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authorrubidium <rubidium@openttd.org>2008-08-02 22:57:18 +0000
committerrubidium <rubidium@openttd.org>2008-08-02 22:57:18 +0000
commitbba8ff290ea114099e1afa8ef8d65ae6a8600f37 (patch)
tree7786762d0673cc8cf376a5d0773bdc5829154819
parent88b1ee0b436e0c8590ea4803d168b8c953018fa4 (diff)
downloadopenttd-bba8ff290ea114099e1afa8ef8d65ae6a8600f37.tar.xz
(svn r13966) -Codechange [YAPP]: Bar level crossings upon path reservation. (michi_cc)
-rw-r--r--src/pbs.cpp7
-rw-r--r--src/train_cmd.cpp8
2 files changed, 12 insertions, 3 deletions
diff --git a/src/pbs.cpp b/src/pbs.cpp
index 04b956fbd..089591e9b 100644
--- a/src/pbs.cpp
+++ b/src/pbs.cpp
@@ -101,6 +101,8 @@ bool TryReserveRailTrack(TileIndex tile, Track t)
case MP_ROAD:
if (IsLevelCrossing(tile) && !GetCrossingReservation(tile)) {
SetCrossingReservation(tile, true);
+ BarCrossing(tile);
+ MarkTileDirtyByTile(tile);
return true;
}
break;
@@ -149,7 +151,10 @@ bool TryReserveRailTrack(TileIndex tile, Track t)
break;
case MP_ROAD:
- if (IsLevelCrossing(tile)) SetCrossingReservation(tile, false);
+ if (IsLevelCrossing(tile)) {
+ SetCrossingReservation(tile, false);
+ UpdateLevelCrossing(tile);
+ }
break;
case MP_STATION:
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp
index d774a7ee6..0fdac279d 100644
--- a/src/train_cmd.cpp
+++ b/src/train_cmd.cpp
@@ -1773,8 +1773,8 @@ void UpdateLevelCrossing(TileIndex tile, bool sound)
{
assert(IsLevelCrossingTile(tile));
- /* train on crossing || train approaching crossing */
- bool new_state = VehicleFromPos(tile, NULL, &TrainOnTileEnum) != NULL || TrainApproachingCrossing(tile);
+ /* train on crossing || train approaching crossing || reserved */
+ bool new_state = VehicleFromPos(tile, NULL, &TrainOnTileEnum) != NULL || TrainApproachingCrossing(tile) || GetCrossingReservation(tile);
if (new_state != IsCrossingBarred(tile)) {
if (new_state && sound) {
@@ -3734,6 +3734,10 @@ static void TrainController(Vehicle *v, Vehicle *nomove, bool update_image)
if (IsFrontEngine(v)) {
v->load_unload_time_rem = 0;
+ /* If we are approching a crossing that is reserved, play the sound now. */
+ TileIndex crossing = TrainApproachingCrossingTile(v);
+ if (crossing != INVALID_TILE && GetCrossingReservation(crossing)) SndPlayTileFx(SND_0E_LEVEL_CROSSING, crossing);
+
/* Always try to extend the reservation when entering a tile. */
CheckNextTrainTile(v);
}