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authorludde <ludde@openttd.org>2005-07-15 19:51:54 +0000
committerludde <ludde@openttd.org>2005-07-15 19:51:54 +0000
commitac4f823b547f77781dc6738882a3da601a17dc9b (patch)
tree53e510a0701998c331ea347507477a5c7cb70a27
parentbb82f5e5d47626ac4b40746174382b1270a1aa1a (diff)
downloadopenttd-ac4f823b547f77781dc6738882a3da601a17dc9b.tar.xz
(svn r2582) Fix: Prevent generating unrealistically many Oil refineries on large maps. They are always placed next to the borderline, so the perimeter is used instead of area to scale the number of those industries.
-rw-r--r--industry_cmd.c10
1 files changed, 8 insertions, 2 deletions
diff --git a/industry_cmd.c b/industry_cmd.c
index e2860a477..410d35cf0 100644
--- a/industry_cmd.c
+++ b/industry_cmd.c
@@ -1647,8 +1647,14 @@ static const byte _numof_industry_table[4][12] = {
static void PlaceInitialIndustry(byte type, int amount)
{
- int num =
- ScaleByMapSize(_numof_industry_table[_opt.diff.number_industries][amount]);
+ int num = _numof_industry_table[_opt.diff.number_industries][amount];
+
+ if (type == IT_OIL_REFINERY || type == IT_OIL_RIG) {
+ // These are always placed next to the coastline, so we scale by the perimeter instead.
+ num = ScaleByMapSize1D(num);
+ } else {
+ num = ScaleByMapSize(num);
+ }
if (_opt.diff.number_industries != 0)
{