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author | Patric Stout <truebrain@openttd.org> | 2021-03-25 23:51:37 +0100 |
---|---|---|
committer | Patric Stout <github@truebrain.nl> | 2021-03-26 12:22:32 +0100 |
commit | d0ed656fd117d69410fa4691f80f8ceeb3d90496 (patch) | |
tree | f07e1a133274eb65e579601ae0e504e3c4d7cc55 | |
parent | 13a52644381b5b4f2f7122d81fee9fb95cc5337a (diff) | |
download | openttd-d0ed656fd117d69410fa4691f80f8ceeb3d90496.tar.xz |
Change: scale heightmaps we export to highest peak and inform the user of this value
Before this commit, it scaled to map-height-limit. Recently this
could also be set to "auto", meaning players don't really know
or care about this value.
This also means that if a player exported a heightmap and wanted
to import it again, looking like the exact same map, he did not
know what value for "highest peak" to use.
-rw-r--r-- | src/lang/english.txt | 1 | ||||
-rw-r--r-- | src/screenshot.cpp | 20 |
2 files changed, 18 insertions, 3 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt index 2554a5a17..9f43788e5 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -4358,6 +4358,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Only a f STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Huge screenshot STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}The screenshot will have a resolution of {COMMA} x {COMMA} pixels. Taking the screenshot may take a while. Do you want to continue? +STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Heightmap successfully saved as '{RAW_STRING}'. Highest peak is {NUM} STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot successfully saved as '{RAW_STRING}' STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshot failed! diff --git a/src/screenshot.cpp b/src/screenshot.cpp index 12047f4ad..06fae707a 100644 --- a/src/screenshot.cpp +++ b/src/screenshot.cpp @@ -39,6 +39,7 @@ uint _num_screenshot_formats; ///< Number of available screenshot format uint _cur_screenshot_format; ///< Index of the currently selected screenshot format in #_screenshot_formats. static char _screenshot_name[128]; ///< Filename of the screenshot file. char _full_screenshot_name[MAX_PATH]; ///< Pathname of the screenshot file. +uint _heightmap_highest_peak; ///< When saving a heightmap, this contains the highest peak on the map. /** * Callback function signature for generating lines of pixel data to be written to the screenshot file. @@ -820,7 +821,7 @@ static void HeightmapCallback(void *userdata, void *buffer, uint y, uint pitch, while (n > 0) { TileIndex ti = TileXY(MapMaxX(), y); for (uint x = MapMaxX(); true; x--) { - *buf = 256 * TileHeight(ti) / (1 + _settings_game.construction.map_height_limit); + *buf = 256 * TileHeight(ti) / (1 + _heightmap_highest_peak); buf++; if (x == 0) break; ti = TILE_ADDXY(ti, -1, 0); @@ -843,6 +844,13 @@ bool MakeHeightmapScreenshot(const char *filename) palette[i].g = i; palette[i].b = i; } + + _heightmap_highest_peak = 0; + for (TileIndex tile = 0; tile < MapSize(); tile++) { + uint h = TileHeight(tile); + _heightmap_highest_peak = std::max(h, _heightmap_highest_peak); + } + const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format; return sf->proc(filename, HeightmapCallback, nullptr, MapSizeX(), MapSizeY(), 8, palette); } @@ -946,8 +954,14 @@ bool MakeScreenshot(ScreenshotType t, const char *name, uint32 width, uint32 hei } if (ret) { - SetDParamStr(0, _screenshot_name); - ShowErrorMessage(STR_MESSAGE_SCREENSHOT_SUCCESSFULLY, INVALID_STRING_ID, WL_WARNING); + if (t == SC_HEIGHTMAP) { + SetDParamStr(0, _screenshot_name); + SetDParam(1, _heightmap_highest_peak); + ShowErrorMessage(STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY, INVALID_STRING_ID, WL_CRITICAL); + } else { + SetDParamStr(0, _screenshot_name); + ShowErrorMessage(STR_MESSAGE_SCREENSHOT_SUCCESSFULLY, INVALID_STRING_ID, WL_WARNING); + } } else { ShowErrorMessage(STR_ERROR_SCREENSHOT_FAILED, INVALID_STRING_ID, WL_ERROR); } |