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authorrubidium <rubidium@openttd.org>2008-12-23 09:47:42 +0000
committerrubidium <rubidium@openttd.org>2008-12-23 09:47:42 +0000
commitae96ca635c9e5c22452acc0c1a473f339706fec3 (patch)
tree981c844c6183f54a4240cfa3663094d557f7b865
parentd95a485108852af1a26d01cb99ba1b93cbebe1af (diff)
downloadopenttd-ae96ca635c9e5c22452acc0c1a473f339706fec3.tar.xz
(svn r14721) -Codechange: s/NetworkTCPSocketHandler/NetworkClientSocket/ as it's (way) more descriptive what it's used for.
-rw-r--r--src/network/core/tcp.cpp14
-rw-r--r--src/network/core/tcp.h4
-rw-r--r--src/network/network.cpp36
-rw-r--r--src/network/network_client.cpp2
-rw-r--r--src/network/network_client.h2
-rw-r--r--src/network/network_data.cpp4
-rw-r--r--src/network/network_internal.h16
-rw-r--r--src/network/network_server.cpp60
-rw-r--r--src/network/network_server.h8
9 files changed, 73 insertions, 73 deletions
diff --git a/src/network/core/tcp.cpp b/src/network/core/tcp.cpp
index f6cef8728..5ce7d4831 100644
--- a/src/network/core/tcp.cpp
+++ b/src/network/core/tcp.cpp
@@ -18,7 +18,7 @@
#include "table/strings.h"
/** Very ugly temporary hack !!! */
-void NetworkTCPSocketHandler::Initialize()
+void NetworkClientSocket::Initialize()
{
this->sock = INVALID_SOCKET;
@@ -37,7 +37,7 @@ void NetworkTCPSocketHandler::Initialize()
this->command_queue = NULL;
}
-void NetworkTCPSocketHandler::Destroy()
+void NetworkClientSocket::Destroy()
{
closesocket(this->sock);
this->writable = false;
@@ -67,7 +67,7 @@ void NetworkTCPSocketHandler::Destroy()
* @return the new status
* TODO: needs to be splitted when using client and server socket packets
*/
-NetworkRecvStatus NetworkTCPSocketHandler::CloseConnection()
+NetworkRecvStatus NetworkClientSocket::CloseConnection()
{
NetworkCloseClient(this);
@@ -90,7 +90,7 @@ NetworkRecvStatus NetworkTCPSocketHandler::CloseConnection()
* if the OS-network-buffer is full)
* @param packet the packet to send
*/
-void NetworkTCPSocketHandler::Send_Packet(Packet *packet)
+void NetworkClientSocket::Send_Packet(Packet *packet)
{
Packet *p;
assert(packet != NULL);
@@ -116,7 +116,7 @@ void NetworkTCPSocketHandler::Send_Packet(Packet *packet)
* data right now (full network-buffer, it happens ;))
* 3) sending took too long
*/
-bool NetworkTCPSocketHandler::Send_Packets()
+bool NetworkClientSocket::Send_Packets()
{
ssize_t res;
Packet *p;
@@ -165,7 +165,7 @@ bool NetworkTCPSocketHandler::Send_Packets()
* @param status the variable to store the status into
* @return the received packet (or NULL when it didn't receive one)
*/
-Packet *NetworkTCPSocketHandler::Recv_Packet(NetworkRecvStatus *status)
+Packet *NetworkClientSocket::Recv_Packet(NetworkRecvStatus *status)
{
ssize_t res;
Packet *p;
@@ -244,7 +244,7 @@ Packet *NetworkTCPSocketHandler::Recv_Packet(NetworkRecvStatus *status)
return p;
}
-bool NetworkTCPSocketHandler::IsPacketQueueEmpty()
+bool NetworkClientSocket::IsPacketQueueEmpty()
{
return this->packet_queue == NULL;
}
diff --git a/src/network/core/tcp.h b/src/network/core/tcp.h
