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author | rubidium <rubidium@openttd.org> | 2007-03-11 14:17:53 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-03-11 14:17:53 +0000 |
commit | a2ca998dd421a1e0b3835b51cb1a559887fce937 (patch) | |
tree | 0003f082e26ca75ec9611daa52b56539caedede8 | |
parent | 9be41fede6f528b86195c09a73fbcb4bd215fbab (diff) | |
download | openttd-a2ca998dd421a1e0b3835b51cb1a559887fce937.tar.xz |
(svn r9115) -Fix [FS#622]: make clear in the tooltips when the canal build tool (in the scenario editor) makes flooding water (ocean).
-rw-r--r-- | src/lang/english.txt | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt index b1f6012e0..0fec535fb 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -727,7 +727,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Place ro STR_028D_PLACE_LIGHTHOUSE :{BLACK}Place lighthouse STR_028E_PLACE_TRANSMITTER :{BLACK}Place transmitter STR_028F_DEFINE_DESERT_AREA :{BLACK}Define desert area.{}Press and hold CTRL to remove it -STR_CREATE_LAKE :{BLACK}Define water area.{}It will flood its surroundings if at sea level +STR_CREATE_LAKE :{BLACK}Define water area.{}Make a canal, unless CTRL is held down at sea level, when it will flood the surroundings instead STR_0290_DELETE :{BLACK}Delete STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Delete this town completely STR_0292_SAVE_SCENARIO :Save scenario @@ -1212,7 +1212,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Trees of STR_TREES_RANDOM_TYPE_TIP :{BLACK}Place trees of random type STR_CANT_BUILD_CANALS :{WHITE}Can't build canals here... -STR_BUILD_CANALS_TIP :{BLACK}Build canals. Press CTRL to place sea tiles (at sea-level only.) +STR_BUILD_CANALS_TIP :{BLACK}Build canals. STR_LANDINFO_CANAL :Canal STR_CANT_BUILD_LOCKS :{WHITE}Can't build locks here... |