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author | rubidium <rubidium@openttd.org> | 2014-09-21 08:19:32 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2014-09-21 08:19:32 +0000 |
commit | c9d7e89138c7e8e2a65c455e50338ba99f195753 (patch) | |
tree | 6c5237fa53b9f97f2a907d27ed894c0031029ae0 | |
parent | 2361aaf601e4355986e607e525a75377bf754de8 (diff) | |
download | openttd-c9d7e89138c7e8e2a65c455e50338ba99f195753.tar.xz |
(svn r26870) -Fix (r15190): since freeform edges the 'tile height' at southern edge * 8 pixels just 'south' of the edge tile would not be drawn and would as a result not be refreshed causing artefacts to remain there. This adds a virtual slope to level 0 so it can be redrawn appropriately. Loosely based on patch by ic111
-rw-r--r-- | src/viewport.cpp | 44 | ||||
-rw-r--r-- | src/void_cmd.cpp | 3 |
2 files changed, 19 insertions, 28 deletions
diff --git a/src/viewport.cpp b/src/viewport.cpp index d1eb8f449..bb03355d8 100644 --- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -1046,38 +1046,28 @@ static void ViewportAddLandscape() direction = false; + int min_xy = _settings_game.construction.freeform_edges ? TILE_SIZE : 0; + do { int width_cur = width; - uint x_cur = x; - uint y_cur = y; + int x_cur = x; + int y_cur = y; do { - TileType tt = MP_VOID; - + TileType tt; ti.x = x_cur; ti.y = y_cur; - ti.z = 0; - - ti.tileh = SLOPE_FLAT; - ti.tile = INVALID_TILE; - - if (x_cur < MapMaxX() * TILE_SIZE && - y_cur < MapMaxY() * TILE_SIZE) { - TileIndex tile = TileVirtXY(x_cur, y_cur); - - if (!_settings_game.construction.freeform_edges || (TileX(tile) != 0 && TileY(tile) != 0)) { - if (x_cur == ((int)MapMaxX() - 1) * TILE_SIZE || y_cur == ((int)MapMaxY() - 1) * TILE_SIZE) { - uint maxh = max<uint>(TileHeight(tile), 1); - for (uint h = 0; h < maxh; h++) { - AddTileSpriteToDraw(SPR_SHADOW_CELL, PAL_NONE, ti.x, ti.y, h * TILE_HEIGHT); - } - } - - ti.tile = tile; - ti.tileh = GetTilePixelSlope(tile, &ti.z); - tt = GetTileType(tile); - } + if (IsInsideMM(x_cur, min_xy, MapMaxX() * TILE_SIZE) && + IsInsideMM(y_cur, min_xy, MapMaxY() * TILE_SIZE)) { + ti.tile = TileVirtXY(x_cur, y_cur); + ti.tileh = GetTilePixelSlope(ti.tile, &ti.z); + tt = GetTileType(ti.tile); + } else { + /* We are outside the map => paint black. */ + ti.tile = 0; + ti.tileh = GetTilePixelSlopeOutsideMap(x_cur / (int)TILE_SIZE, y_cur / (int)TILE_SIZE, &ti.z); + tt = MP_VOID; } _vd.foundation_part = FOUNDATION_PART_NONE; @@ -1088,8 +1078,8 @@ static void ViewportAddLandscape() _tile_type_procs[tt]->draw_tile_proc(&ti); - if ((x_cur == (int)MapMaxX() * TILE_SIZE && IsInsideMM(y_cur, 0, MapMaxY() * TILE_SIZE + 1)) || - (y_cur == (int)MapMaxY() * TILE_SIZE && IsInsideMM(x_cur, 0, MapMaxX() * TILE_SIZE + 1))) { + if (((uint)x_cur == MapMaxX() * TILE_SIZE && IsInsideMM(y_cur, 0, MapMaxY() * TILE_SIZE + 1)) || + ((uint)y_cur == MapMaxY() * TILE_SIZE && IsInsideMM(x_cur, 0, MapMaxX() * TILE_SIZE + 1))) { TileIndex tile = TileVirtXY(x_cur, y_cur); ti.tile = tile; ti.tileh = GetTilePixelSlope(tile, &ti.z); diff --git a/src/void_cmd.cpp b/src/void_cmd.cpp index ea918b96a..ffe54df99 100644 --- a/src/void_cmd.cpp +++ b/src/void_cmd.cpp @@ -13,6 +13,7 @@ #include "tile_cmd.h" #include "command_func.h" #include "viewport_func.h" +#include "slope_func.h" #include "table/strings.h" #include "table/sprites.h" @@ -21,7 +22,7 @@ static void DrawTile_Void(TileInfo *ti) { - DrawGroundSprite(SPR_SHADOW_CELL, PAL_NONE); + DrawGroundSprite(SPR_FLAT_BARE_LAND + SlopeToSpriteOffset(ti->tileh), PALETTE_ALL_BLACK); } |