diff options
author | smatz <smatz@openttd.org> | 2007-11-24 21:41:59 +0000 |
---|---|---|
committer | smatz <smatz@openttd.org> | 2007-11-24 21:41:59 +0000 |
commit | d056b350ebbdecbaae7d0c9269da4aeb70a73f2f (patch) | |
tree | 59d9182f465f1bd860b4126dd855f2ba97143336 | |
parent | 8e19280a726361e6b5cb806272411cd1e5458d48 (diff) | |
download | openttd-d056b350ebbdecbaae7d0c9269da4aeb70a73f2f.tar.xz |
(svn r11516) -Codechange: cleanup of NetworkGameWindow in network_gui.cpp
-rw-r--r-- | src/network/network_gui.cpp | 207 |
1 files changed, 123 insertions, 84 deletions
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp index c72276fe6..918689db8 100644 --- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -209,18 +209,51 @@ static void SortNetworkGameList(network_ql_d *nqld) nqld->l.flags &= ~VL_RESORT; } -/* Uses network_ql_d (network_d, querystr_d and list_d) WP macro */ +/** Enum for NetworkGameWindow, referring to _network_game_window_widgets */ +enum NetworkGameWindowWidgets { + NGWW_CLOSE = 0, ///< Close 'X' button + NGWW_CONN_TXT = 4, ///< 'Connection' droplist + NGWW_CONN_BTN = 5, ///< 'Connection' droplist button + NGWW_PLAYER = 6, ///< Panel with editbox to set player name + + NGWW_NAME = 7, ///< 'Name' button + NGWW_CLIENTS, ///< 'Clients' button + NGWW_INFO, ///< Third button in the game list panel + + NGWW_MATRIX = 10, ///< Panel with list of games + + NGWW_DETAILS = 12, ///< Panel with game details + NGWW_JOIN = 13, ///< 'Join game' button + NGWW_REFRESH = 14, ///< 'Refresh server' button + NGWW_NEWGRF = 15, ///< 'NewGRF Settings' button + + NGWW_FIND = 16, ///< 'Find server' button + NGWW_ADD, ///< 'Add server' button + NGWW_START, ///< 'Start server' button + NGWW_CANCEL, ///< 'Cancel' button +}; + +/** + * Handler of actions done in the NetworkStartServer window + * + * @param w pointer to the Window structure + * @param e pointer to window event + * @note Uses network_ql_d (network_d, querystr_d and list_d) WP macro + * @see struct _network_game_window_widgets + * @see enum NetworkGameWindowWidgets + */ + static void NetworkGameWindowWndProc(Window *w, WindowEvent *e) { network_d *nd = &WP(w, network_ql_d).n; list_d *ld = &WP(w, network_ql_d).l; switch (e->event) { - case WE_CREATE: /* Focus input box */ + case WE_CREATE: // Focus input box w->vscroll.cap = 13; w->resize.step_height = NET_PRC__SIZE_OF_ROW; - nd->field = 3; + nd->field = NGWW_PLAYER; nd->server = NULL; WP(w, network_ql_d).sort_list = NULL; @@ -238,14 +271,16 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e) } if (ld->flags & VL_RESORT) SortNetworkGameList(&WP(w, network_ql_d)); - SetWindowWidgetDisabledState(w, 17, sel == NULL); - /* Join Button disabling conditions */ - SetWindowWidgetDisabledState(w, 16, sel == NULL || // no Selected Server + /* 'Refresh' button invisible if no server selected */ + SetWindowWidgetDisabledState(w, NGWW_REFRESH, sel == NULL); + /* 'Join' button disabling conditions */ + SetWindowWidgetDisabledState(w, NGWW_JOIN, sel == NULL || // no Selected Server !sel->online || // Server offline sel->info.clients_on >= sel->info.clients_max || // Server full !sel->info.compatible); // Revision mismatch - SetWindowWidgetHiddenState(w, 18, sel == NULL || + /* 