index f956aa105..716d219af 100644
--- a/src/network/core/tcp.h
+++ b/src/network/core/tcp.h
@@ -85,7 +85,7 @@ enum ClientStatus {
};
/** Base socket handler for all TCP sockets */
-class NetworkTCPSocketHandler : public NetworkSocketHandler {
+class NetworkClientSocket : public NetworkSocketHandler {
/* TODO: rewrite into a proper class */
private:
Packet *packet_queue; ///< Packets that are awaiting delivery
@@ -114,7 +114,7 @@ public:
inline NetworkClientInfo *GetInfo() const
{
extern NetworkClientInfo _network_client_info[MAX_CLIENT_INFO];
- extern NetworkTCPSocketHandler _clients[MAX_CLIENTS];
+ extern NetworkClientSocket _clients[MAX_CLIENTS];
return &_network_client_info[this - _clients];
}
};
diff --git a/src/network/network.cpp b/src/network/network.cpp
index 4e2f467f5..fb1c70ee9 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -85,7 +85,7 @@ extern NetworkUDPSocketHandler *_udp_master_socket; ///< udp master socket
// Here we keep track of the clients
// (and the client uses [0] for his own communication)
-NetworkTCPSocketHandler _clients[MAX_CLIENTS];
+NetworkClientSocket _clients[MAX_CLIENTS];
@@ -146,11 +146,11 @@ NetworkClientInfo *NetworkFindClientInfoFromIP(const char *ip)
/**
* Return the client state given it's client-identifier
* @param client_id the ClientID to search for
- * @return return a pointer to the corresponding NetworkTCPSocketHandler struct or NULL when not found
+ * @return return a pointer to the corresponding NetworkClientSocket struct or NULL when not found
*/
-NetworkTCPSocketHandler *NetworkFindClientStateFromClientID(ClientID client_id)
+NetworkClientSocket *NetworkFindClientStateFromClientID(ClientID client_id)
{
- NetworkTCPSocketHandler *cs;
+ NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
if (cs->client_id == client_id) return cs;
@@ -161,7 +161,7 @@ NetworkTCPSocketHandler *NetworkFindClientStateFromClientID(ClientID client_id)
// NetworkGetClientName is a server-safe function to get the name of the client
// if the user did not send it yet, Client #<no> is used.
-void NetworkGetClientName(char *client_name, size_t size, const NetworkTCPSocketHandler *cs)
+void NetworkGetClientName(char *client_name, size_t size, const NetworkClientSocket *cs)
{
const NetworkClientInfo *ci = cs->GetInfo();
@@ -256,7 +256,7 @@ void CDECL NetworkTextMessage(NetworkAction action, ConsoleColour color, bool se
}
// Calculate the frame-lag of a client
-uint NetworkCalculateLag(const NetworkTCPSocketHandler *cs)
+uint NetworkCalculateLag(const NetworkClientSocket *cs)
{
int lag = cs->last_frame_server - cs->last_frame;
// This client has missed his ACK packet after 1 DAY_TICKS..
@@ -290,7 +290,7 @@ static void ServerStartError(const char *error)
NetworkError(STR_NETWORK_ERR_SERVER_START);
}
-static void NetworkClientError(NetworkRecvStatus res, NetworkTCPSocketHandler* cs)
+static void NetworkClientError(NetworkRecvStatus res, NetworkClientSocket* cs)
{
// First, send a CLIENT_ERROR to the server, so he knows we are
// disconnection (and why!)
