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author | smatz <smatz@openttd.org> | 2008-04-29 23:11:55 +0000 |
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committer | smatz <smatz@openttd.org> | 2008-04-29 23:11:55 +0000 |
commit | c76b2be6447a68fac37d4cfd694eb8ecc3f8a047 (patch) | |
tree | a348f7b1d872ec7a31e35a658bee9b91df928b0a | |
parent | a00371c8db9d3b944d901ea0468eb58fe51418a7 (diff) | |
download | openttd-c76b2be6447a68fac37d4cfd694eb8ecc3f8a047.tar.xz |
(svn r12929) -Fix [FS#1967](r12560): town rating was too often reset to Mediocre
-rw-r--r-- | src/town_cmd.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index d78fec5da..bd297ac2d 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -2300,7 +2300,7 @@ static void UpdateTownGrowRate(Town *t) /* Increase player ratings if they're low */ const Player *p; FOR_ALL_PLAYERS(p) { - if (p->is_active) { + if (p->is_active && t->ratings[p->index] < RATING_GROWTH_MAXIMUM) { t->ratings[p->index] = min((int)RATING_GROWTH_MAXIMUM, t->ratings[p->index] + RATING_GROWTH_UP_STEP); } } |