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author | frosch <frosch@openttd.org> | 2008-12-16 18:09:40 +0000 |
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committer | frosch <frosch@openttd.org> | 2008-12-16 18:09:40 +0000 |
commit | a87af0d7e57af8ec5bb04d7c6aa449d9c27ba32c (patch) | |
tree | 110f295bd42bc4e855acaeeb1206cc332c71be78 | |
parent | 1599ade7caf73fbb49409644357062ef95fc04ad (diff) | |
download | openttd-a87af0d7e57af8ec5bb04d7c6aa449d9c27ba32c.tar.xz |
(svn r14680) -Feature(ette) [FS#2434]: Use property 4 (model life) also for wagons.
Setting property 4 to 0xFF will protect the vehicle (engine or wagon) from expireing. (Necessary since early introduction dates)
Savegames will only be affected after 'resetengines'.
-rw-r--r-- | src/engine.cpp | 16 | ||||
-rw-r--r-- | src/oldloader.cpp | 8 |
2 files changed, 10 insertions, 14 deletions
diff --git a/src/engine.cpp b/src/engine.cpp index bef633d35..0335c8a87 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -72,6 +72,8 @@ Engine::Engine(VehicleType type, EngineID base) if (base >= _engine_counts[type]) { /* Mark engine as valid anyway */ this->info.climates = 0x80; + /* Set model life to maximum to make wagons available */ + this->info.base_life = 0xFF; return; } @@ -86,6 +88,10 @@ Engine::Engine(VehicleType type, EngineID base) this->u.rail = _orig_rail_vehicle_info[base]; this->image_index = this->u.rail.image_index; this->info.string_id = STR_8000_KIRBY_PAUL_TANK_STEAM + base; + + /* Set the default model life of original wagons to "infinite" */ + if (this->u.rail.railveh_type == RAILVEH_WAGON) this->info.base_life = 0xFF; + break; case VEH_ROAD: @@ -195,7 +201,7 @@ static void CalcEngineReliability(Engine *e) uint age = e->age; /* Check for early retirement */ - if (e->company_avail != 0 && !_settings_game.vehicle.never_expire_vehicles) { + if (e->company_avail != 0 && !_settings_game.vehicle.never_expire_vehicles && e->info.base_life != 0xFF) { int retire_early = e->info.retire_early; uint retire_early_max_age = max(0, e->duration_phase_1 + e->duration_phase_2 - retire_early * 12); if (retire_early != 0 && age >= retire_early_max_age) { @@ -208,7 +214,7 @@ static void CalcEngineReliability(Engine *e) if (age < e->duration_phase_1) { uint start = e->reliability_start; e->reliability = age * (e->reliability_max - start) / e->duration_phase_1 + start; - } else if ((age -= e->duration_phase_1) < e->duration_phase_2 || _settings_game.vehicle.never_expire_vehicles) { + } else if ((age -= e->duration_phase_1) < e->duration_phase_2 || _settings_game.vehicle.never_expire_vehicles || e->info.base_life == 0xFF) { /* We are at the peak of this engines life. It will have max reliability. * This is also true if the engines never expire. They will not go bad over time */ e->reliability = e->reliability_max; @@ -264,11 +270,7 @@ void StartupEngines() e->reliability_spd_dec = ei->decay_speed << 2; - if (IsWagon(e->index)) { - e->age = 0xFFFF; - } else { - CalcEngineReliability(e); - } + CalcEngineReliability(e); e->lifelength = ei->lifelength + _settings_game.vehicle.extend_vehicle_life; diff --git a/src/oldloader.cpp b/src/oldloader.cpp index 49482bb6d..67fa7742d 100644 --- a/src/oldloader.cpp +++ b/src/oldloader.cpp @@ -1347,13 +1347,7 @@ static const OldChunks engine_chunk[] = { static bool LoadOldEngine(LoadgameState *ls, int num) { Engine *e = GetTempDataEngine(num); - if (!LoadChunk(ls, e, engine_chunk)) return false; - - /* Make sure wagons are marked as do-not-age */ - if ((num >= 27 && num < 54) || (num >= 57 && num < 84) || (num >= 89 && num < 116)) - e->age = 0xFFFF; - - return true; + return LoadChunk(ls, e, engine_chunk); } static bool LoadOldEngineName(LoadgameState *ls, int num) |