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author | peter1138 <peter1138@openttd.org> | 2008-02-20 19:37:02 +0000 |
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committer | peter1138 <peter1138@openttd.org> | 2008-02-20 19:37:02 +0000 |
commit | ab1fa8b8fcc5042a7636abd57f05aed6a5123c1b (patch) | |
tree | 763f9f30fadd9d40083ca522a38a32363766abc8 | |
parent | e5709f3ad8e93f03fdf4b3011ae06a0791c3813a (diff) | |
download | openttd-ab1fa8b8fcc5042a7636abd57f05aed6a5123c1b.tar.xz |
(svn r12202) -Fix: When loading a savegame fails, don't start creating a new game, just go straight back to the intro screen.
-rw-r--r-- | src/openttd.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp index 7f8df22d4..22f7b433e 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -816,9 +816,9 @@ bool SafeSaveOrLoad(const char *filename, int mode, int newgm, Subdirectory subd case SL_REINIT: switch (ogm) { + default: case GM_MENU: LoadIntroGame(); break; case GM_EDITOR: MakeNewEditorWorld(); break; - default: MakeNewGame(false); break; } return false; |