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authoralberth <alberth@openttd.org>2009-11-13 18:17:46 +0000
committeralberth <alberth@openttd.org>2009-11-13 18:17:46 +0000
commitad2c2c2be3e146e9da94045f11a8411caa77160e (patch)
tree253a45ed6ba498de90a5d7ffd6cc009530229d3e
parentc77c24cb7ae37cb8b870c0a9336f40664b17ea56 (diff)
downloadopenttd-ad2c2c2be3e146e9da94045f11a8411caa77160e.tar.xz
(svn r18059) -Codechange: Move some variable declarations to their use.
-rw-r--r--src/group_gui.cpp12
1 files changed, 4 insertions, 8 deletions
diff --git a/src/group_gui.cpp b/src/group_gui.cpp
index 697c660b1..5df37eb60 100644
--- a/src/group_gui.cpp
+++ b/src/group_gui.cpp
@@ -336,9 +336,6 @@ public:
virtual void OnPaint()
{
const Owner owner = (Owner)GB(this->window_number, 0, 8);
- int y1 = PLY_WND_PRC__OFFSET_TOP_WIDGET + 2;
- int max;
- int i;
/* If we select the all vehicles, this->list will contain all vehicles of the owner
* else this->list will contain all vehicles which belong to the selected group */
@@ -410,14 +407,15 @@ public:
/* Draw Matrix Group
* The selected group is drawn in white */
+ int y1 = PLY_WND_PRC__OFFSET_TOP_WIDGET + 2;
DrawString(this->widget[GRP_WIDGET_LIST_GROUP].left + 10, this->widget[GRP_WIDGET_LIST_GROUP].right, y1, STR_GROUP_ALL_TRAINS + this->vehicle_type, IsAllGroupID(this->group_sel) ? TC_WHITE : TC_BLACK);
y1 += 13;
DrawString(this->widget[GRP_WIDGET_LIST_GROUP].left + 10, this->widget[GRP_WIDGET_LIST_GROUP].right, y1, STR_GROUP_DEFAULT_TRAINS + this->vehicle_type, IsDefaultGroupID(this->group_sel) ? TC_WHITE : TC_BLACK);
- max = min(this->vscroll2.GetPosition() + this->vscroll2.GetCapacity(), this->groups.Length());
- for (i = this->vscroll2.GetPosition() ; i < max ; ++i) {
+ int max = min(this->vscroll2.GetPosition() + this->vscroll2.GetCapacity(), this->groups.Length());
+ for (int i = this->vscroll2.GetPosition() ; i < max ; ++i) {
const Group *g = this->groups[i];
assert(g->owner == owner);
@@ -583,7 +581,6 @@ public:
case GRP_WIDGET_LIST_VEHICLE: { // Maxtrix vehicle
uint32 id_v = (pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / (int)this->resize.step_height;
- const Vehicle *v;
const VehicleID vindex = this->vehicle_sel;
this->vehicle_sel = INVALID_VEHICLE;
@@ -596,8 +593,7 @@ public:
if (id_v >= this->vehicles.Length()) return; // click out of list bound
- v = this->vehicles[id_v];
-
+ const Vehicle *v = this->vehicles[id_v];
if (vindex == v->index) {
ShowVehicleViewWindow(v);
}