@@ -417,9 +417,9 @@ void ParseConnectionString(const char **company, const char **port, char *connec
// Creates a new client from a socket
// Used both by the server and the client
-static NetworkTCPSocketHandler *NetworkAllocClient(SOCKET s)
+static NetworkClientSocket *NetworkAllocClient(SOCKET s)
{
- NetworkTCPSocketHandler *cs;
+ NetworkClientSocket *cs;
byte client_no = 0;
if (_network_server) {
@@ -453,7 +453,7 @@ static NetworkTCPSocketHandler *NetworkAllocClient(SOCKET s)
}
// Close a connection
-void NetworkCloseClient(NetworkTCPSocketHandler *cs)
+void NetworkCloseClient(NetworkClientSocket *cs)
{
NetworkClientInfo *ci;
// Socket is already dead
@@ -469,7 +469,7 @@ void NetworkCloseClient(NetworkTCPSocketHandler *cs)
NetworkErrorCode errorno = NETWORK_ERROR_CONNECTION_LOST;
char str[100];
char client_name[NETWORK_CLIENT_NAME_LENGTH];
- NetworkTCPSocketHandler *new_cs;
+ NetworkClientSocket *new_cs;
NetworkGetClientName(client_name, sizeof(client_name), cs);
@@ -559,7 +559,7 @@ static bool NetworkConnect(const char *hostname, int port)
static void NetworkAcceptClients()
{
struct sockaddr_in sin;
- NetworkTCPSocketHandler *cs;
+ NetworkClientSocket *cs;
uint i;
bool banned;
@@ -667,7 +667,7 @@ static bool NetworkListen()
// Close all current connections
static void NetworkClose()
{
- NetworkTCPSocketHandler *cs;
+ NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
if (!_network_server) {
@@ -702,7 +702,7 @@ static void NetworkClose()
// Inits the network (cleans sockets and stuff)
static void NetworkInitialize()
{
- NetworkTCPSocketHandler *cs;
+ NetworkClientSocket *cs;
_local_command_queue = NULL;
@@ -890,7 +890,7 @@ bool NetworkServerStart()
void NetworkReboot()
{
if (_network_server) {
- NetworkTCPSocketHandler *cs;
+ NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
SEND_COMMAND(PACKET_SERVER_NEWGAME)(cs);
cs->Send_Packets();
@@ -904,7 +904,7 @@ void NetworkReboot()
void NetworkDisconnect()
{
if (_network_server) {
- NetworkTCPSocketHandler *cs;
+ NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
SEND_COMMAND(PACKET_SERVER_SHUTDOWN)(cs);
cs->Send_Packets();
@@ -921,7 +921,7 @@ void NetworkDisconnect()
// Receives something from the network
static bool NetworkReceive()
{
- NetworkTCPSocketHandler *cs;
+ NetworkClientSocket *cs;
int n;
fd_set read_fd, write_fd;
struct timeval tv;
@@ -976,7 +976,7 @@ static bool NetworkReceive()
// This sends all buffered commands (if possible)
static void NetworkSend()
{
- NetworkTCPSocketHandler *cs;
+ NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
if (cs->writable) {
cs->Send_Packets();
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index d6cd1af43..4b9f9b99e 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -901,7 +901,7 @@ void NetworkClient_Connected()
}
// Reads the packets from the socket-stream, if available
-NetworkRecvStatus NetworkClient_ReadPackets(NetworkTCPSocketHandler *cs)
+NetworkRecvStatus NetworkClient_ReadPackets(NetworkClientSocket *cs)
{
Packet *p;
NetworkRecvStatus res = NETWORK_RECV_STATUS_OKAY;
diff --git a/src/network/network_client.h b/src/network/network_client.h
index 11dd26b93..f2f920728 100644
--- a/src/network/network_client.h
+++ b/src/network/network_client.h
@@ -19,7 +19,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_NAME)(const char *name);
DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_ACK);
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_RCON)(const char *pass, const char *command);
-NetworkRecvStatus NetworkClient_ReadPackets(NetworkTCPSocketHandler *cs);
+NetworkRecvStatus NetworkClient_ReadPackets(NetworkClientSocket *cs);
void NetworkClient_Connected();
#endif /* ENABLE_NETWORK */
diff --git a/src/network/network_data.cpp b/src/network/network_data.cpp
index d45f78683..7570ed527 100644
--- a/src/network/network_data.cpp
+++ b/src/network/network_data.cpp
@@ -16,7 +16,7 @@
#include "../company_func.h"
// Add a command to the local command queue
-void NetworkAddCommandQueue(NetworkTCPSocketHandler *cs, CommandPacket *cp)
+void NetworkAddCommandQueue(NetworkClientSocket *cs, CommandPacket *cp)
{
CommandPacket* new_cp = MallocT<CommandPacket>(1);
@@ -79,7 +79,7 @@ void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comma
/* Only the local client (in this case, the server) gets the callback */
c.callback = 0;
/* And we queue it for delivery to the clients */
- NetworkTCPSocketHandler *cs;
+ NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
