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authorrubidium <rubidium@openttd.org>2008-08-02 22:54:38 +0000
committerrubidium <rubidium@openttd.org>2008-08-02 22:54:38 +0000
commitbd0a42074444264b448ea5ddc34e79ea400fe20a (patch)
tree373ccda8723360ad95343d0d54766240d8e0de3c
parente9b62103e485414e4da419d6b2f286304d950774 (diff)
downloadopenttd-bd0a42074444264b448ea5ddc34e79ea400fe20a.tar.xz
(svn r13955) -Codechange [YAPP]: Try to extend the path of a stuck train so it is able to continue. (michi_cc)
-rw-r--r--src/lang/english.txt1
-rw-r--r--src/train.h1
-rw-r--r--src/train_cmd.cpp105
3 files changed, 107 insertions, 0 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt
index 915a99da0..2bf550160 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -988,6 +988,7 @@ STR_CANT_SHARE_ORDER_LIST :{WHITE}Can't sh
STR_CANT_COPY_ORDER_LIST :{WHITE}Can't copy order list...
STR_END_OF_SHARED_ORDERS :{SETX 10}- - End of Shared Orders - -
+STR_TRAIN_IS_STUCK :{WHITE}Train {COMMA} can't find a path to continue.
STR_TRAIN_IS_LOST :{WHITE}Train {COMMA} is lost.
STR_TRAIN_IS_UNPROFITABLE :{WHITE}Train {COMMA}'s profit last year was {CURRENCY}
STR_EURO_INTRODUCE :{BLACK}{BIGFONT}European Monetary Union!{}{}The Euro is introduced as the sole currency for everyday transactions in your country!
diff --git a/src/train.h b/src/train.h
index 81b512c1b..27e232935 100644
--- a/src/train.h
+++ b/src/train.h
@@ -274,6 +274,7 @@ void UpdateTrainAcceleration(Vehicle* v);
void CheckTrainsLengths();
void FreeTrainTrackReservation(const Vehicle *v, TileIndex origin = INVALID_TILE, Trackdir orig_td = INVALID_TRACKDIR);
+bool TryPathReserve(Vehicle *v, bool mark_as_stuck = false, bool first_tile_okay = false);
/**
* This class 'wraps' Vehicle; you do not actually instantiate this class.
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp
index 7a017f472..a2aa8dd27 100644
--- a/src/train_cmd.cpp
+++ b/src/train_cmd.cpp
@@ -2833,6 +2833,79 @@ static Track ChooseTrainTrack(Vehicle* v, TileIndex tile, DiagDirection enterdir
return best_track;
}
+/**
+ * Try to reserve a path to a safe position.
+ *
+ * @param v The vehicle
+ * @return True if a path could be reserved
+ */
+bool TryPathReserve(Vehicle *v, bool first_tile_okay, bool mark_as_stuck)
+{
+ assert(v->type == VEH_TRAIN && IsFrontEngine(v));
+
+ /* We have to handle depots specially as the track follower won't look
+ * at the depot tile itself but starts from the next tile. If we are still
+ * inside the depot, a depot reservation can never be ours. */
+ if (v->u.rail.track & TRACK_BIT_DEPOT) {
+ if (GetDepotWaypointReservation(v->tile)) {
+ if (mark_as_stuck) MarkTrainAsStuck(v);
+ return false;
+ } else {
+ /* Depot not reserved, but the next tile might be. */
+ TileIndex next_tile = TileAddByDiagDir(v->tile, GetRailDepotDirection(v->tile));
+ if (HasReservedTracks(next_tile, DiagdirReachesTracks(GetRailDepotDirection(v->tile)))) return false;
+ }
+ }
+
+ /* Special check if we are in front of a two-sided conventional signal. */
+ DiagDirection dir = TrainExitDir(v->direction, v->u.rail.track);
+ TileIndex next_tile = TileAddByDiagDir(v->tile, dir);
+ if (IsTileType(next_tile, MP_RAILWAY) && HasReservedTracks(next_tile, DiagdirReachesTracks(dir))) {
+ /* Can have only one reserved trackdir. */
