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author | alberth <alberth@openttd.org> | 2011-02-05 16:20:55 +0000 |
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committer | alberth <alberth@openttd.org> | 2011-02-05 16:20:55 +0000 |
commit | b992a939966dfe50e16688d1f30767a50b2d2bc5 (patch) | |
tree | fcb370af3a43975d1021087fda7e86e515164762 | |
parent | 915e339d0f395305ec722925bfd8f4fdd09f30a3 (diff) | |
download | openttd-b992a939966dfe50e16688d1f30767a50b2d2bc5.tar.xz |
(svn r21976) -Doc: Document several crash handling functions.
-rw-r--r-- | src/roadveh.h | 2 | ||||
-rw-r--r-- | src/roadveh_cmd.cpp | 15 | ||||
-rw-r--r-- | src/train.h | 2 | ||||
-rw-r--r-- | src/train_cmd.cpp | 9 |
4 files changed, 26 insertions, 2 deletions
diff --git a/src/roadveh.h b/src/roadveh.h index 58b7d0750..c10bb1503 100644 --- a/src/roadveh.h +++ b/src/roadveh.h @@ -90,7 +90,7 @@ struct RoadVehicle : public GroundVehicle<RoadVehicle, VEH_ROAD> { uint16 blocked_ctr; byte overtaking; ///< Set to #RVSB_DRIVE_SIDE when overtaking, otherwise 0. byte overtaking_ctr; ///< The length of the current overtake attempt. - uint16 crashed_ctr; + uint16 crashed_ctr; ///< Animation counter when the vehicle has crashed. @see RoadVehIsCrashed byte reverse_ctr; RoadType roadtype; diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp index 44717dda6..b3d196c11 100644 --- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -415,6 +415,10 @@ FORCEINLINE int RoadVehicle::GetCurrentMaxSpeed() const return max_speed; } +/** + * Delete last vehicle of a chain road vehicles. + * @param v First roadvehicle. + */ static void DeleteLastRoadVeh(RoadVehicle *v) { Vehicle *u = v; @@ -441,6 +445,11 @@ static void RoadVehSetRandomDirection(RoadVehicle *v) } while ((v = v->Next()) != NULL); } +/** + * Road vehicle chain has crashed. + * @param v First roadvehicle. + * @return whether the chain still exists. + */ static bool RoadVehIsCrashed(RoadVehicle *v) { v->crashed_ctr++; @@ -457,6 +466,12 @@ static bool RoadVehIsCrashed(RoadVehicle *v) return true; } +/** + * Check routine whether a road and a train vehicle have collided. + * @param v %Train vehicle to test. + * @param data Road vehicle to test. + * @return %Train vehicle if the vehicles collided, else \c NULL. + */ static Vehicle *EnumCheckRoadVehCrashTrain(Vehicle *v, void *data) { const Vehicle *u = (Vehicle*)data; diff --git a/src/train.h b/src/train.h index 085987a7f..815aef839 100644 --- a/src/train.h +++ b/src/train.h @@ -73,7 +73,7 @@ struct Train : public GroundVehicle<Train, VEH_TRAIN> { /* Link between the two ends of a multiheaded engine */ Train *other_multiheaded_part; - uint16 crash_anim_pos; + uint16 crash_anim_pos; ///< Crash animation counter. uint16 flags; TrackBitsByte track; diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index 883f46fae..506845d59 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -3299,6 +3299,10 @@ static void DeleteLastWagon(Train *v) } } +/** + * Rotate all vehicles of a (crashed) train chain randomly to animate the crash. + * @param v First crashed vehicle. + */ static void ChangeTrainDirRandomly(Train *v) { static const DirDiff delta[] = { @@ -3319,6 +3323,11 @@ static void ChangeTrainDirRandomly(Train *v) } while ((v = v->Next()) != NULL); } +/** + * Handle a crashed train. + * @param v First train vehicle. + * @return %Vehicle chain still exists. + */ static bool HandleCrashedTrain(Train *v) { int state = ++v->crash_anim_pos; |