if (cs->status > STATUS_MAP_WAIT) NetworkAddCommandQueue(cs, &c);
}
diff --git a/src/network/network_internal.h b/src/network/network_internal.h
index 93bffd01b..f7098c1f6 100644
--- a/src/network/network_internal.h
+++ b/src/network/network_internal.h
@@ -125,7 +125,7 @@ extern CommandPacket *_local_command_queue;
// Here we keep track of the clients
// (and the client uses [0] for his own communication)
-extern NetworkTCPSocketHandler _clients[MAX_CLIENTS];
+extern NetworkClientSocket _clients[MAX_CLIENTS];
void NetworkTCPQueryServer(const char* host, unsigned short port);
@@ -136,15 +136,15 @@ void UpdateNetworkGameWindow(bool unselect);
bool IsNetworkCompatibleVersion(const char *version);
void NetworkExecuteCommand(CommandPacket *cp);
-void NetworkAddCommandQueue(NetworkTCPSocketHandler *cs, CommandPacket *cp);
+void NetworkAddCommandQueue(NetworkClientSocket *cs, CommandPacket *cp);
// from network.c
-void NetworkCloseClient(NetworkTCPSocketHandler *cs);
+void NetworkCloseClient(NetworkClientSocket *cs);
void CDECL NetworkTextMessage(NetworkAction action, ConsoleColour color, bool self_send, const char *name, const char *str, ...);
-void NetworkGetClientName(char *clientname, size_t size, const NetworkTCPSocketHandler *cs);
-uint NetworkCalculateLag(const NetworkTCPSocketHandler *cs);
+void NetworkGetClientName(char *clientname, size_t size, const NetworkClientSocket *cs);
+uint NetworkCalculateLag(const NetworkClientSocket *cs);
byte NetworkGetCurrentLanguageIndex();
-NetworkTCPSocketHandler *NetworkFindClientStateFromClientID(ClientID client_id);
+NetworkClientSocket *NetworkFindClientStateFromClientID(ClientID client_id);
char* GetNetworkErrorMsg(char* buf, NetworkErrorCode err, const char* last);
bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]);
@@ -154,8 +154,8 @@ bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]);
#define DEF_CLIENT_RECEIVE_COMMAND(type) NetworkRecvStatus NetworkPacketReceive_ ## type ## _command(Packet *p)
#define DEF_CLIENT_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command()
#define DEF_CLIENT_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command
-#define DEF_SERVER_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(NetworkTCPSocketHandler *cs, Packet *p)
-#define DEF_SERVER_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(NetworkTCPSocketHandler *cs)
+#define DEF_SERVER_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(NetworkClientSocket *cs, Packet *p)
+#define DEF_SERVER_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(NetworkClientSocket *cs)
#define DEF_SERVER_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command
#define SEND_COMMAND(type) NetworkPacketSend_ ## type ## _command
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index 717823126..8af01e4c9 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -33,14 +33,14 @@
// This file handles all the server-commands
-static void NetworkHandleCommandQueue(NetworkTCPSocketHandler* cs);
+static void NetworkHandleCommandQueue(NetworkClientSocket* cs);
// **********
// Sending functions
-// DEF_SERVER_SEND_COMMAND has parameter: NetworkTCPSocketHandler *cs
+// DEF_SERVER_SEND_COMMAND has parameter: NetworkClientSocket *cs
// **********
-DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CLIENT_INFO)(NetworkTCPSocketHandler *cs, NetworkClientInfo *ci)
+DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CLIENT_INFO)(NetworkClientSocket *cs, NetworkClientInfo *ci)
{
//
// Packet: SERVER_CLIENT_INFO
@@ -75,7 +75,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)
/* Make a list of all clients per company */
char clients[MAX_COMPANIES][NETWORK_CLIENTS_LENGTH];
- NetworkTCPSocketHandler *csi;
+ NetworkClientSocket *csi;
memset(clients, 0, sizeof(clients));
/* Add the local player (if not dedicated) */
@@ -128,7 +128,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)
cs->Send_Packet(p);
}
-DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkTCPSocketHandler *cs, NetworkErrorCode error)
+DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientSocket *cs, NetworkErrorCode error)
{
//
// Packet: SERVER_ERROR
@@ -147,7 +147,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkTCPSocketHandler *cs,
// Only send when the current client was in game
if (cs->status > STATUS_AUTH) {
- NetworkTCPSocketHandler *new_cs;
+ NetworkClientSocket *new_cs;
char client_name[NETWORK_CLIENT_NAME_LENGTH];
NetworkGetClientName(client_name, sizeof(client_name), cs);