+ Trackdir td = FindFirstTrackdir((TrackdirBits)(GetReservedTrackbits(next_tile) * 0x101 & DiagdirReachesTrackdirs(dir)));
+ if (HasSignalOnTrackdir(next_tile, td) && HasSignalOnTrackdir(next_tile, ReverseTrackdir(td)) &&
+ !IsPbsSignal(GetSignalType(next_tile, TrackdirToTrack(td)))) {
+ /* Signal already reserved, is not ours. */
+ if (mark_as_stuck) MarkTrainAsStuck(v);
+ return false;
+ }
+ }
+
+ PBSTileInfo origin = FollowTrainReservation(v);
+ /* If we have a reserved path and the path ends at a safe tile, we are finished already. */
+ if (origin.okay && (v->tile != origin.tile || first_tile_okay)) {
+ /* Can't be stuck then. */
+ if (HasBit(v->u.rail.flags, VRF_TRAIN_STUCK)) InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
+ ClrBit(v->u.rail.flags, VRF_TRAIN_STUCK);
+ return true;
+ }
+
+ /* If we are in a depot, tentativly reserve the depot. */
+ if (v->u.rail.track & TRACK_BIT_DEPOT) {
+ SetDepotWaypointReservation(v->tile, true);
+ if (_settings_client.gui.show_track_reservation) MarkTileDirtyByTile(v->tile);
+ }
+
+ DiagDirection exitdir = TrackdirToExitdir(origin.trackdir);
+ TileIndex new_tile = TileAddByDiagDir(origin.tile, exitdir);
+ TrackBits reachable = TrackdirBitsToTrackBits((TrackdirBits)GetTileTrackStatus(new_tile, TRANSPORT_RAIL, 0) & DiagdirReachesTrackdirs(exitdir));
+
+ if (_settings_game.pf.pathfinder_for_trains != VPF_NTP && _settings_game.pf.forbid_90_deg) reachable &= ~TrackCrossesTracks(TrackdirToTrack(origin.trackdir));
+
+ bool res_made = false;
+ ChooseTrainTrack(v, new_tile, exitdir, reachable, true, &res_made, mark_as_stuck);
+
+ if (!res_made) {
+ /* Free the depot reservation as well. */
+ if (v->u.rail.track & TRACK_BIT_DEPOT) SetDepotWaypointReservation(v->tile, false);
+ return false;
+ }
+
+ if (HasBit(v->u.rail.flags, VRF_TRAIN_STUCK)) InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
+ ClrBit(v->u.rail.flags, VRF_TRAIN_STUCK);
+ return true;
+}
+
static bool CheckReverseTrain(Vehicle *v)
{
@@ -3873,6 +3946,38 @@ static void TrainLocoHandler(Vehicle *v, bool mode)
if (!mode) HandleLocomotiveSmokeCloud(v);
+ /* Handle stuck trains. */
+ if (!mode && HasBit(v->u.rail.flags, VRF_TRAIN_STUCK)) {
+ ++v->load_unload_time_rem;
+
+ /* Should we try reversing this tick if still stuck? */
+ bool turn_around = v->load_unload_time_rem % (_settings_game.pf.wait_for_pbs_path * DAY_TICKS) == 0 && _settings_game.pf.wait_for_pbs_path < 255;
+
+ if (!turn_around && v->u.rail.force_proceed == 0) return;
+ if (!TryPathReserve(v)) {
+ /* Still stuck. */
+ if (turn_around) ReverseTrainDirection(v);
+
+ if (HasBit(v->u.rail.flags, VRF_TRAIN_STUCK) && v->load_unload_time_rem > 2 * _settings_game.pf.wait_for_pbs_path * DAY_TICKS) {
+ /* Show message to player. */
+ if (_settings_client.gui.lost_train_warn && v->owner == _local_player) {
+ SetDParam(0, v->unitnumber);
+ AddNewsItem(
+ STR_TRAIN_IS_STUCK,
+ NS_ADVICE,
+ v->index,
+ 0);
+ }
+ v->load_unload_time_rem = 0;
+ }
+ /* Exit if force proceed not pressed, else reset stuck flag anyway. */
+ if (v->u.rail.force_proceed == 0) return;
+ ClrBit(v->u.rail.flags, VRF_TRAIN_STUCK);
+ v->load_unload_time_rem = 0;
+ InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
+ }
+ }
+
int j = UpdateTrainSpeed(v);
/* we need to invalidate the widget if we are stopping from 'Stopping 0 km/h' to 'Stopped' */