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authorpeter1138 <peter1138@openttd.org>2014-10-08 16:34:52 +0000
committerpeter1138 <peter1138@openttd.org>2014-10-08 16:34:52 +0000
commitaeda5e37e7097843947af9401d18f46c6c049c11 (patch)
treec959af7b82da8ecd6d755444cc4572215e133d40
parent5d8380e474b35fc0ebbaae693f4bf2529287dc90 (diff)
downloadopenttd-aeda5e37e7097843947af9401d18f46c6c049c11.tar.xz
(svn r26978) -Fix (r23609): Typo in game script warning message.
-rw-r--r--src/saveload/game_sl.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/saveload/game_sl.cpp b/src/saveload/game_sl.cpp
index a3273114c..cb3285426 100644
--- a/src/saveload/game_sl.cpp
+++ b/src/saveload/game_sl.cpp
@@ -83,10 +83,10 @@ static void Load_GSDT()
if (!config->HasScript()) {
if (strcmp(_game_saveload_name, "%_dummy") != 0) {
DEBUG(script, 0, "The savegame has an GameScript by the name '%s', version %d which is no longer available.", _game_saveload_name, _game_saveload_version);
- DEBUG(script, 0, "This game wil continue to run without GameScript.");
+ DEBUG(script, 0, "This game will continue to run without GameScript.");
} else {
DEBUG(script, 0, "The savegame had no GameScript available at the time of saving.");
- DEBUG(script, 0, "This game wil continue to run without GameScript.");
+ DEBUG(script, 0, "This game will continue to run without GameScript.");
}
} else {
DEBUG(script, 0, "The savegame has an GameScript by the name '%s', version %d which is no longer available.", _game_saveload_name, _game_saveload_version);