@@ -179,7 +179,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkTCPSocketHandler *cs,
NetworkCloseClient(cs);
}
-DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHECK_NEWGRFS)(NetworkTCPSocketHandler *cs)
+DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHECK_NEWGRFS)(NetworkClientSocket *cs)
{
//
// Packet: PACKET_SERVER_CHECK_NEWGRFS
@@ -207,7 +207,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHECK_NEWGRFS)(NetworkTCPSocketHandl
cs->Send_Packet(p);
}
-DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_NEED_PASSWORD)(NetworkTCPSocketHandler *cs, NetworkPasswordType type)
+DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_NEED_PASSWORD)(NetworkClientSocket *cs, NetworkPasswordType type)
{
//
// Packet: SERVER_NEED_PASSWORD
@@ -238,7 +238,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WELCOME)
//
Packet *p;
- NetworkTCPSocketHandler *new_cs;
+ NetworkClientSocket *new_cs;
// Invalid packet when status is AUTH or higher
if (cs->status >= STATUS_AUTH) return;
@@ -271,7 +271,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WAIT)
// uint8: Clients awaiting map
//
int waiting = 0;
- NetworkTCPSocketHandler *new_cs;
+ NetworkClientSocket *new_cs;
Packet *p;
// Count how many clients are waiting in the queue
@@ -363,7 +363,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
fclose(file_pointer);
{
- NetworkTCPSocketHandler *new_cs;
+ NetworkClientSocket *new_cs;
bool new_map_client = false;
// Check if there is a client waiting for receiving the map
// and start sending him the map
@@ -400,7 +400,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
}
}
-DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_JOIN)(NetworkTCPSocketHandler *cs, ClientID client_id)
+DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_JOIN)(NetworkClientSocket *cs, ClientID client_id)
{
//
// Packet: SERVER_JOIN
@@ -466,7 +466,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SYNC)
cs->Send_Packet(p);
}
-DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(NetworkTCPSocketHandler *cs, CommandPacket *cp)
+DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(NetworkClientSocket *cs, CommandPacket *cp)
{
//
// Packet: SERVER_COMMAND
@@ -497,7 +497,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(NetworkTCPSocketHandler *cs
cs->Send_Packet(p);
}
-DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHAT)(NetworkTCPSocketHandler *cs, NetworkAction action, ClientID client_id, bool self_send, const char *msg)
+DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHAT)(NetworkClientSocket *cs, NetworkAction action, ClientID client_id, bool self_send, const char *msg)
{
//
// Packet: SERVER_CHAT
@@ -518,7 +518,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHAT)(NetworkTCPSocketHandler *cs, N
cs->Send_Packet(p);
}
-DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkTCPSocketHandler *cs, ClientID client_id, NetworkErrorCode errorno)
+DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientSocket *cs, ClientID client_id, NetworkErrorCode errorno)
{
//
// Packet: SERVER_ERROR_QUIT
@@ -537,7 +537,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkTCPSocketHandler
cs->Send_Packet(p);
}
-DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_QUIT)(NetworkTCPSocketHandler *cs, ClientID client_id, const char *leavemsg)
+DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_QUIT)(NetworkClientSocket *cs, ClientID client_id, const char *leavemsg)
{
//
// Packet: SERVER_ERROR_QUIT
@@ -582,7 +582,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME)
cs->Send_Packet(p);
}
-DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkTCPSocketHandler *cs, uint16 color, const char *command)
+DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientSocket *cs, uint16 color, const char *command)
{
Packet *p = NetworkSend_Init(PACKET_SERVER_RCON);
@@ -593,7 +593,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkTCPSocketHandler *cs, u
// **********
// Receiving functions
-// DEF_SERVER_RECEIVE_COMMAND has parameter: NetworkTCPSocketHandler *cs, Packet *p
+// DEF_SERVER_RECEIVE_COMMAND has parameter: NetworkClientSocket *cs, Packet *p
// **********
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_INFO)
@@ -749,7 +749,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD)
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_GETMAP)
{
- NetworkTCPSocketHandler *new_cs;
+ NetworkClientSocket *new_cs;
// The client was never joined.. so this is impossible, right?
