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author | terkhen <terkhen@openttd.org> | 2010-04-10 19:30:38 +0000 |
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committer | terkhen <terkhen@openttd.org> | 2010-04-10 19:30:38 +0000 |
commit | c233dc08c148792eddd7b219ff17bb0f7223a8b0 (patch) | |
tree | 8f27a534fe5be9748bbf22bff716502e550a8c59 | |
parent | d308a41cef7fce43fea7a41e731233febcd7fa8c (diff) | |
download | openttd-c233dc08c148792eddd7b219ff17bb0f7223a8b0.tar.xz |
(svn r19599) -Fix [FS#3751]: Vehicles with a weight of zero crashed the game when using realistic acceleration.
-rw-r--r-- | src/ground_vehicle.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ground_vehicle.cpp b/src/ground_vehicle.cpp index 419d9483b..395f0c26b 100644 --- a/src/ground_vehicle.cpp +++ b/src/ground_vehicle.cpp @@ -80,7 +80,7 @@ void GroundVehicle<T, Type>::CargoChanged() } /* Store consist weight in cache. */ - this->acc_cache.cached_weight = weight; + this->acc_cache.cached_weight = max<uint32>(1, weight); /* Now update vehicle power (tractive effort is dependent on weight). */ this->PowerChanged(); |