diff options
author | rubidium <rubidium@openttd.org> | 2009-11-17 09:09:20 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-11-17 09:09:20 +0000 |
commit | bdb118aa69131d401850ad6209da8ffd748531b4 (patch) | |
tree | 0de56b7af7dc7046857df63ceecd3bb03de9e9dc | |
parent | a808623b24b247d3a8b3b08875dd6cd2e22a85c6 (diff) | |
download | openttd-bdb118aa69131d401850ad6209da8ffd748531b4.tar.xz |
(svn r18134) -Codechange: scale the offset of the text/vehicle in the vehicle lists based on the font and the unit numbers in the list
-rw-r--r-- | src/group_gui.cpp | 2 | ||||
-rw-r--r-- | src/vehicle_gui.cpp | 26 | ||||
-rw-r--r-- | src/vehicle_gui_base.h | 1 |
3 files changed, 24 insertions, 5 deletions
diff --git a/src/group_gui.cpp b/src/group_gui.cpp index 4b72080e9..8fe54f9f0 100644 --- a/src/group_gui.cpp +++ b/src/group_gui.cpp @@ -15,7 +15,6 @@ #include "textbuf_gui.h" #include "command_func.h" #include "vehicle_gui.h" -#include "vehicle_gui_base.h" #include "vehicle_base.h" #include "group.h" #include "strings_func.h" @@ -27,6 +26,7 @@ #include "widgets/dropdown_type.h" #include "widgets/dropdown_func.h" #include "tilehighlight_func.h" +#include "vehicle_gui_base.h" #include "table/strings.h" #include "table/sprites.h" diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp index 20e35fcfa..9bf5e6841 100644 --- a/src/vehicle_gui.cpp +++ b/src/vehicle_gui.cpp @@ -100,6 +100,22 @@ void BaseVehicleListWindow::BuildVehicleList(Owner owner, uint16 index, uint16 w GenerateVehicleSortList(&this->vehicles, this->vehicle_type, owner, index, window_type); + uint unitnumber = 0; + for (const Vehicle **v = this->vehicles.Begin(); v != this->vehicles.End(); v++) { + unitnumber = max<uint>(unitnumber, (*v)->unitnumber); + } + + /* Because 111 is much less wide than e.g. 999 we use the + * wider numbers to determine the width instead of just + * the random number that it seems to be. */ + if (unitnumber >= 1000) { + this->max_unitnumber = 9999; + } else if (unitnumber >= 100) { + this->max_unitnumber = 999; + } else { + this->max_unitnumber = 99; + } + this->vehicles.RebuildDone(); this->vscroll.SetCount(this->vehicles.Length()); } @@ -827,11 +843,13 @@ void BaseVehicleListWindow::DrawVehicleListItems(VehicleID selected_vehicle, int int right = r.right - WD_MATRIX_RIGHT; bool rtl = _dynlang.text_dir == TD_RTL; - int text_left = left + (rtl ? 0 : 19); - int text_right = right - (rtl ? 19 : 0); + SetDParam(0, this->max_unitnumber); + int text_offset = GetStringBoundingBox(STR_JUST_INT).width + WD_FRAMERECT_RIGHT; + int text_left = left + (rtl ? 0 : text_offset); + int text_right = right - (rtl ? text_offset : 0); - int orderlist_left = left + (rtl ? 0 : 138); - int orderlist_right = right - (rtl ? 138 : 0); + int orderlist_left = left + (rtl ? 0 : 120 + text_offset); + int orderlist_right = right - (rtl ? 120 + text_offset : 0); int vehicle_button_x = rtl ? right - 8 : left; diff --git a/src/vehicle_gui_base.h b/src/vehicle_gui_base.h index 6ce4b65ac..5380aacb0 100644 --- a/src/vehicle_gui_base.h +++ b/src/vehicle_gui_base.h @@ -20,6 +20,7 @@ struct BaseVehicleListWindow: public Window { GUIVehicleList vehicles; ///< The list of vehicles Listing *sorting; ///< Pointer to the vehicle type related sorting. VehicleType vehicle_type; ///< The vehicle type that is sorted + UnitID max_unitnumber; ///< The maximum UnitID static const StringID vehicle_sorter_names[]; static GUIVehicleList::SortFunction * const vehicle_sorter_funcs[]; |