// Ignore the packet, give the client a warning, and close his connection
@@ -777,7 +777,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
// Client has the map, now start syncing
if (cs->status == STATUS_DONE_MAP && !cs->has_quit) {
char client_name[NETWORK_CLIENT_NAME_LENGTH];
- NetworkTCPSocketHandler *new_cs;
+ NetworkClientSocket *new_cs;
NetworkGetClientName(client_name, sizeof(client_name), cs);
@@ -847,7 +847,7 @@ static bool CheckCommandFlags(const CommandPacket *cp, const NetworkClientInfo *
*/
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
{
- NetworkTCPSocketHandler *new_cs;
+ NetworkClientSocket *new_cs;
const NetworkClientInfo *ci;
byte callback;
@@ -954,7 +954,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR)
{
// This packets means a client noticed an error and is reporting this
// to us. Display the error and report it to the other clients
- NetworkTCPSocketHandler *new_cs;
+ NetworkClientSocket *new_cs;
char str[100];
char client_name[NETWORK_CLIENT_NAME_LENGTH];
NetworkErrorCode errorno = (NetworkErrorCode)p->Recv_uint8();
@@ -986,7 +986,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT)
{
// The client wants to leave. Display this and report it to the other
// clients.
- NetworkTCPSocketHandler *new_cs;
+ NetworkClientSocket *new_cs;
char str[100];
char client_name[NETWORK_CLIENT_NAME_LENGTH];
@@ -1050,7 +1050,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK)
void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, const char *msg, ClientID from_id)
{
- NetworkTCPSocketHandler *cs;
+ NetworkClientSocket *cs;
const NetworkClientInfo *ci, *ci_own, *ci_to;
switch (desttype) {
@@ -1246,7 +1246,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_RCON)
}
// The layout for the receive-functions by the server
-typedef void NetworkServerPacket(NetworkTCPSocketHandler *cs, Packet *p);
+typedef void NetworkServerPacket(NetworkClientSocket *cs, Packet *p);
// This array matches PacketType. At an incoming
@@ -1335,7 +1335,7 @@ void NetworkPopulateCompanyStats(NetworkCompanyStats *stats)
// Send a packet to all clients with updated info about this client_id
void NetworkUpdateClientInfo(ClientID client_id)
{
- NetworkTCPSocketHandler *cs;
+ NetworkClientSocket *cs;
NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(client_id);
if (ci == NULL) return;
@@ -1450,7 +1450,7 @@ bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH])
}
// Reads a packet from the stream
-bool NetworkServer_ReadPackets(NetworkTCPSocketHandler *cs)
+bool NetworkServer_ReadPackets(NetworkClientSocket *cs)
{
Packet *p;
NetworkRecvStatus res;
@@ -1468,7 +1468,7 @@ bool NetworkServer_ReadPackets(NetworkTCPSocketHandler *cs)
}
// Handle the local command-queue
-static void NetworkHandleCommandQueue(NetworkTCPSocketHandler* cs)
+static void NetworkHandleCommandQueue(NetworkClientSocket* cs)
{
CommandPacket *cp;
@@ -1483,7 +1483,7 @@ static void NetworkHandleCommandQueue(NetworkTCPSocketHandler* cs)
// This is called every tick if this is a _network_server
void NetworkServer_Tick(bool send_frame)
{
- NetworkTCPSocketHandler *cs;
+ NetworkClientSocket *cs;
#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
bool send_sync = false;
#endif
@@ -1603,7 +1603,7 @@ void NetworkServerShowStatusToConsole()
"active"
};
- NetworkTCPSocketHandler *cs;
+ NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
int lag = NetworkCalculateLag(cs);
const NetworkClientInfo *ci = cs->GetInfo();
diff --git a/src/network/network_server.h b/src/network/network_server.h
index 620fed36b..593579aaa 100644
--- a/src/network/network_server.h
+++ b/src/network/network_server.h
@@ -8,13 +8,13 @@
#ifdef ENABLE_NETWORK
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP);
-DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkTCPSocketHandler *cs, ClientID client_id, NetworkErrorCode errorno);
-DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkTCPSocketHandler *cs, NetworkErrorCode error);
+DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientSocket *cs, ClientID client_id, NetworkErrorCode errorno);
+DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientSocket *cs, NetworkErrorCode error);
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN);
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME);
-DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkTCPSocketHandler *cs, uint16 color, const char *command);
+DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientSocket *cs, uint16 color, const char *command);
-bool NetworkServer_ReadPackets(NetworkTCPSocketHandler *cs);
+bool NetworkServer_ReadPackets(NetworkClientSocket *cs);
void NetworkServer_Tick(bool send_frame);
#else /* ENABLE_NETWORK */