'NewGRF Settings' button invisible if no NewGRF is used */ + SetWindowWidgetHiddenState(w, NGWW_NEWGRF, sel == NULL || !sel->online || sel->info.grfconfig == NULL); @@ -253,23 +288,23 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e) SetDParam(1, _lan_internet_types_dropdown[_network_lan_internet]); DrawWindowWidgets(w); - DrawEditBox(w, &WP(w, network_ql_d).q, 3); + /* Edit box to set player name */ + DrawEditBox(w, &WP(w, network_ql_d).q, NGWW_PLAYER); - DrawString(9, 23, STR_NETWORK_CONNECTION, TC_GOLD); - DrawString(w->widget[3].left - 100, 23, STR_NETWORK_PLAYER_NAME, TC_GOLD); + DrawString(w->widget[NGWW_PLAYER].left - 100, 23, STR_NETWORK_PLAYER_NAME, TC_GOLD); /* Sort based on widgets: name, clients, compatibility */ switch (ld->sort_type) { - case 6 - 6: DoDrawString(arrow, w->widget[6].right - 10, 42, TC_BLACK); break; - case 7 - 6: DoDrawString(arrow, w->widget[7].right - 10, 42, TC_BLACK); break; - case 8 - 6: DoDrawString(arrow, w->widget[8].right - 10, 42, TC_BLACK); break; + case NGWW_NAME - NGWW_NAME: DoDrawString(arrow, w->widget[NGWW_NAME].right - 10, 42, TC_BLACK); break; + case NGWW_CLIENTS - NGWW_NAME: DoDrawString(arrow, w->widget[NGWW_CLIENTS].right - 10, 42, TC_BLACK); break; + case NGWW_INFO - NGWW_NAME: DoDrawString(arrow, w->widget[NGWW_INFO].right - 10, 42, TC_BLACK); break; } { // draw list of games uint16 y = NET_PRC__OFFSET_TOP_WIDGET + 3; int32 n = 0; int32 pos = w->vscroll.pos; - uint max_name_width = w->widget[6].right - w->widget[6].left - 5; + uint max_name_width = w->widget[NGWW_NAME].right - w->widget[NGWW_NAME].left - 5; const NetworkGameList *cur_item = _network_game_list; while (pos > 0 && cur_item != NULL) { @@ -278,28 +313,28 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e) } while (cur_item != NULL) { - // show highlighted item with a different colour - if (cur_item == sel) GfxFillRect(w->widget[6].left + 1, y - 2, w->widget[8].right - 1, y + 9, 10); + /* show highlighted item with a different colour */ + if (cur_item == sel) GfxFillRect(w->widget[NGWW_NAME].left + 1, y - 2, w->widget[NGWW_INFO].right - 1, y + 9, 10); SetDParamStr(0, cur_item->info.server_name); - DrawStringTruncated(w->widget[6].left + 5, y, STR_02BD, TC_BLACK, max_name_width); + DrawStringTruncated(w->widget[NGWW_NAME].left + 5, y, STR_02BD, TC_BLACK, max_name_width); SetDParam(0, cur_item->info.clients_on); SetDParam(1, cur_item->info.clients_max); SetDParam(2, cur_item->info.companies_on); SetDParam(3, cur_item->info.companies_max); - DrawStringCentered(w->widget[7].left + 39, y, STR_NETWORK_GENERAL_ONLINE, TC_GOLD); + DrawStringCentered(w->widget[NGWW_CLIENTS].left + 39, y, STR_NETWORK_GENERAL_ONLINE, TC_GOLD); - // only draw icons if the server is online + /* only draw icons if the server is online */ if (cur_item->online) { - // draw a lock if the server is password protected. - if (cur_item->info.use_password) DrawSprite(SPR_LOCK, PAL_NONE, w->widget[8].left + 5, y - 1); + /* draw a lock if the server is password protected */ + if (cur_item->info.use_password) DrawSprite(SPR_LOCK, PAL_NONE, w->widget[NGWW_INFO].left + 5, y - 1); - // draw red or green icon, depending on compatibility with server. - DrawSprite(SPR_BLOT, (cur_item->info.compatible ? PALETTE_TO_GREEN : (cur_item->info.version_compatible ? PALETTE_TO_YELLOW : PALETTE_TO_RED)), w->widget[8].left + 15, y); + /* draw red or green icon, depending on compatibility with server */ + DrawSprite(SPR_BLOT, (cur_item->info.compatible ? PALETTE_TO_GREEN : (cur_item->info.version_compatible ? PALETTE_TO_YELLOW : PALETTE_TO_RED)), w->widget[NGWW_INFO].left + 15, y); - // draw flag according to server language - DrawSprite(SPR_FLAGS_BASE + cur_item->info.server_lang, PAL_NONE, w->widget[8].left + 25, y); + /* draw flag according to server language */ + DrawSprite(SPR_FLAGS_BASE + cur_item->info.server_lang, PAL_NONE, w->widget[NGWW_INFO].left + 25, y); } cur_item = cur_item->next; @@ -309,26 +344,26 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e) } /* Draw the right menu */ - GfxFillRect(w->widget[15].left + 1, 43, w->widget[15].right - 1, 92, 157); + GfxFillRect(w->widget[NGWW_DETAILS].left + 1, 43, w->widget[NGWW_DETAILS].right - 1, 92, 157); if (sel == NULL) { - DrawStringCentered(w->widget[15].left + 115, 58, STR_NETWORK_GAME_INFO, TC_FROMSTRING); + DrawStringCentered(w->widget[NGWW_DETAILS].left + 115, 58, STR_NETWORK_GAME_INFO, TC_FROMSTRING); } else if (!sel->online) { SetDParamStr(0, sel->info.server_name); - DrawStringCentered(w->widget[15].left + 115, 68, STR_ORANGE, TC_FROMSTRING); // game name + DrawStringCentered(w->widget[NGWW_DETAILS].left + 115, 68, STR_ORANGE, TC_FROMSTRING); // game name - DrawStringCentered(w->widget[15].left + 115, 132, STR_NETWORK_SERVER_OFFLINE, TC_FROMSTRING); // server offline + DrawStringCentered(w->widget[NGWW_DETAILS].left + 115, 132, STR_NETWORK_SERVER_OFFLINE, TC_FROMSTRING); // server offline } else { // show game info uint16 y = 100; - const uint16 x = w->widget[15].left + 5; + const uint16 x = w->widget[NGWW_DETAILS].left + 5; - DrawStringCentered(w->widget[15].left + 115, 48, STR_NETWORK_GAME_INFO, TC_FROMSTRING); + DrawStringCentered(w->widget[NGWW_DETAILS].left + 115, 48, STR_NETWORK_GAME_INFO, TC_FROMSTRING); SetDParamStr(0, sel->info.server_name); - DrawStringCenteredTruncated(w->widget[15].left, w->widget[15].right, 62, STR_ORANGE, TC_BLACK); // game name + DrawStringCenteredTruncated(w->widget[NGWW_DETAILS].left, w->widget[NGWW_DETAILS].right, 62, STR_ORANGE, TC_BLACK); // game name SetDParamStr(0, sel->info.map_name); - DrawStringCenteredTruncated(w->widget[15].left, w->widget[15].right, 74, STR_02BD, TC_BLACK); // map name + DrawStringCenteredTruncated(w->widget[NGWW_DETAILS].left, w->widget[NGWW_DETAILS].right, 74, STR_02BD, TC_BLACK); // map name SetDParam(0, sel->info.clients_on); SetDParam(1, sel->info.clients_max); @@ -370,12 +405,12 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e) y += 2; if (!sel->info.compatible) { - DrawStringCentered(w->widget[15].left + 115, y, sel->info.version_compatible ? STR_NETWORK_GRF_MISMATCH : STR_NETWORK_VERSION_MISMATCH, TC_FROMSTRING); // server mismatch + DrawStringCentered(w->widget[NGWW_DETAILS].left + 115, y, sel->info.version_compatible ? STR_NETWORK_GRF_MISMATCH : STR_NETWORK_VERSION_MISMATCH, TC_FROMSTRING); // server mismatch } else if (sel->info.clients_on == sel->info.clients_max) { - // Show: server full, when clients_on == clients_max - DrawStringCentered(w->widget[15].left + 115, y, STR_NETWORK_SERVER_FULL, TC_FROMSTRING); // server full + /* Show: server full, when clients_on == clients_max */ + DrawStringCentered(w->widget[NGWW_DETAILS].left + 115, y, STR_NETWORK_SERVER_FULL, TC_FROMSTRING); // server full } else if (sel->info.use_password) { - DrawStringCentered(w->widget[15].left + 115, y, STR_NETWORK_PASSWORD, TC_FROMSTRING); // password warning + DrawStringCentered(w->widget[NGWW_DETAILS].left + 115, y, STR_NETWORK_PASSWORD, TC_FROMSTRING); // password warning } y += 10; @@ -385,24 +420,24 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e) case WE_CLICK: nd->field = e->we.click.widget; switch (e->we.click.widget) { - case 14: // Cancel button + case NGWW_CANCEL: // Cancel button DeleteWindowById(WC_NETWORK_WINDOW, 0); break; - case 4: case 5: - ShowDropDownMenu(w, _lan_internet_types_dropdown, _network_lan_internet, 5, 0, 0); // do it for widget 5 + case NGWW_CONN_TXT: case NGWW_CONN_BTN: // 'Connection' droplist + ShowDropDownMenu(w, _lan_internet_types_dropdown, _network_lan_internet, NGWW_CONN_BTN, 0, 0); // do it for widget NSSW_CONN_BTN break; - case 6: /* Sort by name */ - case 7: /* Sort by connected clients */ - case 8: /* Connectivity (green dot) */ - if (ld->sort_type == e->we.click.widget - 6) ld->flags ^= VL_DESC; + case NGWW_NAME: // Sort by name + case NGWW_CLIENTS: // Sort by connected clients + case NGWW_INFO: // Connectivity (green dot) + if (ld->sort_type == e->we.click.widget - NGWW_NAME) ld->flags ^= VL_DESC; ld->flags |= VL_RESORT; - ld->sort_type = e->we.click.widget - 6; + ld->sort_type = e->we.click.widget - NGWW_NAME; _ng_sorting.order = !!(ld->flags & VL_DESC); _ng_sorting.criteria = ld->sort_type; SetWindowDirty(w); break; - case 9: { /* Matrix to show networkgames */ + case NGWW_MATRIX: { // Matrix to show networkgames NetworkGameList *cur_item; uint32 id_v = (e->we.click.pt.y - NET_PRC__OFFSET_TOP_WIDGET) / NET_PRC__SIZE_OF_ROW; @@ -415,52 +450,54 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e) nd->server = cur_item; SetWindowDirty(w); } break; - case 11: /* Find server automatically */ + case NGWW_FIND: // Find server automatically switch (_network_lan_internet) { case 0: NetworkUDPSearchGame(); break; case 1: NetworkUDPQueryMasterServer(); break; } break; - case 12: { // Add a server - ShowQueryString( + case NGWW_ADD: { // Add a server + ShowQueryString( BindCString(_network_default_ip), STR_NETWORK_ENTER_IP, 31 | 0x1000, // maximum number of characters OR 250, // characters up to this width pixels, whichever is satisfied first w, CS_ALPHANUMERAL); } break; - case 13: /* Start server */ + case NGWW_START: // Start server ShowNetworkStartServerWindow(); break; - case 16: /* Join Game */ + case NGWW_JOIN: // Join Game if (nd->server != NULL) { snprintf(_network_last_host, sizeof(_network_last_host), "%s", inet_ntoa(*(struct in_addr *)&nd->server->ip)); _network_last_port = nd->server->port; ShowNetworkLobbyWindow(nd->server); } break; - case 17: // Refresh + case NGWW_REFRESH: // Refresh if (nd->server != NULL) NetworkUDPQueryServer(nd->server->info.hostname, nd->server->port); break; - case 18: // NewGRF Settings + case NGWW_NEWGRF: // NewGRF