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author | peter1138 <peter1138@openttd.org> | 2009-01-19 12:07:01 +0000 |
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committer | peter1138 <peter1138@openttd.org> | 2009-01-19 12:07:01 +0000 |
commit | b85389dca5bc9059e34ce035edd5e00b0f3e1a40 (patch) | |
tree | bce5d3e203e706fa510f4558be8963ee417bcc3d | |
parent | e84ff99a8bc1a0d0b4781cc7383f91bc1e2b5d63 (diff) | |
download | openttd-b85389dca5bc9059e34ce035edd5e00b0f3e1a40.tar.xz |
(svn r15149) -Codechange: GetMaskOfTownActions() is used by a Cmd handler, therefore it does not belong in _gui.
-rw-r--r-- | src/ai/api/ai_town.cpp | 2 | ||||
-rw-r--r-- | src/town.h | 1 | ||||
-rw-r--r-- | src/town_cmd.cpp | 66 | ||||
-rw-r--r-- | src/town_gui.cpp | 66 |
4 files changed, 66 insertions, 69 deletions
diff --git a/src/ai/api/ai_town.cpp b/src/ai/api/ai_town.cpp index bb7dee9f2..ebb575e96 100644 --- a/src/ai/api/ai_town.cpp +++ b/src/ai/api/ai_town.cpp @@ -151,8 +151,6 @@ return ::GetTown(town_id)->exclusive_counter; } -extern uint GetMaskOfTownActions(int *nump, CompanyID cid, const Town *t); - /* static */ bool AITown::IsActionAvailable(TownID town_id, TownAction town_action) { if (!IsValidTown(town_id)) return false; diff --git a/src/town.h b/src/town.h index 91d83271c..6b80762bf 100644 --- a/src/town.h +++ b/src/town.h @@ -369,6 +369,7 @@ Town *ClosestTownFromTile(TileIndex tile, uint threshold); void ChangeTownRating(Town *t, int add, int max); HouseZonesBits GetTownRadiusGroup(const Town *t, TileIndex tile); void SetTownRatingTestMode(bool mode); +uint GetMaskOfTownActions(int *nump, CompanyID cid, const Town *t); /** * Calculate a hash value from a tile position diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index 739e51b2d..b7c6709c8 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -2311,7 +2311,71 @@ static TownActionProc *const _town_action_proc[] = { TownActionBribe }; -extern uint GetMaskOfTownActions(int *nump, CompanyID cid, const Town *t); +enum TownActions { + TACT_NONE = 0x00, + + TACT_ADVERTISE_SMALL = 0x01, + TACT_ADVERTISE_MEDIUM = 0x02, + TACT_ADVERTISE_LARGE = 0x04, + TACT_ROAD_REBUILD = 0x08, + TACT_BUILD_STATUE = 0x10, + TACT_FOUND_BUILDINGS = 0x20, + TACT_BUY_RIGHTS = 0x40, + TACT_BRIBE = 0x80, + + TACT_ADVERTISE = TACT_ADVERTISE_SMALL | TACT_ADVERTISE_MEDIUM | TACT_ADVERTISE_LARGE, + TACT_CONSTRUCTION = TACT_ROAD_REBUILD | TACT_BUILD_STATUE | TACT_FOUND_BUILDINGS, + TACT_FUNDS = TACT_BUY_RIGHTS | TACT_BRIBE, + TACT_ALL = TACT_ADVERTISE | TACT_CONSTRUCTION | TACT_FUNDS, +}; + +DECLARE_ENUM_AS_BIT_SET(TownActions); + +/** Get a list of available actions to do at a town. + * @param nump if not NULL add put the number of available actions in it + * @param cid the company that is querying the town + * @param t the town that is queried + * @return bitmasked value of enabled actions + */ +uint GetMaskOfTownActions(int *nump, CompanyID cid, const Town *t) +{ + int num = 0; + TownActions buttons = TACT_NONE; + + /* Spectators and unwanted have no options */ + if (cid != COMPANY_SPECTATOR && !