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author | tron <tron@openttd.org> | 2005-04-02 18:33:53 +0000 |
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committer | tron <tron@openttd.org> | 2005-04-02 18:33:53 +0000 |
commit | ad7f157ac4ee49bb0dd963c397e43abce33a4714 (patch) | |
tree | 55a97e84641fc6d01573e504884e6bd9ae3b9ff1 | |
parent | 2d0698633d1c007ece45f881bab3fb459bbad737 (diff) | |
download | openttd-ad7f157ac4ee49bb0dd963c397e43abce33a4714.tar.xz |
(svn r2131) -Fix: Rewrite CmdBuildSingleRail(), this addresses several issues:
- Check input parameters for validity
- Adhere patch settings - you were able to build foundations under bridges even if foundations where deactivated
- Charge for foundations in all cases - foundations under bridges were for free
- Make the control flow more clear
-rw-r--r-- | rail_cmd.c | 221 |
1 files changed, 100 insertions, 121 deletions
diff --git a/rail_cmd.c b/rail_cmd.c index 1e64dadc1..32c29b6d4 100644 --- a/rail_cmd.c +++ b/rail_cmd.c @@ -109,7 +109,7 @@ enum RailMap2Lower4 { * 11uuuudd => rail depot */ -static bool CheckTrackCombination(byte map5, byte trackbits, byte flags) +static bool CheckTrackCombination(uint map5, uint trackbits, uint flags) { _error_message = STR_1001_IMPOSSIBLE_TRACK_COMBINATION; @@ -242,14 +242,15 @@ uint GetRailFoundation(uint tileh, uint bits) } // -static uint32 CheckRailSlope(int tileh, uint rail_bits, uint existing, uint tile) +static uint32 CheckRailSlope(uint tileh, uint rail_bits, uint existing, TileIndex tile) { // never allow building on top of steep tiles if (!(tileh & 0x10)) { rail_bits |= existing; // don't allow building on the lower side of a coast - if (IsTileType(tile, MP_WATER) && ~_valid_tileh_slopes[2][tileh] & rail_bits) { + if (IsTileType(tile, MP_WATER) && + ~_valid_tileh_slopes[2][tileh] & rail_bits) { return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER); } @@ -257,150 +258,128 @@ static uint32 CheckRailSlope(int tileh, uint rail_bits, uint existing, uint tile if ((~_valid_tileh_slopes[0][tileh] & rail_bits) == 0) return 0; - if (((~_valid_tileh_slopes[1][tileh] & rail_bits) == 0) || // whole tile is leveled up - ((rail_bits == RAIL_BIT_DIAG1 || rail_bits == RAIL_BIT_DIAG2) && (tileh == 1 || tileh == 2 || tileh == 4 || tileh == 8))) { // partly up - return existing ? 0 : _price.terraform; + if ((~_valid_tileh_slopes[1][tileh] & rail_bits) == 0 || ( // whole tile is leveled up + (rail_bits == RAIL_BIT_DIAG1 || rail_bits == RAIL_BIT_DIAG2) && + (tileh == 1 || tileh == 2 || tileh == 4 || tileh == 8) + )) { // partly up + if (existing != 0) { + return 0; + } else if (!_patches.build_on_slopes || + (_is_ai_player && !_patches.ainew_active)) { + return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); + } else { + return _price.terraform; + } } } return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); } -/* Build a single track. - * p1 - railroad type normal/maglev - * p2 - tile direction - */ - -int32 CmdBuildSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2) +int32 CmdBuildSingleRail(int x, int y, uint32 flags, + uint32 rail_type, uint32 rail) { - TileInfo ti; - int32 ret, cost = 0; - byte rail_bit = 1 << p2; - byte rail_type = (byte)(p1 & 0xF); - uint tile; - byte existing = 0; - bool need_clear = false; + TileIndex tile; + uint tileh; + uint m5; + uint rail_bit; + int32 cost = 0; + int32 ret; - SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); + if (rail_type > _players[_current_player].max_railtype || + rail > 5) // invalid track number? + return CMD_ERROR; + + tile = TILE_FROM_XY(x, y); + tileh = GetTileSlope(tile, NULL); + m5 = _map5[tile]; + rail_bit = 1 << rail; - _error_message = STR_1007_ALREADY_BUILT; + SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); - FindLandscapeHeight(&ti, x, y); - tile = ti.tile; + switch (GetTileType(tile)) { + case MP_TUNNELBRIDGE: + if ((m5 & 0xC0) != 0xC0 || // not bridge middle part? + (m5 & 0x01 ? 1 : 2) != rail_bit || // wrong direction? + (m5 & 0x38) != 0x00) { // no clear land underneath? + // Get detailed error message + return DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); + } - // allow building rail under bridge - if (ti.type != MP_TUNNELBRIDGE && !EnsureNoVehicle(tile)) - return CMD_ERROR; + ret = CheckRailSlope(tileh, rail_bit, m5 & RAIL_BIT_MASK, tile); + if (ret & CMD_ERROR) return ret; + cost += ret; - if (ti.type == MP_TUNNELBRIDGE) { -/* BUILD ON BRIDGE CODE */ - if (!EnsureNoVehicleZ(tile, TilePixelHeight(tile))) - return CMD_ERROR; + if (flags & DC_EXEC) { + _map_owner[tile] = _current_player; + _map3_lo[tile] &= ~0x0F; + _map3_lo[tile] |= rail_type; + _map5[tile] = (m5 & 0xC7) | 0x20; // railroad under bridge + } + break; - if ((ti.map5 & 0xF8) == 0xC0) { - if (ti.tileh & 0x10 || rail_bit != (byte)((ti.map5 & 1) ? 