Settings if (nd->server != NULL) ShowNewGRFSettings(false, false, false, &nd->server->info.grfconfig); break; } break; - case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */ + case WE_DROPDOWN_SELECT: // we have selected a dropdown item in the list switch (e->we.dropdown.button) { - case 5: + case NGWW_CONN_BTN: _network_lan_internet = e->we.dropdown.index; break; + default: + NOT_REACHED(); } SetWindowDirty(w); break; case WE_MOUSELOOP: - if (nd->field == 3) HandleEditBox(w, &WP(w, network_ql_d).q, 3); + if (nd->field == NGWW_PLAYER) HandleEditBox(w, &WP(w, network_ql_d).q, NGWW_PLAYER); break; case WE_MESSAGE: @@ -470,9 +507,9 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e) break; case WE_KEYPRESS: - if (nd->field != 3) { + if (nd->field != NGWW_PLAYER) { if (nd->server != NULL) { - if (e->we.keypress.keycode == WKC_DELETE) { /* Press 'delete' to remove servers */ + if (e->we.keypress.keycode == WKC_DELETE) { // Press 'delete' to remove servers NetworkGameListRemoveItem(nd->server); NetworkRebuildHostList(); nd->server = NULL; @@ -481,9 +518,9 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e) break; } - if (HandleEditBoxKey(w, &WP(w, network_ql_d).q, 3, e) == 1) break; // enter pressed + if (HandleEditBoxKey(w, &WP(w, network_ql_d).q, NGWW_PLAYER, e) == 1) break; // enter pressed - // The name is only allowed when it starts with a letter! + /* The name is only allowed when it starts with a letter! */ if (_edit_str_buf[0] != '\0' && _edit_str_buf[0] != ' ') { ttd_strlcpy(_network_player_name, _edit_str_buf, lengthof(_network_player_name)); } else { @@ -500,57 +537,59 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e) case WE_RESIZE: { w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height; - w->widget[9].data = (w->vscroll.cap << 8) + 1; + w->widget[NGWW_MATRIX].data = (w->vscroll.cap << 8) + 1; - int widget_width = w->widget[11].right - w->widget[11].left; + int widget_width = w->widget[NGWW_FIND].right - w->widget[NGWW_FIND].left; int space = (w->width - 4 * widget_width - 25) / 3; int offset = 10; for (uint i = 0; i < 4; i++) { - w->widget[11 + i].left = offset; + w->widget[NGWW_FIND + i].left = offset; offset += widget_width; - w->widget[11 + i].right = offset; + w->widget[NGWW_FIND + i].right = offset; offset += space; } } break; - case WE_DESTROY: /* Nicely clean up the sort-list */ + case WE_DESTROY: // Nicely clean up the sort-list free(WP(w, network_ql_d).sort_list); break; } } static const Widget _network_game_window_widgets[] = { -{ WWT_CLOSEBOX, RESIZE_NONE, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, +/* TOP */ +{ WWT_CLOSEBOX, RESIZE_NONE, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // NGWW_CLOSE { WWT_CAPTION, RESIZE_RIGHT, BGC, 11, 449, 0, 13, STR_NETWORK_MULTIPLAYER, STR_NULL}, { WWT_PANEL, RESIZE_RB, BGC, 0, 449, 14, 263, 0x0, STR_NULL}, -/* LEFT SIDE */ -{ WWT_PANEL, RESIZE_LR, BGC, 290, 440, 22, 33, 0x0, STR_NETWORK_ENTER_NAME_TIP}, +{ WWT_TEXT, RESIZE_NONE, BGC, 9, 85, 23, 35, STR_NETWORK_CONNECTION, STR_NULL}, +{ WWT_INSET, RESIZE_NONE, BGC, 90, 181, 22, 33, STR_NETWORK_LAN_INTERNET_COMBO, STR_NETWORK_CONNECTION_TIP}, // NGWW_CONN_TXT +{ WWT_TEXTBTN, RESIZE_NONE, BGC, 170, 180, 23, 