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authoryexo <yexo@openttd.org>2011-01-02 12:41:24 +0000
committeryexo <yexo@openttd.org>2011-01-02 12:41:24 +0000
commitb22945350f6a574e8cb8c5ec30c032c01a107cba (patch)
treebba4330ac54f02fed0f6fa50fc7159575c5860cb
parent3ca65ab7b3ee218fc1bfbeb72df16b3a42fe0287 (diff)
downloadopenttd-b22945350f6a574e8cb8c5ec30c032c01a107cba.tar.xz
(svn r21696) -Feature [FS#4362]: allow changing the AI configuration in the scenario editor / in game
-rw-r--r--src/ai/ai_gui.cpp74
-rw-r--r--src/company_cmd.cpp4
-rw-r--r--src/lang/english.txt1
-rw-r--r--src/toolbar_gui.cpp6
4 files changed, 64 insertions, 21 deletions
diff --git a/src/ai/ai_gui.cpp b/src/ai/ai_gui.cpp
index 850a0f28c..44c3fa66b 100644
--- a/src/ai/ai_gui.cpp
+++ b/src/ai/ai_gui.cpp
@@ -185,6 +185,11 @@ struct AIListWindow : public Window {
virtual void OnInvalidateData(int data)
{
+ if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot)) {
+ delete this;
+ return;
+ }
+
this->vscroll->SetCount((int)this->ai_info_list->size() + 1);
/* selected goes from -1 .. length of ai list - 1. */
@@ -263,7 +268,7 @@ struct AISettingsWindow : public Window {
this->vscroll = this->GetScrollbar(AIS_WIDGET_SCROLLBAR);
this->FinishInitNested(desc, slot); // Initializes 'this->line_height' as side effect.
- this->SetWidgetDisabledState(AIS_WIDGET_RESET, _game_mode != GM_MENU);
+ this->SetWidgetDisabledState(AIS_WIDGET_RESET, _game_mode != GM_MENU && Company::IsValidID(this->slot));
this->vscroll->SetCount((int)this->ai_config->GetConfigList()->size());
}
@@ -297,7 +302,7 @@ struct AISettingsWindow : public Window {
int y = r.top;
for (; this->vscroll->IsVisible(i) && it != config->GetConfigList()->end(); i++, it++) {
int current_value = config->GetSetting((*it).name);
- bool editable = (_game_mode == GM_MENU) || ((it->flags & AICONFIG_INGAME) != 0);
+ bool editable = _game_mode == GM_MENU || !Company::IsValidID(this->slot) || (it->flags & AICONFIG_INGAME) != 0;
StringID str;
TextColour colour;
@@ -353,7 +358,7 @@ struct AISettingsWindow : public Window {
AIConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin();
for (int i = 0; i < num; i++) it++;
AIConfigItem config_item = *it;
- if (_game_mode != GM_MENU && (config_item.flags & AICONFIG_INGAME) == 0) return;
+ if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot) && (config_item.flags & AICONFIG_INGAME) == 0) return;
bool bool_item = (config_item.flags & AICONFIG_BOOLEAN) != 0;
@@ -398,8 +403,10 @@ struct AISettingsWindow : public Window {
break;
case AIS_WIDGET_RESET:
- this->ai_config->ResetSettings();
- this->SetDirty();
+ if (_game_mode == GM_MENU || !Company::IsValidID(this->slot)) {
+ this->ai_config->ResetSettings();
+ this->SetDirty();
+ }
break;
}
}
@@ -409,6 +416,7 @@ struct AISettingsWindow : public Window {
if (StrEmpty(str)) return;
AIConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin();
for (int i = 0; i < this->clicked_row; i++) it++;
+ if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot) && (it->flags & AICONFIG_INGAME) == 0) return;
int32 value = atoi(str);
this->ai_config->SetSetting((*it).name, value);
this->CheckDifficultyLevel();
@@ -429,6 +437,11 @@ struct AISettingsWindow : public Window {
this->SetDirty();
}
}
+
+ virtual void OnInvalidateData(int data)
+ {
+ if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot)) delete this;
+ }
};
/** Widgets for the AI settings window. */
@@ -556,7 +569,7 @@ struct AIConfigWindow : public Window {
{
switch (widget) {
case AIC_WIDGET_NUMBER:
- SetDParam(0, _settings_newgame.difficulty.max_no_competitors);
+ SetDParam(0, GetGameSettings().difficulty.max_no_competitors);
break;
}
}
@@ -571,6 +584,25 @@ struct AIConfigWindow : public Window {
}
}
+ /**
+ * Can the AI config in the given company slot be edited?
+ * @param slot The slot to query.
