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authormiham <miham@openttd.org>2006-08-23 13:55:56 +0000
committermiham <miham@openttd.org>2006-08-23 13:55:56 +0000
commitbdc91f54d75833d22a099f76e4689bf9f29e25a6 (patch)
tree149b2e272789cbc2185a69036c47984d6bc6077c
parent7fcc1ec40cbfb978e992071b04fe56a6c1fdf7a3 (diff)
downloadopenttd-bdc91f54d75833d22a099f76e4689bf9f29e25a6.tar.xz
(svn r6064) WebTranslator2 update to 2006-08-23 15:55:27
french - 5 fixed by belugas (4), glx (1) german - 26 fixed, 5 changed by chu (31) turkish - 23 fixed by jnmbk (23)
-rw-r--r--lang/french.txt5
-rw-r--r--lang/german.txt36
-rw-r--r--lang/turkish.txt24
3 files changed, 60 insertions, 5 deletions
diff --git a/lang/french.txt b/lang/french.txt
index 4eeb7dc58..cf6f50f57 100644
--- a/lang/french.txt
+++ b/lang/french.txt
@@ -2905,7 +2905,11 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Wagons M
########### String for New Landscape Generator
STR_GENERATE :{WHITE}Générer
+STR_RANDOM :{BLACK}Nouvelle Amorce
+STR_RANDOM_HELP :{BLACK}Change l'amorce utilisée pour la Génération de Terrain
STR_WORLD_GENERATION_CAPTION :{WHITE}Génération du terrain
+STR_RANDOM_SEED :{BLACK}Amorce:
+STR_RANDOM_SEED_HELP :{BLACK}Cliquer pour saisir une amorce
STR_LAND_GENERATOR :{BLACK}Générateur :
STR_TREE_PLACER :{BLACK}Placement arbres :
STR_HEIGHTMAP_ROTATION :{BLACK}Rotation de la carte d'altitude :
@@ -2937,6 +2941,7 @@ STR_TREE_GENERATION :{BLACK}Générati
STR_UNMOVABLE_GENERATION :{BLACK}Génération des non-déplacables
STR_CLEARING_TILES :{BLACK}Génération des zones rugueuses et pierreuses
STR_SETTINGUP_GAME :{BLACK}Configuration du jeu
+STR_PREPARING_TILELOOP :{BLACK}Rafraîchissement du terrain
STR_PREPARING_GAME :{BLACK}Préparation du jeu
STR_DIFFICULTY_TO_CUSTOM :{WHITE}Cette action a modifié le niveau de difficulté en personnalisé
STR_SE_FLAT_WORLD :{WHITE}Terrain plat
diff --git a/lang/german.txt b/lang/german.txt
index f0b562f04..b6793d955 100644
--- a/lang/german.txt
+++ b/lang/german.txt
@@ -605,8 +605,8 @@ STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Landfläc
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Erzeuge Land durch Zufall
STR_022B_RESET_LANDSCAPE :{BLACK}Landfläche wiederherstellen
STR_022C_RESET_LANDSCAPE :{WHITE}Landfläche wiederherstellen
-STR_LOAD_GAME_HEIGHTMAP :{WHITE}Nutzer Reliefkarte
-STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Nutzer Reliefkarte
+STR_LOAD_GAME_HEIGHTMAP :{WHITE}Nutze Reliefkarte
+STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Nutze Reliefkarte
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Bist du sicher, dass die Landschaft zurückgesetzt werden soll?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landfläche erzeugen
STR_022F_TOWN_GENERATION :{BLACK}Stadt errichten
@@ -886,6 +886,7 @@ STR_TOWNNAME_SWISS :Schweizerisch
STR_TOWNNAME_DANISH :Dänisch
STR_TOWNNAME_TURKISH :Türkisch
STR_TOWNNAME_ITALIAN :italienisch
+STR_TOWNNAME_CATALAN :Katalanisch
############ end of townname region
STR_CURR_GBP :Pfund (£)
@@ -1046,6 +1047,7 @@ STR_CONFIG_PATCHES_ERRMSG_DURATION :{LTBLUE}Dauer d
STR_CONFIG_PATCHES_POPULATION_IN_LABEL :{LTBLUE}Zeige die Einwohnerzahl der Stadt im Label: {ORANGE}{STRING}
STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Unsichtbare Bäume (bei transparenten Gebäuden): {ORANGE}{STRING}
+STR_CONFIG_PATCHES_LAND_GENERATOR :{LTBLUE}Land Generator: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :Original
STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE :{LTBLUE}Maximaler Abstand der Ölraffinerien vom Kartenrand{ORANGE}{STRING}
@@ -1060,8 +1062,8 @@ STR_CONFIG_PATCHES_TREE_PLACER_NONE :Keiner
STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL :Original
STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED :Verbessert
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION :{LTBLUE}Drehung der Reliefkarte: {ORANGE}{STRING}
-STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Entgegen Uhrzeigersinn
-STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE :Im Uhrzeigersinn
+STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :links
+STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE :rechts
STR_CONFIG_PATCHES_PROGRESS_UPDATE_INTERVAL :{LTBLUE}Intervall der Fortschrittsaktualisierung {ORANGE}{STRING} ms
STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT :{LTBLUE}Höhenstufe der Karte eines flachen Szenarios: {ORANGE}{STRING}
@@ -1464,6 +1466,7 @@ STR_CONFIG_PATCHES_MAP_Y :{LTBLUE}Y-Abmes
STR_PNGMAP_ERROR :{WHITE}Kann Landschaft nicht aus PNG-Datei laden...
STR_PNGMAP_ERR_FILE_NOT_FOUND :{WHITE}...Datei nicht gefunden.
+STR_PNGMAP_ERR_IMAGE_TYPE :{WHITE}...kann Grafik-Typ nicht umwandeln. 8- oder 24-bit PNG Datei erforderlich.
STR_BMPMAP_ERROR :{WHITE}Kann Landschaft nicht aus BMP-Datei laden...
STR_BMPMAP_ERR_IMAGE_TYPE :{WHITE}...kann Bildtyp nicht umwandeln.
@@ -2901,12 +2904,24 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Angetrie
########### String for New Landscape Generator
STR_GENERATE :{WHITE}Erzeugen
+STR_RANDOM :{BLACK}Zufällig
+STR_RANDOM_HELP :{BLACK}Ändere den Zufallsstartwert für die Landschaftsgenerierung
+STR_WORLD_GENERATION_CAPTION :{WHITE}Welterstellung
+STR_RANDOM_SEED :{BLACK}Zufallsstartwert:
+STR_RANDOM_SEED_HELP :{BLACK}Gib einen Zufallsstartwert ein
STR_LAND_GENERATOR :{BLACK}Landgenerator:
-STR_HEIGHTMAP_ROTATION :{BLACK}Reliefkartendrehung:
+STR_TREE_PLACER :{BLACK}Baumalgorithmus
+STR_HEIGHTMAP_ROTATION :{BLACK}Kartendrehung:
+STR_SMOOTHNESS :{BLACK}Weichheit:
+STR_SNOW_LINE_HEIGHT :{BLACK}Höhe der Schneegrenze
STR_DATE :{BLACK}Datum:
STR_NUMBER_OF_TOWNS :{BLACK}Städteanzahl:
STR_NUMBER_OF_INDUSTRIES :{BLACK}Industriedichte:
STR_GENERATE_DATE :{BLACK}{DATE_LONG}
+STR_SNOW_LINE_UP :{BLACK}Höhenstufe der Schneegrenze um eins erhöhen
+STR_SNOW_LINE_DOWN :{BLACK}Höhenstufe der Schneegrenze um eins reduzieren
+STR_SNOW_LINE_QUERY_CAPT :{WHITE}Ändere die Höhe der Schneegrenze
+STR_START_DATE_QUERY_CAPT :{WHITE}Ändere Startjahr
STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Skalierungswarnung
STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Zu starke Skalierung der Karte ist nicht empfohlen. Trotzdem Generierung fortsetzen?
STR_SNOW_LINE_HEIGHT_NUM :{NUM}
@@ -2916,14 +2931,25 @@ STR_GENERATION_WORLD :{WHITE}Generier
STR_GENERATION_ABORT :{BLACK}Abbrechen
STR_GENERATION_ABORT_CAPTION :{WHITE}Weltgenerierung abbrechen
STR_GENERATION_ABORT_MESSAGE :{YELLOW}Soll die Weltgenerierung wirklich abgebrochen werden?
