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authorglx <glx@openttd.org>2008-03-08 18:32:01 +0000
committerglx <glx@openttd.org>2008-03-08 18:32:01 +0000
commitcad30106d149ce76aad7aff92e186ddf3cf1129a (patch)
treeaaf034217d97f1e9c8560ae28d63cc8013df0c57
parent5d4e98c8001c2957afd3795ba1e6b78d61472764 (diff)
downloadopenttd-cad30106d149ce76aad7aff92e186ddf3cf1129a.tar.xz
(svn r12350) -Fix [FS#1836](r11947): do not try ti flood water tile (performance increase)
-rw-r--r--src/water_cmd.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp
index e78742de8..e41773e7e 100644
--- a/src/water_cmd.cpp
+++ b/src/water_cmd.cpp
@@ -912,7 +912,7 @@ static FloodingBehaviour GetFloodingBehaviour(TileIndex tile)
*/
static void DoFloodTile(TileIndex target)
{
- if (IsTileType(target, MP_WATER)) return;
+ assert(!IsTileType(target, MP_WATER));
bool flooded = false; // Will be set to true if something is changed.
@@ -1033,6 +1033,8 @@ void TileLoop_Water(TileIndex tile)
for (Direction dir = DIR_BEGIN; dir < DIR_END; dir++) {
TileIndex dest = AddTileIndexDiffCWrap(tile, TileIndexDiffCByDir(dir));
if (dest == INVALID_TILE) continue;
+ /* do not try to flood water tiles - increases performance a lot */
+ if (IsTileType(dest, MP_WATER)) continue;
uint z_dest;
Slope slope_dest = (Slope)(GetFoundationSlope(dest, &z_dest) & ~SLOPE_HALFTILE_MASK & ~SLOPE_STEEP);