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authorrubidium <rubidium@openttd.org>2011-12-31 13:52:54 +0000
committerrubidium <rubidium@openttd.org>2011-12-31 13:52:54 +0000
commita137c838f9a7b514d90d6b52a67337ad7019bc1c (patch)
tree31172b9bf24c631ef6d482ea0ff6cd340a96246c
parent1a6d352b927ed102253054e7cd0a1baaa8e68127 (diff)
downloadopenttd-a137c838f9a7b514d90d6b52a67337ad7019bc1c.tar.xz
(svn r23693) -Fix [FS#4859]: hardcode the original defaults for loading old savegames if they could totally mess with the game's behaviour
-rw-r--r--src/saveload/afterload.cpp18
1 files changed, 16 insertions, 2 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index 17bd0b8cb..d869a55eb 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -634,8 +634,22 @@ bool AfterLoadGame()
* must be done before loading sprites as some newgrfs check it */
SetDate(_date, _date_fract);
- /* Force dynamic engines off when loading older savegames */
- if (IsSavegameVersionBefore(95)) _settings_game.vehicle.dynamic_engines = 0;
+ /*
+ * Force the old behaviour for compatability reasons with old savegames.
+ *
+ * Note that there is no non-stop in here. This is because the setting could have
+ * either value in TTDPatch. To convert it properly the user has to make sure the
+ * right value has been chosen in the settings. Otherwise we will be converting
+ * it incorrectly in half of the times without a means to correct that.
+ */
+ if (IsSavegameVersionBefore(4, 2)) _settings_game.station.modified_catchment = false;
+ if (IsSavegameVersionBefore(6, 1)) _settings_game.station.forbid_90_deg = false;
+ if (IsSavegameVersionBefore(21)) _settings_game.vehicle.train_acceleration_model = 0;
+ if (IsSavegameVersionBefore(90)) _settings_game.vehicle.plane_speed = 4;
+ if (IsSavegameVersionBefore(95)) _settings_game.vehicle.dynamic_engines = 0;
+ if (IsSavegameVersionBefore(133)) _settings_game.vehicle.roadveh_acceleration_model = 0;
+ if (IsSavegameVersionBefore(159)) _settings_game.vehicle.max_train_length = 50;
+ if (IsSavegameVersionBefore(166)) _settings_game.economy.infrastructure_maintenance = false;
/* Load the sprites */
GfxLoadSprites();