Train ? 65 : 0, 38);
- ResizeVehicleListWidgets(w);
}
+ ResizeVehicleListWidgets(w);
}
static void DrawVehicleListWindow(Window *w)
@@ -1548,15 +1556,20 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
}
} break;
- case VLW_WIDGET_SEND_TO_DEPOT: // Left button
+ case VLW_WIDGET_SEND_TO_DEPOT:
assert(vl->l.list_length != 0);
DoCommandP(0, GB(w->window_number, 16, 16) /* StationID or OrderID (depending on VLW). Nomatter which one it is, it's needed here */,
(w->window_number & VLW_MASK) | DEPOT_MASS_SEND | (_ctrl_pressed ? DEPOT_SERVICE : 0), NULL, CMD_SEND_TO_DEPOT(vl->vehicle_type));
break;
- case VLW_WIDGET_AUTOREPLACE: // Right button
+ case VLW_WIDGET_AUTOREPLACE:
ShowReplaceVehicleWindow(vl->vehicle_type);
break;
+
+ case VLW_WIDGET_STOP_ALL:
+ case VLW_WIDGET_START_ALL:
+ DoCommandP(0, vl->vehicle_type, (w->window_number & VLW_MASK) | (1 << 1) | (e->we.click.widget == VLW_WIDGET_START_ALL ? 1 : 0), NULL, CMD_MASS_START_STOP);
+ break;
}
} break;