+STR_PROGRESS :{WHITE}{NUM}% abgeschlossen
STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
+STR_WORLD_GENERATION :{BLACK}Welterstellung
+STR_TREE_GENERATION :{BLACK}Baumerzeugung
+STR_SETTINGUP_GAME :{BLACK}Bereite Spiel vor
+STR_PREPARING_GAME :{BLACK}Bereite Spiel vor
STR_DIFFICULTY_TO_CUSTOM :{WHITE}Diese Aktion änderte den Schwierigkeitsgrad zu individuell
+STR_SE_FLAT_WORLD :{WHITE}Flache Landschaft
+STR_SE_FLAT_WORLD_TIP :{BLACK}Erzeuge flache Landschaft
+STR_SE_RANDOM_LAND :{WHITE}Zufällige Landschaft
+STR_SE_NEW_WORLD :{BLACK}Erzeuge ein neues Szenario
+STR_SE_CAPTION :{WHITE}Szenariotyp
STR_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Höhenstufe des flachen Landes um eins reduzieren
STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Höhenstufe das flachen Landes um eins erhöhen
STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Ändere die Höhenstufe des flachen Landes
STR_FLAT_WORLD_HEIGHT :{BLACK}Höhenstufe des flachen Landes:
STR_FLAT_WORLD_HEIGHT_NUM :{NUM}
+STR_SMALLMAP_CENTER :{BLACK}Zentriere Zusatzansicht auf akutelle Position
########### String for new airports
STR_SMALL_AIRPORT :{BLACK}klein
diff --git a/lang/turkish.txt b/lang/turkish.txt
index 88dd3a589..add41e4f1 100644
--- a/lang/turkish.txt
+++ b/lang/turkish.txt
@@ -718,6 +718,8 @@ STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Senaryo
STR_0298_LOAD_SCENARIO :{WHITE}Senaryo Yükle
STR_0299_SAVE_SCENARIO :{WHITE}Senaryo Kaydet
STR_029A_PLAY_SCENARIO :{BLACK}Senaryo Oyna
+STR_PLAY_HEIGHTMAP :{BLACK}Yükseklik Hairtasi Oyna
+STR_PLAY_HEIGHTMAP_HINT :{BLACK}Yükseklik haritasini kullanarak yeni oyun baslat
STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Bu senaryodan çikmak istediginizden emin misiniz ?
STR_029C_QUIT_EDITOR :{WHITE}Editörden Çik
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...nüfusu en az 1200 olan sehirlere yapilabilir
@@ -883,6 +885,7 @@ STR_TOWNNAME_SWISS :isviçrece
STR_TOWNNAME_DANISH :Danimarkaca
STR_TOWNNAME_TURKISH :Türkçe
STR_TOWNNAME_ITALIAN :Italyanca
+STR_TOWNNAME_CATALAN :Katalanca
############ end of townname region
STR_CURR_GBP :Sterlin (£)
@@ -1050,6 +1053,7 @@ STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Dümdüz
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH :Düzgün
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH :Engebeli
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Çok Engebeli
+STR_CONFIG_PATCHES_TREE_PLACER :{LTBLUE}Agaç üretme algoritmasi: {ORANGE}{STRING}
STR_CONFIG_PATCHES_TREE_PLACER_NONE :Hiçbiri
STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL :Özgün
STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED :Gelismis
@@ -1454,6 +1458,8 @@ STR_CONFIG_PATCHES_MAP_Y :{LTBLUE}Haritan
##### PNG-MAP-Loader
+STR_PNGMAP_ERROR :{WHITE}PNG'den yükseklik haritasi yüklenemedi...
+STR_PNGMAP_ERR_FILE_NOT_FOUND :{WHITE}...dosya bulunamadi.
STR_PNGMAP_ERR_IMAGE_TYPE :{WHITE}...resim türü islenemiyor. 8 veya 24-bit PNG resmi gerekli.
