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authorMichael Lutz <michi@icosahedron.de>2019-04-02 21:31:17 +0200
committerMichael Lutz <michi@icosahedron.de>2019-04-09 22:45:15 +0200
commitd3e113eb5f618ce0174fa0dfa2591cb96e999350 (patch)
treec26b96f07fa2f5f20c0eefc4b7116fa65bb51ae0
parentbaf9229931e4d5a3479892007e9bcc875bc9930b (diff)
downloadopenttd-d3e113eb5f618ce0174fa0dfa2591cb96e999350.tar.xz
Codechange: Use std::vector instead of AutoDeleteSmallVector in GS text handling.
-rw-r--r--src/game/game_text.cpp21
-rw-r--r--src/game/game_text.hpp10
-rw-r--r--src/saveload/game_sl.cpp6
3 files changed, 18 insertions, 19 deletions
diff --git a/src/game/game_text.cpp b/src/game/game_text.cpp
index 5016f967d..26498338c 100644
--- a/src/game/game_text.cpp
+++ b/src/game/game_text.cpp
@@ -23,6 +23,7 @@
#include "table/strings.h"
#include <stdarg.h>
+#include <memory>
#include "../safeguards.h"
@@ -80,9 +81,8 @@ LanguageStrings::~LanguageStrings()
* @param file The file to read from.
* @return The raw strings, or NULL upon error.
*/
-LanguageStrings *ReadRawLanguageStrings(const char *file)
+std::unique_ptr<LanguageStrings> ReadRawLanguageStrings(const char *file)
{
- LanguageStrings *ret = NULL;
try {
size_t to_read;
FILE *fh = FioFOpenFile(file, "rb", GAME_DIR, &to_read);
@@ -100,7 +100,7 @@ LanguageStrings *ReadRawLanguageStrings(const char *file)
/* Check for invalid empty filename */
if (*langname == '.' || *langname == 0) return NULL;
- ret = new LanguageStrings(langname, strchr(langname, '.'));
+ std::unique_ptr<LanguageStrings> ret(new LanguageStrings(langname, strchr(langname, '.')));
char buffer[2048];
while (to_read != 0 && fgets(buffer, sizeof(buffer), fh) != NULL) {
@@ -122,7 +122,6 @@ LanguageStrings *ReadRawLanguageStrings(const char *file)
return ret;
} catch (...) {
- delete ret;
return NULL;
}
}
@@ -140,8 +139,8 @@ struct StringListReader : StringReader {
* @param master Are we reading the master file?
* @param translation Are we reading a translation?
*/
- StringListReader(StringData &data, const LanguageStrings *strings, bool master, bool translation) :
- StringReader(data, strings->language, master, translation), p(strings->lines.data()), end(p + strings->lines.size())
+ StringListReader(StringData &data, const LanguageStrings &strings, bool master, bool translation) :
+ StringReader(data, strings.language, master, translation), p(strings.lines.data()), end(p + strings.lines.size())
{
}
@@ -309,7 +308,7 @@ GameStrings *LoadTranslations()
void GameStrings::Compile()
{
StringData data(1);
- StringListReader master_reader(data, this->raw_strings[0], true, false);
+ StringListReader master_reader(data, *this->raw_strings[0], true, false);
master_reader.ParseFile();
if (_errors != 0) throw std::exception();
@@ -318,13 +317,13 @@ void GameStrings::Compile()
StringNameWriter id_writer(&this->string_names);
id_writer.WriteHeader(data);
- for (LanguageStrings *p : this->raw_strings) {
+ for (const auto &p : this->raw_strings) {
data.FreeTranslation();
- StringListReader translation_reader(data, p, false, strcmp(p->language, "english") != 0);
+ StringListReader translation_reader(data, *p, false, strcmp(p->language, "english") != 0);
translation_reader.ParseFile();
if (_errors != 0) throw std::exception();
- this->compiled_strings.push_back(new LanguageStrings(p->language));
+ this->compiled_strings.emplace_back(new LanguageStrings(p->language));
TranslationWriter writer(&this->compiled_strings.back()->lines);
writer.WriteLang(data);
}
@@ -392,7 +391,7 @@ void ReconsiderGameScriptLanguage()
assert(language != NULL);
language++;
- for (LanguageStrings *p : _current_data->compiled_strings) {
+ for (auto &p : _current_data->compiled_strings) {
if (strcmp(p->language, language) == 0) {
_current_data->cur_language = p;
return;
diff --git a/src/game/game_text.hpp b/src/game/game_text.hpp
index 11c63b5ab..d199a5281 100644
--- a/src/game/game_text.hpp
+++ b/src/game/game_text.hpp
@@ -29,12 +29,12 @@ struct LanguageStrings {
/** Container for all the game strings. */
struct GameStrings {
- uint version; ///< The version of the language strings.
- LanguageStrings *cur_language; ///< The current (compiled) language.
+ uint version; ///< The version of the language strings.
+ std::shared_ptr<LanguageStrings> cur_language; ///< The current (compiled) language.
- AutoDeleteSmallVector<LanguageStrings *> raw_strings; ///< The raw strings per language, first must be English/the master language!.
- AutoDeleteSmallVector<LanguageStrings *> compiled_strings; ///< The compiled strings per language, first must be English/the master language!.
- StringList string_names; ///< The names of the compiled strings.
+ std::vector<std::unique_ptr<LanguageStrings>> raw_strings; ///< The raw strings per language, first must be English/the master language!.
+ std::vector<std::shared_ptr<LanguageStrings>> compiled_strings; ///< The compiled strings per language, first must be English/the master language!.
+ StringList string_names; ///< The names of the compiled strings.
void Compile();
};
diff --git a/src/saveload/game_sl.cpp b/src/saveload/game_sl.cpp
index d2a968717..626afb17e 100644
--- a/src/saveload/game_sl.cpp
+++ b/src/saveload/game_sl.cpp
@@ -150,13 +150,13 @@ static void Load_GSTR()
_game_saveload_string = NULL;
SlObject(NULL, _game_language_header);
- LanguageStrings *ls = new LanguageStrings(_game_saveload_string != NULL ? _game_saveload_string : "");
+ std::unique_ptr<LanguageStrings> ls(new LanguageStrings(_game_saveload_string != NULL ? _game_saveload_string : ""));
for (uint i = 0; i < _game_saveload_strings; i++) {
SlObject(NULL, _game_language_string);
ls->lines.push_back(stredup(_game_saveload_string != NULL ? _game_saveload_string : ""));
}
- _current_data->raw_strings.push_back(ls);
+ _current_data->raw_strings.push_back(std::move(ls));
}
/* If there were no strings in the savegame, set GameStrings to NULL */
@@ -176,7 +176,7 @@ static void Save_GSTR()
for (uint i = 0; i < _current_data->raw_strings.size(); i++) {
SlSetArrayIndex(i);
- SlAutolength((AutolengthProc *)SaveReal_GSTR, _current_data->raw_strings[i]);
+ SlAutolength((AutolengthProc *)SaveReal_GSTR, _current_data->raw_strings[i].get());
}
}