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author | Tyler Trahan <tyler@tylertrahan.com> | 2021-04-02 04:13:27 -0400 |
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committer | GitHub <noreply@github.com> | 2021-04-02 10:13:27 +0200 |
commit | adb9fa3b36cf1031591363dcd3b6f591fd485ab0 (patch) | |
tree | c4a60aac18320d45c01629f348b8471e11379bce | |
parent | bde5396d118371c16db57cfd2ad0b15e4e606cd3 (diff) | |
download | openttd-adb9fa3b36cf1031591363dcd3b6f591fd485ab0.tar.xz |
Feature: Press ctrl to build diagonal rivers in Scenario Editor (#8880)
-rw-r--r-- | src/dock_gui.cpp | 4 | ||||
-rw-r--r-- | src/lang/english.txt | 2 | ||||
-rw-r--r-- | src/water_cmd.cpp | 22 |
3 files changed, 20 insertions, 8 deletions
diff --git a/src/dock_gui.cpp b/src/dock_gui.cpp index d676bf8b9..850b9d3f3 100644 --- a/src/dock_gui.cpp +++ b/src/dock_gui.cpp @@ -170,7 +170,7 @@ struct BuildDocksToolbarWindow : Window { case WID_DT_RIVER: // Build river button (in scenario editor) if (_game_mode != GM_EDITOR) return; - HandlePlacePushButton(this, WID_DT_RIVER, SPR_CURSOR_RIVER, HT_RECT); + HandlePlacePushButton(this, WID_DT_RIVER, SPR_CURSOR_RIVER, HT_RECT | HT_DIAGONAL); break; case WID_DT_BUILD_AQUEDUCT: // Build aqueduct button @@ -247,7 +247,7 @@ struct BuildDocksToolbarWindow : Window { DoCommandP(end_tile, start_tile, (_game_mode == GM_EDITOR && _ctrl_pressed) ? WATER_CLASS_SEA : WATER_CLASS_CANAL, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_BUILD_CANALS), CcPlaySound_CONSTRUCTION_WATER); break; case DDSP_CREATE_RIVER: - DoCommandP(end_tile, start_tile, WATER_CLASS_RIVER, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_PLACE_RIVERS), CcPlaySound_CONSTRUCTION_WATER); + DoCommandP(end_tile, start_tile, WATER_CLASS_RIVER | (_ctrl_pressed ? 1 << 2 : 0), CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_PLACE_RIVERS), CcPlaySound_CONSTRUCTION_WATER); break; default: break; diff --git a/src/lang/english.txt b/src/lang/english.txt index 9f43788e5..e55fcba1a 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -2531,7 +2531,7 @@ STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Build sh STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Place a buoy which can be used as a waypoint. Shift toggles building/showing cost estimate STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Build aqueduct. Shift toggles building/showing cost estimate STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Define water area.{}Make a canal, unless Ctrl is held down at sea level, when it will flood the surroundings instead -STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Place rivers +STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Place rivers. Ctrl selects the area diagonally # Ship depot construction window STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Ship Depot Orientation diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp index 6a3b73065..731954c2e 100644 --- a/src/water_cmd.cpp +++ b/src/water_cmd.cpp @@ -437,7 +437,9 @@ bool RiverModifyDesertZone(TileIndex tile, void *) * @param tile end tile of stretch-dragging * @param flags type of operation * @param p1 start tile of stretch-dragging - * @param p2 waterclass to build. sea and river can only be built in scenario editor + * @param p2 various bitstuffed data + * bits 0-1: waterclass to build. sea and river can only be built in scenario editor + * bit 2: Whether to use the Orthogonal (0) or Diagonal (1) iterator. * @param text unused * @return the cost of this operation or an error */ @@ -449,13 +451,23 @@ CommandCost CmdBuildCanal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 /* Outside of the editor you can only build canals, not oceans */ if (wc != WATER_CLASS_CANAL && _game_mode != GM_EDITOR) return CMD_ERROR; - TileArea ta(tile, p1); - /* Outside the editor you can only drag canals, and not areas */ - if (_game_mode != GM_EDITOR && ta.w != 1 && ta.h != 1) return CMD_ERROR; + if (_game_mode != GM_EDITOR) { + TileArea ta(tile, p1); + if (ta.w != 1 && ta.h != 1) return CMD_ERROR; + } CommandCost cost(EXPENSES_CONSTRUCTION); - TILE_AREA_LOOP(tile, ta) { + + std::unique_ptr<TileIterator> iter; + if (HasBit(p2, 2)) { + iter = std::make_unique<DiagonalTileIterator>(tile, p1); + } else { + iter = std::make_unique<OrthogonalTileIterator>(tile, p1); + } + + for (; *iter != INVALID_TILE; ++(*iter)) { + TileIndex tile = *iter; CommandCost ret; Slope slope = GetTileSlope(tile); |