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author | rubidium <rubidium@openttd.org> | 2012-02-16 20:44:03 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2012-02-16 20:44:03 +0000 |
commit | c5f7a0f69def4f713c25efb05d8acde0956923c0 (patch) | |
tree | 51a2c83e86eb6460f0bc7998296f6fff6a04a041 | |
parent | 9941b4386e287042750588f5384a0cd188ec102b (diff) | |
download | openttd-c5f7a0f69def4f713c25efb05d8acde0956923c0.tar.xz |
(svn r23957) -Fix [FS#4990]: allow sending chat to pre-active clients as the clients start accepting once they send 'map ok' to the server, which is the same moment we change their status to pre-active
-rw-r--r-- | src/network/network_server.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index 9e0c212ff..a6c87405e 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -701,7 +701,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendCommand(const CommandPacke */ NetworkRecvStatus ServerNetworkGameSocketHandler::SendChat(NetworkAction action, ClientID client_id, bool self_send, const char *msg, int64 data) { - if (this->status != STATUS_ACTIVE) return NETWORK_RECV_STATUS_OKAY; + if (this->status < STATUS_PRE_ACTIVE) return NETWORK_RECV_STATUS_OKAY; Packet *p = new Packet(PACKET_SERVER_CHAT); |