STR_PNGMAP_ERR_MISC :{WHITE}...yanlis bir seyler oldu. (dosya bozuk olabilir)
@@ -2895,10 +2901,13 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Güç Vere
STR_GENERATE :{WHITE}Olustur
STR_RANDOM :{BLACK}Rastgele
STR_RANDOM_HELP :{BLACK}Harita yapimi için kullanilan rastgele sayiyi degistir
+STR_WORLD_GENERATION_CAPTION :{WHITE}Harita üretimi
STR_RANDOM_SEED :{BLACK}Rastgele Sayi:
STR_RANDOM_SEED_HELP :{BLACK}Rastgele bir sayi girmek için tiklayin
STR_LAND_GENERATOR :{BLACK}Harita üretici:
+STR_TREE_PLACER :{BLACK}Agaç algoritmasi:
STR_HEIGHTMAP_ROTATION :{BLACK}Yükseklik haritasi döndür:
+STR_TERRAIN_TYPE :{BLACK}Arazi türü:
STR_QUANTITY_OF_SEA_LAKES :{BLACK}Deniz seviyesi:
STR_SMOOTHNESS :{BLACK}Düzlük seviyesi:
STR_SNOW_LINE_HEIGHT :{BLACK}Kar yuksekligi:
@@ -2906,27 +2915,42 @@ STR_DATE :{BLACK}Tarih:
STR_NUMBER_OF_TOWNS :{BLACK}Sehir sayisi:
STR_NUMBER_OF_INDUSTRIES :{BLACK}Fabrika sayisi:
STR_GENERATE_DATE :{BLACK}{DATE_LONG}
+STR_SNOW_LINE_UP :{BLACK}Kar yüksekligini bir arttir
STR_SNOW_LINE_DOWN :{BLACK}Kar yüksekligini bir azalt
+STR_SNOW_LINE_QUERY_CAPT :{WHITE}Kar yüksekligini degistir
+STR_START_DATE_QUERY_CAPT :{WHITE}Baslangic yilini degistir
STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Ölcek uyarisi
+STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Kaynak haritanin boyutunu degistirmek önerilmex. Harita olusturmaya devam edilsin mi?
STR_SNOW_LINE_HEIGHT_NUM :{NUM}
STR_HEIGHTMAP_NAME :{BLACK}Yükseklik haritasi adi:
STR_HEIGHTMAP_SIZE :{BLACK}Boyut: {ORANGE}{NUM} x {NUM}
STR_GENERATION_WORLD :{WHITE}Harita olusturuluyor...
STR_GENERATION_ABORT :{BLACK}iptal
+STR_GENERATION_ABORT_CAPTION :{WHITE}Harita Yapmayi iptal Et
STR_GENERATION_ABORT_MESSAGE :{YELLOW}Olusturmayi iptal etmek istediginizden emin misiniz?
STR_PROGRESS :{WHITE}%{NUM} tamamlandi
STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
+STR_WORLD_GENERATION :{BLACK}Harita üretimi
+STR_TREE_GENERATION :{BLACK}Agaç üretimi
+STR_UNMOVABLE_GENERATION :{BLACK}Tasinmaz üretimi
STR_CLEARING_TILES :{BLACK}Engebeli ve kayalik alan olustur
STR_SETTINGUP_GAME :{BLACK}Oyun ayarlaniyor
STR_PREPARING_TILELOOP :{BLACK}tile-loop çalistiriliyor
STR_PREPARING_GAME :{BLACK}Oyun hazirlaniyor
+STR_DIFFICULTY_TO_CUSTOM :{WHITE}Bu islem zorluk seviyesini özel'e getirdi
STR_SE_FLAT_WORLD :{WHITE}Düzlük alan
STR_SE_FLAT_WORLD_TIP :{BLACK}Düzlük alan olustur
STR_SE_RANDOM_LAND :{WHITE}Rastgele alan
STR_SE_NEW_WORLD :{BLACK}Yeni senaryo olustur
STR_SE_CAPTION :{WHITE}Senaryo türü
+STR_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Düzlügü bir alçalt
+STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Düzlügün yüksekligini bir arttir
+STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Düzlügün yüksekligini degistir
+STR_FLAT_WORLD_HEIGHT :{BLACK}Düzlügün Yüksekligi:
STR_FLAT_WORLD_HEIGHT_NUM :{NUM}
+STR_SMALLMAP_CENTER :{BLACK}Küçük haritayi burada ortala
+
########### String for new airports
STR_SMALL_AIRPORT :{BLACK}Küçük
STR_CITY_AIRPORT :{BLACK}Sehirlerarasi