+ * @return True if and only if the given AI Config slot can e edited.
+ */
+ static bool IsEditable(CompanyID slot)
+ {
+ if (_game_mode != GM_NORMAL) {
+ return slot > 0 && slot <= GetGameSettings().difficulty.max_no_competitors;
+ }
+ if (Company::IsValidID(slot) || slot < 0) return false;
+
+ int max_slot = GetGameSettings().difficulty.max_no_competitors;
+ for (CompanyID cid = COMPANY_FIRST; cid < (CompanyID)max_slot && cid < MAX_COMPANIES; cid++) {
+ if (Company::IsValidHumanID(cid)) max_slot++;
+ }
+ return slot < max_slot;
+ }
+
virtual void DrawWidget(const Rect &r, int widget) const
{
switch (widget) {
@@ -579,16 +611,16 @@ struct AIConfigWindow : public Window {
for (int i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < MAX_COMPANIES; i++) {
StringID text;
- if (AIConfig::GetConfig((CompanyID)i)->GetInfo() != NULL) {
+ if ((_game_mode != GM_NORMAL && i == 0) || (_game_mode == GM_NORMAL && Company::IsValidHumanID(i))) {
+ text = STR_AI_CONFIG_HUMAN_PLAYER;
+ } else if (AIConfig::GetConfig((CompanyID)i)->GetInfo() != NULL) {
SetDParamStr(0, AIConfig::GetConfig((CompanyID)i)->GetInfo()->GetName());
text = STR_JUST_RAW_STRING;
- } else if (i == 0) {
- text = STR_AI_CONFIG_HUMAN_PLAYER;
} else {
text = STR_AI_CONFIG_RANDOM_AI;
}
DrawString(r.left + 10, r.right - 10, y + WD_MATRIX_TOP, text,
- (this->selected_slot == i) ? TC_WHITE : ((i > _settings_newgame.difficulty.max_no_competitors || i == 0) ? TC_SILVER : TC_ORANGE));
+ (this->selected_slot == i) ? TC_WHITE : (IsEditable((CompanyID)i) ? TC_ORANGE : TC_SILVER));
y += this->line_height;
}
break;
@@ -603,9 +635,9 @@ struct AIConfigWindow : public Window {
case AIC_WIDGET_INCREASE: {
int new_value;
if (widget == AIC_WIDGET_DECREASE) {
- new_value = max(0, _settings_newgame.difficulty.max_no_competitors - 1);
+ new_value = max(0, GetGameSettings().difficulty.max_no_competitors - 1);
} else {
- new_value = min(MAX_COMPANIES - 1, _settings_newgame.difficulty.max_no_competitors + 1);
+ new_value = min(MAX_COMPANIES - 1, GetGameSettings().difficulty.max_no_competitors + 1);
}
IConsoleSetSetting("difficulty.max_no_competitors", new_value);
this->InvalidateData();
@@ -620,8 +652,8 @@ struct AIConfigWindow : public Window {
}
case AIC_WIDGET_MOVE_UP:
- if (this->selected_slot > 1) {
- Swap(_settings_newgame.ai_config[this->selected_slot], _settings_newgame.ai_config[this->selected_slot - 1]);
+ if (IsEditable(this->selected_slot) && IsEditable((CompanyID)(this->selected_slot - 1))) {
+ Swap(GetGameSettings().ai_config[this->selected_slot], GetGameSettings().ai_config[this->selected_slot - 1]);
this->selected_slot--;
this->vscroll->ScrollTowards(this->selected_slot);
this->InvalidateData();
@@ -629,8 +661,8 @@ struct AIConfigWindow : public Window {
break;
case AIC_WIDGET_MOVE_DOWN:
- if (this->selected_slot < _settings_newgame.difficulty.max_no_competitors) {
- Swap(_settings_newgame.ai_config[this->selected_slot], _settings_newgame.ai_config[this->selected_slot + 1]);
+ if (IsEditable(this->selected_slot) && IsEditable((CompanyID)(this->selected_slot + 1))) {
+ Swap(GetGameSettings().ai_config[this->selected_slot], GetGameSettings().ai_config[this->selected_slot + 1]);
this->selected_slot++;
this->vscroll->ScrollTowards(this->selected_slot);
this->InvalidateData();
@@ -663,16 +695,16 @@ struct AIConfigWindow : public Window {
virtual void OnInvalidateData(int data)
{
- if (this->selected_slot == 0 || this->selected_slot > _settings_newgame.difficulty.max_no_competitors) {
+ if (!IsEditable(this->selected_slot)) {
this->selected_slot = INVALID_COMPANY;
}
- this->SetWidgetDisabledState(AIC_WIDGET_DECREASE, _settings_newgame.difficulty.max_no_competitors == 0);
- this->SetWidgetDisabledState(AIC_WIDGET_INCREASE, _settings_newgame.difficulty.max_no_competitors == MAX_COMPANIES - 1);
