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author | rubidium <rubidium@openttd.org> | 2007-12-13 18:46:04 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-12-13 18:46:04 +0000 |
commit | a0f2366e4052dbcdfcd5931b60104efdcf8ba83e (patch) | |
tree | 559800253167a43a8051c35a9601c98276c5cca8 | |
parent | 98d18c533789031756d3aebb6753d683494d4688 (diff) | |
download | openttd-a0f2366e4052dbcdfcd5931b60104efdcf8ba83e.tar.xz |
(svn r11629) -Fix [FS#1527]: many viewports could crash the scenario editor.
-rw-r--r-- | src/viewport.cpp | 18 | ||||
-rw-r--r-- | src/window.cpp | 2 | ||||
-rw-r--r-- | src/window.h | 5 |
3 files changed, 22 insertions, 3 deletions
diff --git a/src/viewport.cpp b/src/viewport.cpp index 96dbe753c..b9636ca11 100644 --- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -32,8 +32,22 @@ ZoomLevel _saved_scrollpos_zoom; -/* XXX - maximum viewports is maximum windows - 2 (main toolbar + status bar) */ -static ViewPort _viewports[25 - 2]; +/** + * The maximum number of viewports depends on the maximum number + * of windows. Technically is could be the maximum number of + * windows, but there is always at least one window that does + * not need a viewport. Not having 'support' for that viewport + * saves some time and memory. + * For the introduction GUI and create game GUIs there is no + * need for more than one viewport, however in the normal game + * and scenario editor one can make a lot of viewports. For the + * normal game one always has a main toolbar and a status bar, + * however the statusbar does not exist on the scenario editor. + * + * This means that we can only safely assume that there is one + * window without viewport. + */ +static ViewPort _viewports[MAX_NUMBER_OF_WINDOWS - 1]; static uint32 _active_viewports; ///< bitmasked variable where each bit signifies if a viewport is in use or not assert_compile(lengthof(_viewports) < sizeof(_active_viewports) * 8); diff --git a/src/window.cpp b/src/window.cpp index 958eb4475..f5b9ac041 100644 --- a/src/window.cpp +++ b/src/window.cpp @@ -22,7 +22,7 @@ /* delta between mouse cursor and upper left corner of dragged window */ static Point _drag_delta; -static Window _windows[25]; +static Window _windows[MAX_NUMBER_OF_WINDOWS]; Window *_z_windows[lengthof(_windows)]; Window **_last_z_window; ///< always points to the next free space in the z-array diff --git a/src/window.h b/src/window.h index 1fae1a5ca..11086e64b 100644 --- a/src/window.h +++ b/src/window.h @@ -14,6 +14,11 @@ #include "vehicle.h" #include "viewport.h" +/** + * The maximum number of windows that can be opened. + */ +static const int MAX_NUMBER_OF_WINDOWS = 25; + struct WindowEvent; typedef void WindowProc(Window *w, WindowEvent *e); |