1 : 2)) goto need_clear; + case MP_RAILWAY: + if (!CheckTrackCombination(m5, rail_bit, flags) || + !EnsureNoVehicle(tile)) { + return CMD_ERROR; + } + if (m5 & RAIL_TYPE_SPECIAL || + _map_owner[tile] != _current_player || + (_map3_lo[tile] & 0xFU) != rail_type) { + // Get detailed error message + return DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); + } - if (!(flags & DC_EXEC)) - return _price.build_rail; + ret = CheckRailSlope(tileh, rail_bit, m5 & RAIL_BIT_MASK, tile); + if (ret & CMD_ERROR) return ret; + cost += ret; - _map5[tile] = (ti.map5 & 0xC7) | 0x20; - goto set_ownership; - } else if ((ti.map5 & 0xF8) == 0xE0) { - if ((_map3_lo[tile] & 0xF) != (int)p1) goto need_clear; - if (rail_bit != (byte)((ti.map5 & 1) ? 1 : 2)) goto need_clear; - return CMD_ERROR; - } else - goto need_clear; - } else if (ti.type == MP_STREET) { - byte m5; -/* BUILD ON STREET CODE */ - if (ti.tileh & 0x10) // very steep tile - return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); + if (flags & DC_EXEC) _map5[tile] = m5 | rail_bit; + break; - if (!_valid_tileh_slopes[3][ti.tileh]) // prevent certain slopes + case MP_STREET: + if (!_valid_tileh_slopes[3][tileh]) // prevent certain slopes return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); + if (!EnsureNoVehicle(tile)) return CMD_ERROR; + + if ((m5 & 0xF0) == 0 && ( // normal road? + (rail_bit == 1 && m5 == 0x05) || + (rail_bit == 2 && m5 == 0x0A) // correct direction? + )) { + if (flags & DC_EXEC) { + _map3_lo[tile] = _map_owner[tile]; + _map_owner[tile] = _current_player; + _map3_hi[tile] = rail_type; + _map5[tile] = 0x10 | (rail_bit == 1 ? 0x08 : 0x00); // level crossing + } + break; + } - if (!(ti.map5 & 0xF0)) { - if ((ti.map5 & 0x0F) == 0xA) { - if (rail_bit != 2) goto need_clear; - m5 = 0x10; - } else if ((ti.map5 & 0x0F) == 0x5) { - if (rail_bit != 1) goto need_clear; - m5 = 0x18; - } else - goto need_clear; - - if (!(flags & DC_EXEC)) - return _price.build_rail; - - ModifyTile(tile, - MP_SETTYPE(MP_STREET) | - MP_MAP3LO | MP_MAP3HI | MP_MAPOWNER_CURRENT | MP_MAP5, - _map_owner[tile], /* map3_lo */ - p1, /* map3_hi */ - m5 /* map5 */ - ); - goto fix_signals; - } else if (!(ti.map5 & 0xE0)) { - if (rail_bit != (byte)((ti.map5 & 8) ? 1 : 2)) goto need_clear; - return CMD_ERROR; - } else - goto need_clear; - } else if (ti.type == MP_RAILWAY) { - -/* BUILD ON RAILWAY CODE */ - if (_map_owner[tile] != _current_player || (byte)(_map3_lo[tile]&0xF) != rail_type) - goto need_clear; - if (!CheckTrackCombination(ti.map5, rail_bit, (byte)flags)) - return CMD_ERROR; + if ((m5 & 0xF0) == 0x10 && (m5 & 0x08 ? 1 : 2) == rail_bit) + return_cmd_error(STR_1007_ALREADY_BUILT); + /* FALLTHROUGH */ - existing = ti.map5 & 0x3F; - } else { + default: + ret = CheckRailSlope(tileh, rail_bit, 0, tile); + if (ret & CMD_ERROR) return ret; + cost += ret; -/* DEFAULT BUILD ON CODE */ -need_clear:; - /* isnot_railway */ - if (!(flags & DC_EXEC)) { ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); - if (ret == CMD_ERROR) return CMD_ERROR; + if (ret & CMD_ERROR) return ret; cost += ret; - } - need_clear = true; - } - - ret = CheckRailSlope(ti.tileh, rail_bit, existing, tile); - if (ret & 0x80000000) - return ret; - cost += ret; - // the AI is not allowed to used foundationed tiles. - if (ret && (!_patches.build_on_slopes || (!_patches.ainew_active && _is_ai_player))) - return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); - - if (flags & DC_EXEC && need_clear) { - ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); - if (ret == CMD_ERROR) return CMD_ERROR; - cost += ret; + if (flags & DC_EXEC) { + SetTileType(tile, MP_RAILWAY); + _map_owner[tile] = _current_player; + _map2[tile] = 0; // Bare land + _map3_lo[tile] = rail_type; // No signals, rail type + _map5[tile] = rail_bit; + } + break; } if (flags & DC_EXEC) { - SetTileType(tile, MP_RAILWAY); - _map5[tile] |= rail_bit; - _map2[tile] &= ~RAIL_MAP2LO_GROUND_MASK; - - // In case it's a tile without signals, clear the signal bits. Why? - if ((_map5[tile] & RAIL_TYPE_MASK) != RAIL_TYPE_SIGNALS) - _map2[tile] &= ~0xF0; - -set_ownership: - _map_owner[tile] = _current_player; - - _map3_lo[tile] &= ~0xF; - _map3_lo[tile] |= rail_type; - MarkTileDirtyByTile(tile); - -fix_signals: - SetSignalsOnBothDir(tile, (byte)p2); + SetSignalsOnBothDir(tile, rail); } return cost + _price.build_rail; |