+ this->SetWidgetDisabledState(AIC_WIDGET_DECREASE, GetGameSettings().difficulty.max_no_competitors == 0);
+ this->SetWidgetDisabledState(AIC_WIDGET_INCREASE, GetGameSettings().difficulty.max_no_competitors == MAX_COMPANIES - 1);
this->SetWidgetDisabledState(AIC_WIDGET_CHANGE, this->selected_slot == INVALID_COMPANY);
this->SetWidgetDisabledState(AIC_WIDGET_CONFIGURE, this->selected_slot == INVALID_COMPANY);
- this->SetWidgetDisabledState(AIC_WIDGET_MOVE_UP, this->selected_slot == INVALID_COMPANY || this->selected_slot == 1);
- this->SetWidgetDisabledState(AIC_WIDGET_MOVE_DOWN, this->selected_slot == INVALID_COMPANY || this->selected_slot == _settings_newgame.difficulty.max_no_competitors);
+ this->SetWidgetDisabledState(AIC_WIDGET_MOVE_UP, this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot - 1)));
+ this->SetWidgetDisabledState(AIC_WIDGET_MOVE_DOWN, this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot + 1)));
}
};
diff --git a/src/company_cmd.cpp b/src/company_cmd.cpp
index 40a603916..b39bed5fc 100644
--- a/src/company_cmd.cpp
+++ b/src/company_cmd.cpp
@@ -896,6 +896,10 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
default: return CMD_ERROR;
}
+ InvalidateWindowClassesData(WC_GAME_OPTIONS);
+ InvalidateWindowClassesData(WC_AI_SETTINGS);
+ InvalidateWindowClassesData(WC_AI_LIST);
+
return CommandCost();
}
diff --git a/src/lang/english.txt b/src/lang/english.txt
index c9aa5df67..44f557598 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -348,6 +348,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Quit
STR_SETTINGS_MENU_GAME_OPTIONS :Game options
STR_SETTINGS_MENU_DIFFICULTY_SETTINGS :Difficulty settings
STR_SETTINGS_MENU_CONFIG_SETTINGS :Advanced settings
+STR_SETTINGS_MENU_AI_SETTINGS :AI settings
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF settings
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Transparency options
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Town names displayed
diff --git a/src/toolbar_gui.cpp b/src/toolbar_gui.cpp
index 17d130b50..60c873c12 100644
--- a/src/toolbar_gui.cpp
+++ b/src/toolbar_gui.cpp
@@ -289,6 +289,7 @@ enum OptionMenuEntries {
OME_GAMEOPTIONS,
OME_DIFFICULTIES,
OME_SETTINGS,
+ OME_AI_SETTINGS,
OME_NEWGRFSETTINGS,
OME_TRANSPARENCIES,
OME_SHOW_TOWNNAMES,
@@ -307,6 +308,10 @@ static CallBackFunction ToolbarOptionsClick(Window *w)
list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_GAME_OPTIONS, OME_GAMEOPTIONS, false));
list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_DIFFICULTY_SETTINGS, OME_DIFFICULTIES, false));
list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_CONFIG_SETTINGS, OME_SETTINGS, false));
+ /* Changes to the per-AI settings don't get send from the server to the clients. Clients get
+ * the settings once they join but never update it. As such don't show the window at all
+ * to network clients. */
+ if (!_networking || _network_server) list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_AI_SETTINGS, OME_AI_SETTINGS, false));
list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_NEWGRF_SETTINGS, OME_NEWGRFSETTINGS, false));
list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS, OME_TRANSPARENCIES, false));
list->push_back(new DropDownListItem(-1, false));
@@ -330,6 +335,7 @@ static CallBackFunction MenuClickSettings(int index)
case OME_GAMEOPTIONS: ShowGameOptions(); return CBF_NONE;
case OME_DIFFICULTIES: ShowGameDifficulty(); return CBF_NONE;
case OME_SETTINGS: ShowGameSettings(); return CBF_NONE;
+ case OME_AI_SETTINGS: ShowAIConfigWindow(); return CBF_NONE;
case OME_NEWGRFSETTINGS: ShowNewGRFSettings(!_networking && _settings_client.gui.UserIsAllowedToChangeNewGRFs(), true, true, &_grfconfig); return CBF_NONE;
case OME_TRANSPARENCIES: ShowTransparencyToolbar(); break;