32, STR_0225, STR_NETWORK_CONNECTION_TIP}, // NGWW_CONN_BTN -{ WWT_INSET, RESIZE_NONE, BGC, 90, 181, 22, 33, STR_NETWORK_LAN_INTERNET_COMBO, STR_NETWORK_CONNECTION_TIP}, -{ WWT_TEXTBTN, RESIZE_NONE, BGC, 170, 180, 23, 32, STR_0225, STR_NETWORK_CONNECTION_TIP}, +{ WWT_PANEL, RESIZE_LR, BGC, 290, 440, 22, 33, 0x0, STR_NETWORK_ENTER_NAME_TIP}, // NGWW_PLAYER -{ WWT_PUSHTXTBTN, RESIZE_RIGHT, BTC, 10, 70, 42, 53, STR_NETWORK_GAME_NAME, STR_NETWORK_GAME_NAME_TIP}, -{ WWT_PUSHTXTBTN, RESIZE_LR, BTC, 71, 150, 42, 53, STR_NETWORK_CLIENTS_CAPTION, STR_NETWORK_CLIENTS_CAPTION_TIP}, -{ WWT_PUSHTXTBTN, RESIZE_LR, BTC, 151, 190, 42, 53, STR_EMPTY, STR_NETWORK_INFO_ICONS_TIP}, - -{ WWT_MATRIX, RESIZE_RB, BGC, 10, 190, 54, 236, (13 << 8) + 1, STR_NETWORK_CLICK_GAME_TO_SELECT}, -{ WWT_SCROLLBAR, RESIZE_LRB, BGC, 191, 202, 42, 236, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST}, +/* LEFT SIDE */ +{ WWT_PUSHTXTBTN, RESIZE_RIGHT, BTC, 10, 70, 42, 53, STR_NETWORK_GAME_NAME, STR_NETWORK_GAME_NAME_TIP}, // NGWW_NAME +{ WWT_PUSHTXTBTN, RESIZE_LR, BTC, 71, 150, 42, 53, STR_NETWORK_CLIENTS_CAPTION, STR_NETWORK_CLIENTS_CAPTION_TIP}, // NGWW_CLIENTS +{ WWT_PUSHTXTBTN, RESIZE_LR, BTC, 151, 190, 42, 53, STR_EMPTY, STR_NETWORK_INFO_ICONS_TIP}, // NGWW_INFO -{ WWT_PUSHTXTBTN, RESIZE_TB, BTC, 10, 110, 246, 257, STR_NETWORK_FIND_SERVER, STR_NETWORK_FIND_SERVER_TIP}, -{ WWT_PUSHTXTBTN, RESIZE_TB, BTC, 118, 218, 246, 257, STR_NETWORK_ADD_SERVER, STR_NETWORK_ADD_SERVER_TIP}, +{ WWT_MATRIX, RESIZE_RB, BGC, 10, 190, 54, 236, (13 << 8) + 1, STR_NETWORK_CLICK_GAME_TO_SELECT}, // NGWW_MATRIX +{ WWT_SCROLLBAR, RESIZE_LRB, BGC, 191, 202, 42, 236, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, /* RIGHT SIDE */ -{ WWT_PUSHTXTBTN, RESIZE_TB, BTC, 226, 326, 246, 257, STR_NETWORK_START_SERVER, STR_NETWORK_START_SERVER_TIP}, -{ WWT_PUSHTXTBTN, RESIZE_TB, BTC, 334, 434, 246, 257, STR_012E_CANCEL, STR_NULL}, +{ WWT_PANEL, RESIZE_LRB, BGC, 210, 440, 42, 236, 0x0, STR_NULL}, // NGWW_DETAILS -{ WWT_PANEL, RESIZE_LRB, BGC, 210, 440, 42, 236, 0x0, STR_NULL}, +{ WWT_PUSHTXTBTN, RESIZE_LRTB, BTC, 215, 315, 215, 226, STR_NETWORK_JOIN_GAME, STR_NULL}, // NGWW_JOIN +{ WWT_PUSHTXTBTN, RESIZE_LRTB, BTC, 330, 435, 215, 226, STR_NETWORK_REFRESH, STR_NETWORK_REFRESH_TIP}, // NGWW_REFRESH -{ WWT_PUSHTXTBTN, RESIZE_LRTB, BTC, 215, 315, 215, 226, STR_NETWORK_JOIN_GAME, STR_NULL}, -{ WWT_PUSHTXTBTN, RESIZE_LRTB, BTC, 330, 435, 215, 226, STR_NETWORK_REFRESH, STR_NETWORK_REFRESH_TIP}, +{ WWT_PUSHTXTBTN, RESIZE_LRTB, BTC, 330, 435, 197, 208, STR_NEWGRF_SETTINGS_BUTTON, STR_NULL}, // NGWW_NEWGRF -{ WWT_PUSHTXTBTN, RESIZE_LRTB, BTC, 330, 435, 197, 208, STR_NEWGRF_SETTINGS_BUTTON, STR_NULL}, +/* BOTTOM */ +{ WWT_PUSHTXTBTN, RESIZE_TB, BTC, 10, 110, 246, 257, STR_NETWORK_FIND_SERVER, STR_NETWORK_FIND_SERVER_TIP}, // NGWW_FIND +{ WWT_PUSHTXTBTN, RESIZE_TB, BTC, 118, 218, 246, 257, STR_NETWORK_ADD_SERVER, STR_NETWORK_ADD_SERVER_TIP}, // NGWW_ADD +{ WWT_PUSHTXTBTN, RESIZE_TB, BTC, 226, 326, 246, 257, STR_NETWORK_START_SERVER, STR_NETWORK_START_SERVER_TIP}, // NGWW_START +{ WWT_PUSHTXTBTN, RESIZE_TB, BTC, 334, 434, 246, 257, STR_012E_CANCEL, STR_NULL}, // NGWW_CANCEL { WWT_RESIZEBOX, RESIZE_LRTB, BGC, 438, 449, 252, 263, 0x0, STR_RESIZE_BUTTON }, |