(_settings_game.economy.bribe && t->unwanted[cid])) { + + /* Things worth more than this are not shown */ + Money avail = GetCompany(cid)->money + _price.station_value * 200; + Money ref = _price.build_industry >> 8; + + /* Check the action bits for validity and + * if they are valid add them */ + for (uint i = 0; i != lengthof(_town_action_costs); i++) { + const TownActions cur = (TownActions)(1 << i); + + /* Is the company not able to bribe ? */ + if (cur == TACT_BRIBE && (!_settings_game.economy.bribe || t->ratings[cid] >= RATING_BRIBE_MAXIMUM)) + continue; + + /* Is the company not able to buy exclusive rights ? */ + if (cur == TACT_BUY_RIGHTS && !_settings_game.economy.exclusive_rights) + continue; + + /* Is the company not able to build a statue ? */ + if (cur == TACT_BUILD_STATUE && HasBit(t->statues, cid)) + continue; + + if (avail >= _town_action_costs[i] * ref) { + buttons |= cur; + num++; + } + } + } + + if (nump != NULL) *nump = num; + return buttons; +} /** Do a town action. * This performs an action such as advertising, building a statue, funding buildings, diff --git a/src/town_gui.cpp b/src/town_gui.cpp index 21713474f..9a97b0b9c 100644 --- a/src/town_gui.cpp +++ b/src/town_gui.cpp @@ -48,72 +48,6 @@ static const Widget _town_authority_widgets[] = { extern const byte _town_action_costs[8]; -enum TownActions { - TACT_NONE = 0x00, - - TACT_ADVERTISE_SMALL = 0x01, - TACT_ADVERTISE_MEDIUM = 0x02, - TACT_ADVERTISE_LARGE = 0x04, - TACT_ROAD_REBUILD = 0x08, - TACT_BUILD_STATUE = 0x10, - TACT_FOUND_BUILDINGS = 0x20, - TACT_BUY_RIGHTS = 0x40, - TACT_BRIBE = 0x80, - - TACT_ADVERTISE = TACT_ADVERTISE_SMALL | TACT_ADVERTISE_MEDIUM | TACT_ADVERTISE_LARGE, - TACT_CONSTRUCTION = TACT_ROAD_REBUILD | TACT_BUILD_STATUE | TACT_FOUND_BUILDINGS, - TACT_FUNDS = TACT_BUY_RIGHTS | TACT_BRIBE, - TACT_ALL = TACT_ADVERTISE | TACT_CONSTRUCTION | TACT_FUNDS, -}; - -DECLARE_ENUM_AS_BIT_SET(TownActions); - -/** Get a list of available actions to do at a town. - * @param nump if not NULL add put the number of available actions in it - * @param cid the company that is querying the town - * @param t the town that is queried - * @return bitmasked value of enabled actions - */ -uint GetMaskOfTownActions(int *nump, CompanyID cid, const Town *t) -{ - int num = 0; - TownActions buttons = TACT_NONE; - - /* Spectators and unwanted have no options */ - if (cid != COMPANY_SPECTATOR && !(_settings_game.economy.bribe && t->unwanted[cid])) { - - /* Things worth more than this are not shown */ - Money avail = GetCompany(cid)->money + _price.station_value * 200; - Money ref = _price.build_industry >> 8; - - /* Check the action bits for validity and - * if they are valid add them */ - for (uint i = 0; i != lengthof(_town_action_costs); i++) { - const TownActions cur = (TownActions)(1 << i); - - /* Is the company not able to bribe ? */ - if (cur == TACT_BRIBE && (!_settings_game.economy.bribe || t->ratings[cid] >= RATING_BRIBE_MAXIMUM)) - continue; - - /* Is the company not able to buy exclusive rights ? */ - if (cur == TACT_BUY_RIGHTS && !_settings_game.economy.exclusive_rights) - continue; - - /* Is the company not able to build a statue ? */ - if (cur == TACT_BUILD_STATUE && HasBit(t->statues, cid)) - continue; - - if (avail >= _town_action_costs[i] * ref) { - buttons |= cur; - num++; - } - } - } - - if (nump != NULL) *nump = num; - return buttons; -} - struct TownAuthorityWindow : Window { private: Town *town; |